0 of 0

File information

Last updated

Original upload

Created by

HunterAce

Uploaded by

HunterAce12

Virus scan

Safe to use

46 comments

  1. Urinalism
    Urinalism
    • member
    • 0 kudos
    For people looking for an update to this, allow me to self-promote, here is a guide I wrote on my setup updated for phantom liberty: https://steamcommunity.com/sharedfiles/filedetails/?id=3246735746
  2. DisgustingBliss
    DisgustingBliss
    • premium
    • 45 kudos
    Leads to an instant crash for me on startup, after pressing "any key to continue"
  3. LostHati
    LostHati
    • supporter
    • 7 kudos
    Great mod! It makes it so I can't even enter the game anymore and it crashes when I click space. 👏
    Edit: great you can't uninstall the mod either cause it overwrites the XML file instead of replacing it.
    Edit 2: vortex automatically creates a backup in the r6>config folder for anyone who used vortex
    Edit 3: don't use the vortex backup. it gets deleted after you quit the game...
    Edit 4: I uploaded the most recent version of the XML file in case anyone can use it. https://www.nexusmods.com/cyberpunk2077/mods/15512
  4. Faaret
    Faaret
    • member
    • 0 kudos
    Any chance of this getting updated for Phantom Liberty?
  5. bakester
    bakester
    • premium
    • 0 kudos
    Cool feature, but now I have a little panel on my screen that flickers showing "draw weapon" as my key or controller button.

    And a huge list of other things I can press on the right. Seemed bugged, not sure.
    1. HunterAce12
      HunterAce12
      • member
      • 2 kudos
      Yup thats a bug with using two input methods. The list will keep changing and stacking. I still need to search for an option in the xml files to turn button prompts off but honestly it hasnt bothered me much.
    2. P4dn1k
      P4dn1k
      • supporter
      • 0 kudos
      For me its the same, maybe there is a way to turn off the controller ui buttons or overwrite them with the keyboard buttons so the buttons do not flicker all the time between keyboard and controller buttons.
    3. mbrto1
      mbrto1
      • member
      • 6 kudos
      i have this issue as well
      no idea how to get rid of those hints
    4. midgard9
      midgard9
      • supporter
      • 34 kudos
      This is a feature from modern games originally, the game UIs "need" to be responsive in case the user changes from MKB to a controller. It's a common issue for other games like Red Dead Redemption, too.
  6. Grenzoocoon
    Grenzoocoon
    • member
    • 0 kudos
    This mod removes the button to exit terminals, or at least if I remember correctly it does. Open the inputUserMappings.xml for the mod, I'm not sure if the snippet has to be put in the same spot, but search for Cancel_ and put this
    Spoiler:  
    Show
    https://pastebin.com/PaYUSVc3
    between the cancel_button and the lootingitem mapping. Should fix not being able to escape terminals...


  7. Markman5346
    Markman5346
    • supporter
    • 0 kudos
    would this mod work on an analo razer device? specifically the Tartarus Pro keypad?
  8. mbrto1
    mbrto1
    • member
    • 6 kudos
    this removes the additional keybinds that were introduced in 1.2
    would be nice to have a tutorial, so we can do the changes manually
  9. e8root
    e8root
    • member
    • 0 kudos
    Tried those settings and they worked fine except one thing: I was not able to continue to sprint when pressing left or right while sprinting. When playing with default keyboard settings it is possible to press left or right while sprinting and this allows me to run in one direction while looking at other direction. Ve

    This is quite serious loss of functionality for what analogue control for character gives in return so I configured walking back on on WASD but for vechicles use XInput with very similar configuration. While at it I removed dodging from WASD. So far works good.
  10. Hypnotikkk
    Hypnotikkk
    • supporter
    • 0 kudos
    Somehow, this mod is now working fine for me, and i want to thank you because this is the first game i can actually use my wooting for.
    now sadly, i have experienced the game crashing after driving around for a while, then exiting the vehicle.
    also i realized something. because wasd is bound to both, Left stick and the triggers, you cannot fully turn while going forward in a vehicle, because the stick cannot be fully extended forward and to any side at the same time. to test this,i  removed forward and backward stick movement so i basically only have a wooting profile for driving, and i could perfectly steer that way. this means i will have to use two different profiles for on foot or in vehicle movement.
    maybe i am missing something very obvious here, not sure