This page was last updated on 10 December 2023, 8:16PM
Changelogs
Version 1.4.1
Fixed issue with archive
Made alternative timings the new normal for the main file, weather was still too sunny during the course of a playthrough due to the Badlands always changing the weather to sunny.
Version 1.4.0-MainFile
Updated for 2.1
Version 1.4-Optional
Updated for patch 1.62
Version 1.3.0-MainFile
Updated for update 2.0
Version 1.3-Optional
Updated for patch 1.61 (non Eye Adaptation versions only for now, Dravic1 is still working on their update)
Version 1.3-MainFile-EA
Reverted Eye Adaptation version at request of mod author
Version 1.3
Updated Eye Adaptation Main File to include Dravic1's "no Vigenette" changes
Version 1.2.1-MainFile
Fixed an issue with some weather transitions (leftovers from making the No Sunny variant, sorry guys!). This led to Sunny weather being way more common and lasting longer than it should've.
As always, I recommend visiting the bladerunner easter egg to reset the weather patterns when updating.
Version 1.2.0-Optional-AT
Updated for 2.1
Version 1.2-Optional-EA
Reverted Eye Adaptation version at request of mod author
Version 1.2-Optional
Rebuilt the "No Sunny" optional files. Previously they didn't work properly, at all. While the results are much better now, there's a chance something might break when the game forces a scripted Sandstorm scene (it'll likely be fine but please keep this in mind)
Additionally to the above, the Eye Adaptation optional file was updated to include Dravic1's "no Vigenette" changes.
Version 1.2-MainFile
Updated for patch 1.62
Version 1.2
Fixed "Weather Randomisation and Eye Adaptation" main file - weather min/max times and probability values were incorrect
Version 1.1.0-Optional-AT
Updated for update 2.0
Version 1.1-MainFile
Updated for patch 1.61 (non Eye Adaptation versions only for now, Dravic1 is still working on their update)
Version 1.1
Updated "Weather Randomisation and Eye Adaptation" main file to incorportate Dravic1's changes in his 1.6 release on 2022-09-14
Added new optional file for replacing Sunny and Light Clouds weather types with Cloudy and Heavy Clouds respectively
Added new optional file for replacing Sunny and Light Clouds weather types with Cloudy and Heavy Clouds respectively - combined with Dravic1's Eye Adaptation mod
Version 1.0-Optional-EA-NS
Compatibility for Dravic1's Eye Adaptation mod.
Version 1.0-Optional-EA-AT
Compatibility for Dravic1's Eye Adaptation mod.
Version 1.0-Optional-AT
This version is the same as the Main File but all weather types are shorter in duration, except for rain. Travelling to the Badlands (either for the story or just during freeroaming) will force the Sunny weather type. Thus, making Sunny weather feel more common.