for 2.21 this kinda worksish on some suppressors the gun damage gets boosted and on some it reduces the damage massively. example being XC-10 Strix, with that my UNITYs damage drops from 67 to 37 and with CS-1 Taipan it pumps it up to 78 XC-10 Cetus seems to work normally with no damage change "dunno about its other stats" TSX Tocororo drops the damage to 60
i guess the main issue is the tier stats since now there is different tier variants of each, instead different suppressor for each tier and higher tier reduces the damage less. Taipan example has -20% on tier 1 but only -5% on tier 4
in short. the mod does work but not the way its suppose to work
I don't know, I didn't write the mod, Scissors did it for me and allowed me to upload it. I haven't played Cyberpunk in a while. You're welcome to try it out for yourself, of course.
love the premise of the mod , I'm on game Ver. 1.52, on my inventory it's telling me the penalties are sill in effect. Can you let me know if these penalties are still in in effect if I use this mod with the current version or do I just ignore the inventory description?
TIA,
x
P.S
This is a mod only question, not an IRL debate, pls don's subcomment on y'all on using suppressors and subsonics, it's a game none of us doing wetwork, spec ops or other dodge nonsense on nexus mods so lets keep it C77 plz ;) x
The mod isn't supported anymore so I don't know if it works in the latest version. But, if I remember correctly, the penalty still shows in the inventory but isn't applied. If it isn't working in the latest version, I can't help with that because I don't support it anymore. Sorry!
Gaijin73, thank you for that! Would you happen to know what I would also need to enter in the init.lua to remove the damage multiplier when attacking from stealth effect and the text from the description?
Sorry, but that isn't the aim of this mod. I asked Scissors to write this code for me just to get rid of the annoyance of having to constantly go through menus to take silencers off after being spotted.
I know why you did this mod and how silencers work in REL, but this is a game and i feel like i just want a slight penalty for using a silencer so there is a point in to use and not use silencers.
So here is my questions for you, can you make so the penalty is not as much as vanilla?...like instead of a silencer that gives 15% damage reduction you get like 1.5%, and a silencer that gives 25% damage reduction you get 2.5% and so on?
I didn't write the code for this mod, Scissors did. You're better off asking in the discord for some help with doing it yourself because I don't know how to code XD. This mod is really just for those who are annoyed with having to go thru a bunch of menus just to remove a silencer.
I have extremely limited and minimal modding/coding knowledge so take this with a grain of salt.
I think you can just open up the init.lua in notepad++ and edit the numbers to be -0.03 or what not. I'm not completely sure how the game interperets these changes, but I made it a small negative and it seems to reduce the damage slightly but not as crazy as the vanilla game.
Someone else may find a different set of values or know how the game calculates this stuff, but this was much less painful towards my playstyle. Note: Silencer_01 is the Taipan (Common) Silencer_02 is the Strix (Uncommon) Silencer_03 is the Cetus (Uncommon) Silencer_04 is the Alecto (Rare)
This was my exact issue and always has been with videogames, the impact isn't changed by silencers irl and I don't understand where videogame companies got this idea XD. Granted, irl silencers don't actually make the gun as quiet as in games and movies. I'm pretty sure they have a much smaller effect. So, I assume it's just for balancing reasons that they reduce damage. A 20 second Google search told me that range is usually not affected, but it can be affected depending on the type of suppressor. They do, however, affect accuracy, but whether it makes it worse or better, also depends on the type of silencer. Anyway, glad you like the mod, Scissors did most of it XD.
PJ, yes there is some loss of gas pressure, but the can extends the length of the barrel and thus balances that out with longer travel-with-compression and spin stabilization. Net sum zero on most suppressors, though if you're shooting subsonics to maximize the decibel reduction then yes, you WILL see a loss of range. But that's the ammo, not the suppressor. That being said, most people who want to run as quiet as possible DO use subsonic ammo with a can, so I can see why that would seem to be the case in general.
The answer is simple. It's because game designers understand that the goal of games is not realism but balanced conceptual rulesets based on simplified notions borrowed from real-life.
Horses don't jump two fields forward and one to the left and yet chess is one of the oldest and most-celebrated games of rules.
PJ the f*** are you smoking? Unless the barrel is ported with some form of integral suppressor, a can NEVER reduces velocity of a projectile, only increases it, INCREASING ITS RANGE (they also increase gas pressure, usually making the action cycles harder and faster, hence a RoF increase in firearms not designed with adjustable gas systems taking this into effect). Range and damage are directly connected to velocity, this s*** isn't rocket science...
aight man, relax we don't gotta be rude here. It's already been stated that it doesn't reduce range. Also, this is a pretty pointless discussion and has nothing to do with the mod itself XD.
43 comments
on some suppressors the gun damage gets boosted and on some it reduces the damage massively. example being XC-10 Strix, with that my UNITYs damage drops from 67 to 37 and with CS-1 Taipan it pumps it up to 78
XC-10 Cetus seems to work normally with no damage change "dunno about its other stats"
TSX Tocororo drops the damage to 60
and with Strix it sucks since i like to use that since i have supressor replacer for XC-10 Strix model replacement mod for it
i guess the main issue is the tier stats since now there is different tier variants of each, instead different suppressor for each tier and higher tier reduces the damage less. Taipan example has -20% on tier 1 but only -5% on tier 4
in short. the mod does work but not the way its suppose to work
love the premise of the mod , I'm on game Ver. 1.52, on my inventory it's telling me the penalties are sill in effect. Can you let me know if these penalties are still in in effect if I use this mod with the current version or do I just ignore the inventory description?
TIA,
x
P.S
This is a mod only question, not an IRL debate, pls don's subcomment on y'all on using suppressors and subsonics, it's a game none of us doing wetwork, spec ops or other dodge nonsense on nexus mods so lets keep it C77 plz ;) x
TweakDB:SetFlat("Items.w_silencer_01_inline3.localizedDescription", "")
TweakDB:SetFlat("Items.w_silencer_02_inline4.localizedDescription", "")
TweakDB:SetFlat("Items.w_silencer_03_inline4.localizedDescription", "")
TweakDB:SetFlat("Items.w_silencer_04_inline3.localizedDescription", "")
I know why you did this mod and how silencers work in REL, but this is a game and i feel like i just want a slight penalty for using a silencer so there is a point in to use and not use silencers.
So here is my questions for you, can you make so the penalty is not as much as vanilla?...like instead of a silencer that gives 15% damage reduction you get like 1.5%, and a silencer that gives 25% damage reduction you get 2.5% and so on?
Ether way keep up the good work!
I think you can just open up the init.lua in notepad++ and edit the numbers to be -0.03 or what not. I'm not completely sure how the game interperets these changes, but I made it a small negative and it seems to reduce the damage slightly but not as crazy as the vanilla game.
registerForEvent("onInit", function()
TweakDB:SetFlat("Items.w_silencer_01_inline1.value", -0.3)
TweakDB:SetFlat("Items.w_silencer_02_inline2.value", -0.3)
TweakDB:SetFlat("Items.w_silencer_03_inline2.value", -0.3)
TweakDB:SetFlat("Items.w_silencer_04_inline1.value", -0.3)
end)
Someone else may find a different set of values or know how the game calculates this stuff, but this was much less painful towards my playstyle.
Note:
Silencer_01 is the Taipan (Common)
Silencer_02 is the Strix (Uncommon)
Silencer_03 is the Cetus (Uncommon)
Silencer_04 is the Alecto (Rare)
Horses don't jump two fields forward and one to the left and yet chess is one of the oldest and most-celebrated games of rules.