It's very simple but I figured I should make a post to have it documented somewhere. You can also just look at the included txts to figure it out.
Item lists are plain .txt files
They are stored in the .../Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/add_item_list/ItemLists/ folder
One item per line
You can make comments in them by starting your line with either # or //
Items can be listed in different formats:
The most pure; one item per line:
// This format was used in 1.0, and is the only format that works with 1.0 Items.CommonMaterial1 Items.UncommonMaterial1 Items.RareMaterial1
The lazy one; raw Game.AddToInventory commands:
// Note that the amount (indicated by the ,1) is ignored Game.AddToInventory("Items.sp0top0101", 1) Game.AddToInventory("Items.sp0top0102", 1) Game.AddToInventory("Items.sp0top0103", 1)
The fancy one; custom display names:
# Note that it's just a single "=" separating the description and item code, no spaces surrounding it Johnny's tank top=Items.Q005_Johnny_Shirt Johnny's trousers=Items.Q005_Johnny_Pants Johnny's boots=Items.Q005_Johnny_Shoes
NOt sure if the mod is still getting updated or if still works without it. I am curious if will let me get certain easter egg items from Edgerunner instead of me playing the wild goose chase whenever I do a new character.
Any chance for an update, or am I doing something wrong? There isn't an option for the Item List, though the console shows it's loaded successfully.
The updated CET breaks each option into its own sub-window, but again, no option for Item List. It's probable with the update, it is loading the Item List mod but not registering as a button to open the sub-window. I'm not a programmer to help look into this :-(
Looks like when the mod author copy/pasted the items into Everything.txt, he forgot to add a newLine between some of the pastes. If you scroll down the list you can find several spots were 2 items are on the same line and they need to be split onto 2 separate lines. I don't know if I missed any. I alphabetized mine by pasting the list into a spreadsheet and clicking sort-ascended, which made it a bit easier to look through.
Here's the ones I found: Items.Visor_02_rich_03Items.StrongArms Items.TitaniumInfusedBonesUncommonItems.money <<<< This seems like an important one to have working? (Items.money) Items.ma_wbr_nok_105_onscreen_01Items.AnimalsStrongArmsKnuckles1 Items.SimpleFabricEnhancer11Items.PerkPointSkillbook Items.StealthSkillbookItems.EpicLooseShirtRecipe Items.UncommonGradRecipeItems.GrenadeIncendiaryRegular
18 comments
It's very simple but I figured I should make a post to have it documented somewhere. You can also just look at the included txts to figure it out.
Items can be listed in different formats:
The most pure; one item per line:
// This format was used in 1.0, and is the only format that works with 1.0
Items.CommonMaterial1
Items.UncommonMaterial1
Items.RareMaterial1
The lazy one; raw Game.AddToInventory commands:
// Note that the amount (indicated by the ,1) is ignored
Game.AddToInventory("Items.sp0top0101", 1)
Game.AddToInventory("Items.sp0top0102", 1)
Game.AddToInventory("Items.sp0top0103", 1)
The fancy one; custom display names:
# Note that it's just a single "=" separating the description and item code, no spaces surrounding it
Johnny's tank top=Items.Q005_Johnny_Shirt
Johnny's trousers=Items.Q005_Johnny_Pants
Johnny's boots=Items.Q005_Johnny_Shoes
You can mix and match the different formats:
Items.CommonMaterial1
Game.AddToInventory("Items.sp0top0101", 1)
Johnny's boots=Items.Q005_Johnny_Shoes
I think that should be it. Pretty simple right?
The updated CET breaks each option into its own sub-window, but again, no option for Item List. It's probable with the update, it is loading the Item List mod but not registering as a button to open the sub-window. I'm not a programmer to help look into this :-(
Great work!
I used this as a base to make different item lists.
https://docs.google.com/document/d/e/2PACX-1vRJaq1sHobpHjNxPzjtSHVltNUXU6g5uYUfjw9zgrfaC9MQzEmEXFsqDcYVJDWS5cdpGuixH_A_n2fN/pub
Here's the ones I found:
Items.Visor_02_rich_03Items.StrongArms
Items.TitaniumInfusedBonesUncommonItems.money <<<< This seems like an important one to have working? (Items.money)
Items.ma_wbr_nok_105_onscreen_01Items.AnimalsStrongArmsKnuckles1
Items.SimpleFabricEnhancer11Items.PerkPointSkillbook
Items.StealthSkillbookItems.EpicLooseShirtRecipe
Items.UncommonGradRecipeItems.GrenadeIncendiaryRegular