Cyberpunk 2077
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IntelliSleuthNoir

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IntelliSleuthNoir

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  1. IntelliSleuthNoir
    IntelliSleuthNoir
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    This mod is no longer being updated/supported.

  2. IntelliSleuthNoir
    IntelliSleuthNoir
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    If by any reasons you have any issues with the mod not working correctly, then use the 50% version of the mod, if even then the mod on work then use an even lower value.

    This mod is compatible with my Neon Arrow Weapon Mod: https://www.nexusmods.com/cyberpunk2077/mods/4240?tab=posts  but you can only use the 50% version for both mods, you can use lower values but not higher that 50%. If you use any higher value the mods won't work well together and you will also have no damage at all.
    So again do not use more that the 50% version when you use both mods together. If you use the 50% the mods should work well together.
  3. MatthewAve
    MatthewAve
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    I don't know how to Paste the Line into my In-Game Console, But I've tried Manually Entering it, but for Whatever Reason Cyber Engine Tweaks Doesn't seem to recognize the line, with it not adding it to my Inventory. 
    1. logan2201
      logan2201
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      cant use it in 2.0 pl
  4. shadow0pants
    shadow0pants
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    Hey is there anyway we could get a mod like this that instead of just upgrading the Phantom mod by a flat rate that it has rarities 
    something like 
    common gives a 2.5% ROF increase
    Uncommon gives a 5% ROF increase 
    Rare gives a 7.5% ROF increase
    Epic gives a 10% ROF increase
    Legendary gives a 15% ROF increase
    I know this is an old mod but if you could do something like that that would be awesome
    1. Sakadinis
      Sakadinis
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      true
  5. michelmuncan
    michelmuncan
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    Would you consider making an All-In-One mod? For example, take all the most potent mod versions, and put them all in one folder, making it "drag and drop", for easy installation. This way I would not need to download each mod from you separately.

    Anyway I love the mods you made and I always download them :D
  6. deleted23218999
    deleted23218999
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    Would you consider making some of these mods for the melee weapons?
    1. TheDeadBringer
      TheDeadBringer
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      Yes, please!
    2. IntelliSleuthNoir
      IntelliSleuthNoir
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      No point, Cd Project Red did say they will update/change the melee system in the near future. Who knows how they will change the combat and probably will make all melee mods meaningless, I believe they will not work with the next update.  
    3. deleted23218999
      deleted23218999
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      It's all right I dropped this game ages ago xD
  7. GribNess
    GribNess
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    Why you dont make a full combination of all youre mods ?that would be better)))
  8. Acleacius
    Acleacius
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    Thanks for your work on all these awesome mods, Kudos given!

    I've just started setting up mods and trying to find them all, not to mention hoping some of these can be combined!

    One of the most important weapon mods for me is Combat Amplifier to help cause special effects like burning!
    If you have worked on Combat Amplifier, would you please help with a link and If not would you consider doing it?
    1. IntelliSleuthNoir
      IntelliSleuthNoir
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      Thank you for your support and no sorry I haven't worked on Combat Amplifier so I can't help you.
  9. don0303
    don0303
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    is there a reason that above an increase of 50% it lowers the damage? i know i can use the 50% to avoid issues im just wondering if its known why this happens
    1. glockinterlude
      glockinterlude
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      likely for balance
  10. khimvingco04
    khimvingco04
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    where did you edit this in cat editor? cant seem to find it
  11. MindZion
    MindZion
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    Is it possible to mod the pain editor?
  12. freeman1785
    freeman1785
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    Can you make 1 for the Pulverize mod? i would really love to cripple those bastards that keep dodging bullets, and its fun when you blow a leg off but they dont die inmidiatly, or an arm, or both, happens rarely but it has happened. please...