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Scissors

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ComradeAlpaca

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43 comments

  1. Hebutin
    Hebutin
    • member
    • 3 kudos
    for 2.21 this kinda worksish
    on some suppressors the gun damage gets boosted and on some it reduces the damage massively. example being XC-10 Strix, with that my UNITYs damage drops from 67 to 37 and with CS-1 Taipan it pumps it up to 78
    XC-10 Cetus seems to work normally with no damage change "dunno about its other stats"
    TSX Tocororo drops the damage to 60

    and with Strix it sucks since i like to use that since i have supressor replacer for XC-10 Strix model replacement mod for it

    i guess the main issue is the tier stats since now there is different tier variants of each, instead different suppressor for each tier and higher tier reduces the damage less. Taipan example has -20% on tier 1 but only -5% on tier 4

    in short. the mod does work but not the way its suppose to work
  2. Meckmester
    Meckmester
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    As of 2.2 this still works, great thanks!
    1. ComradeAlpaca
      ComradeAlpaca
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      • 16 kudos
      Wait really? That's incredibly surprising XD. Thanks for confirming!
  3. ShiyerTheG0AT
    ShiyerTheG0AT
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    this mod unfortunately didnt work for me after installing it, the damage reduction is still there, I am very sad :(
  4. TurboNym
    TurboNym
    • supporter
    • 10 kudos
    Does this still work?
    1. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 16 kudos
      I don't know, I didn't write the mod, Scissors did it for me and allowed me to upload it. I haven't played Cyberpunk in a while. You're welcome to try it out for yourself, of course.
    2. Zeeblah
      Zeeblah
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      Yes as of 2.11 Feb 16 2024 yes
  5. GhostNXM
    GhostNXM
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    do i just delete the folder of the mod if i want to uninstall this mod?
    1. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 16 kudos
      Yep! Just delete the folder from the CET mods directory and it'll remove any effects of the mod.
  6. crokinmydokin
    crokinmydokin
    • supporter
    • 0 kudos
    heart
  7. rldimmock
    rldimmock
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    Hey, 

    love the premise of the mod , I'm on game Ver. 1.52, on my inventory it's telling me the penalties are sill in effect. Can you let me know if these penalties are still in in effect if I use this mod with the current version or do I just ignore the inventory description? 

    TIA, 



    P.S

    This is a mod only question,  not an IRL debate, pls don's subcomment on y'all on using suppressors and subsonics, it's a game none of us doing wetwork, spec ops or other dodge nonsense on nexus mods so lets keep it C77 plz ;) x 
    1. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 16 kudos
      The mod isn't supported anymore so I don't know if it works in the latest version. But, if I remember correctly, the penalty still shows in the inventory but isn't applied. If it isn't working in the latest version, I can't help with that because I don't support it anymore. Sorry!
    2. Gaijin73
      Gaijin73
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      If you add the following lines into the Init.lua the silencer descriptions will not show the penalty:

      TweakDB:SetFlat("Items.w_silencer_01_inline3.localizedDescription", "")
      TweakDB:SetFlat("Items.w_silencer_02_inline4.localizedDescription", "")
      TweakDB:SetFlat("Items.w_silencer_03_inline4.localizedDescription", "")
      TweakDB:SetFlat("Items.w_silencer_04_inline3.localizedDescription", "")
    3. QuickdrawQuin
      QuickdrawQuin
      • member
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      Gaijin73, thank you for that! Would you happen to know what I would also need to enter in the init.lua to remove the damage multiplier when attacking from stealth effect and the text from the description?
  8. gameboy9504
    gameboy9504
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    Anyway you could also add a reduction of recoil of say 5% and also make it so enemies still hear it up to a certain distance?
    1. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 16 kudos
      Sorry, but that isn't the aim of this mod. I asked Scissors to write this code for me just to get rid of the annoyance of having to constantly go through menus to take silencers off after being spotted.
    2. gameboy9504
      gameboy9504
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      No problem. Thank you for the reply.
  9. ceano
    ceano
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    ComradeAlpaca

    I know why you did this mod and how silencers work in REL, but this is a game and i feel like i just want a slight penalty for using a silencer so there is a point in to use and not use silencers.

    So here is my questions for you, can you make so the penalty is not as much as vanilla?...like instead of a silencer that gives 15% damage reduction you get like 1.5%, and a silencer that gives 25% damage reduction you get 2.5% and so on?

    Ether way keep up the good work!
    1. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 16 kudos
      I didn't write the code for this mod, Scissors did. You're better off asking in the discord for some help with doing it yourself because I don't know how to code XD. This mod is really just for those who are annoyed with having to go thru a bunch of menus just to remove a silencer.
    2. XDSHENANNIGANZ
      XDSHENANNIGANZ
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      I have extremely limited and minimal modding/coding knowledge so take this with a grain of salt.

      I think you can just open up the init.lua in notepad++ and edit the numbers to be -0.03 or what not. I'm not completely sure how the game interperets these changes, but I made it a small negative and it seems to reduce the damage slightly but not as crazy as the vanilla game.

          registerForEvent("onInit", function() 
          
          TweakDB:SetFlat("Items.w_silencer_01_inline1.value", -0.3)
          TweakDB:SetFlat("Items.w_silencer_02_inline2.value", -0.3)
          TweakDB:SetFlat("Items.w_silencer_03_inline2.value", -0.3)
          TweakDB:SetFlat("Items.w_silencer_04_inline1.value", -0.3)

          end)

      Someone else may find a different set of values or know how the game calculates this stuff, but this was much less painful towards my playstyle.
      Note: 
      Silencer_01 is the Taipan (Common)
      Silencer_02 is the Strix (Uncommon)
      Silencer_03 is the Cetus (Uncommon)
      Silencer_04 is the Alecto (Rare)
  10. whisperpuppy
    whisperpuppy
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    IRL silencers do not reduce damage OR range.  Thank you for this
    1. PJS1488
      PJS1488
      • member
      • 6 kudos
      IRL, they don't reduce damage, but, they certainly DO reduce range. Anything that effects the way a weapon is gassed effects the ballistics.
    2. P210dash6
      P210dash6
      • member
      • 1 kudos
      Point of impact yes, velocity (ie range) no.
    3. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 16 kudos
      This was my exact issue and always has been with videogames, the impact isn't changed by silencers irl and I don't understand where videogame companies got this idea XD. Granted, irl silencers don't actually make the gun as quiet as in games and movies. I'm pretty sure they have a much smaller effect. So, I assume it's just for balancing reasons that they reduce damage. A 20 second Google search told me that range is usually not affected, but it can be affected depending on the type of suppressor. They do, however, affect accuracy, but whether it makes it worse or better, also depends on the type of silencer. Anyway, glad you like the mod, Scissors did most of it XD.
    4. Breandan
      Breandan
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      PJ, yes there is some loss of gas pressure, but the can extends the length of the barrel and thus balances that out with longer travel-with-compression and spin stabilization. Net sum zero on most suppressors, though if you're shooting subsonics to maximize the decibel reduction then yes, you WILL see a loss of range. But that's the ammo, not the suppressor. That being said, most people who want to run as quiet as possible DO use subsonic ammo with a can, so I can see why that would seem to be the case in general.
    5. aristidetorchia717
      aristidetorchia717
      • BANNED
      • 13 kudos
      The answer is simple. It's because game designers understand that the goal of games is not realism but balanced conceptual rulesets based on simplified notions borrowed from real-life. 

      Horses don't jump two fields forward and one to the left and yet chess is one of the oldest and most-celebrated games of rules.
    6. predatron
      predatron
      • member
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      PJ the f*** are you smoking? Unless the barrel is ported with some form of integral suppressor, a can NEVER reduces velocity of a projectile, only increases it, INCREASING ITS RANGE (they also increase gas pressure, usually making the action cycles harder and faster, hence a RoF increase in firearms not designed with adjustable gas systems taking this into effect). Range and damage are directly connected to velocity, this s*** isn't rocket science...
    7. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 16 kudos
      aight man, relax we don't gotta be rude here. It's already been stated that it doesn't reduce range. Also, this is a pretty pointless discussion and has nothing to do with the mod itself XD.