Something goofy is going on with the "Changelog." While that gets addressed, here are the v2.0 changes:
NOTE: The default settings for this version should behave nearly identically to the previous version (with the exception of the added Fall Damage Reduction and the Lynx Paws Panic Jump)
Fixed a Base Game Bug which prevented Aerial Takedown when using Hover Jump (Epic Fortified Ankles)
Greatly improved the implementation of the Sprint Speed bonus and Jump Height modifiers. This should hopefully address some issues folks identified.
Added Fall Damage Reduction options to each cyberware leg. The default values match the Epic Fortified Ankles in the base game.
Added Overall Speed Bonus and Sprint Only Bonus configuration options to each leg cyberware. The default values still only provide a Sprint bonus to Reinforced Tendons, and an overall Speed bonus to Lynx Paws. Disable these bonuses by setting their values to "0."
Added a configurable "Panic Jump" feature to Lynx Paws. See the description.
Changed the Native Settings UI title from "Legs Cyberware Tweaks" to just "Legs"
Hey man, when you update the mod, will it be possible to use hover jump, even though they took it away since 2.0 ? Hover jump was the most fun thing for me in Cyberpunk.
Probably my all time favorite mod. Would love to see this updated or picked up by someone. Need my little extra double jump oomph to really feel like the cyborg ninja of my dreams.
It wont crash your game but I don't think the mod is actually working. It'll show up in UI but I don't think using it is actually changing any values. Needs an update.
I can't seem to get the settings to change using the Native Settings menu... double jumps are default height, even though i can get up to 10. I can't seem to adjust the height of each individual jump, and the speed adjustments don't seem to be working either in PL/2.0. The values seem to save properly in the menu, but they don't cause any change in the jumping behavior in-game.
Seeing this in the log as well : [2023-10-02 02:35:35 UTC-07:00] [14620] [TweakDB::SetFlat] Failed to convert value for Prereqs.CatPaws_PanicJump_Prereq.valueToCheck. Expecting: array:TweakDBID
Yeah same. I love the idea of all fortified legs actually having fall damage mitigation (which makes sens given the name of the damn things). 15% fall damage mitigation on the epic ankles is also pretty minor imo.
143 comments
PLZ update for 2.11
PLZ
Hover jump was the most fun thing for me in Cyberpunk.
Hope you could somehow keep that one.
Seeing this in the log as well :
[2023-10-02 02:35:35 UTC-07:00] [14620] [TweakDB::SetFlat] Failed to convert value for Prereqs.CatPaws_PanicJump_Prereq.valueToCheck. Expecting: array:TweakDBID