Cyberpunk 2077
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TeslaCoiled

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  1. TeslaCoiled
    TeslaCoiled
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    Something goofy is going on with the "Changelog." While that gets addressed, here are the v2.0 changes:


    • NOTE: The default settings for this version should behave nearly identically to the previous version (with the exception of the added Fall Damage Reduction and the Lynx Paws Panic Jump)
    • Fixed a Base Game Bug which prevented Aerial Takedown when using Hover Jump (Epic Fortified Ankles)
    • Greatly improved the implementation of the Sprint Speed bonus and Jump Height modifiers. This should hopefully address some issues folks identified.
    • Added Fall Damage Reduction options to each cyberware leg. The default values match the Epic Fortified Ankles in the base game.
    • Added Overall Speed Bonus and Sprint Only Bonus configuration options to each leg cyberware. The default values still only provide a Sprint bonus to Reinforced Tendons, and an overall Speed bonus to Lynx Paws. Disable these bonuses by setting their values to "0."
    • Added a configurable "Panic Jump" feature to Lynx Paws. See the description.
    • Changed the Native Settings UI title from "Legs Cyberware Tweaks" to just "Legs"
  2. 3caligulasaquarium3
    3caligulasaquarium3
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    This mod wont show up in my mod settings page and I can no longer double jump, anybody know how to fix that?
  3. haikki18
    haikki18
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    hi
    PLZ  update for 2.11
    PLZ
  4. Petrol3umJ3lly69
    Petrol3umJ3lly69
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    1st day back and I had to check up on this mod, here's hoping it gets an update soon
  5. Daners45
    Daners45
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    Please update to 2.1. This mod is essential in my movement/parkour collection.
  6. SonOfMoses
    SonOfMoses
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    Hey man, when you update the mod, will it be possible to use hover jump, even though they took it away since 2.0 ? 
    Hover jump was the most fun thing for me in Cyberpunk. 
  7. voruhhh
    voruhhh
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    Probably my all time favorite mod. Would love to see this updated or picked up by someone. Need my little extra double jump oomph to really feel like the cyborg ninja of my dreams.
  8. michalmaks2
    michalmaks2
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    The one time i wanted to use Epic Fortified Ankles they removed hover mechanic from game.
    Hope you could somehow keep that one.
  9. nelchael730
    nelchael730
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    is this 2.0 PL safe?
    1. thevoid3
      thevoid3
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      It wont crash your game but I don't think the mod is actually working. It'll show up in UI but I don't think using it is actually changing any values. Needs an update.
  10. xopethx
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    I can't seem to get the settings to change using the Native Settings menu... double jumps are default height, even though i can get up to 10.  I can't seem to adjust the height of each individual jump, and the speed adjustments don't seem to be working either in PL/2.0.   The values seem to save properly in the menu, but they don't cause any change in the jumping behavior in-game.

    Seeing this in the log as well : 
    [2023-10-02 02:35:35 UTC-07:00] [14620] [TweakDB::SetFlat] Failed to convert value for Prereqs.CatPaws_PanicJump_Prereq.valueToCheck. Expecting: array:TweakDBID
    1. brochach0
      brochach0
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      Think its related to vortex installation. If you check in the local vortex archive, you can delete it from there
  11. prime853
    prime853
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    Keen for 2.0 Update.
    1. LargePieceNZ
      LargePieceNZ
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      Yeah same. I love the idea of all fortified legs actually having fall damage mitigation (which makes sens given the name of the damn things). 15% fall damage mitigation on the epic ankles is also pretty minor imo.