I'm getting corrupted scripts error, my game won't start, my game crashes... if you have latest ArchiveXL 1.13.0 or higher, you must either install the latest Codeware 1.9.0 or no Codeware at all. Troubleshooting: a) If you don't have red4ext/logs/red4ext.log file, then RED4ext doesn't work — Follow RED4ext instructions to fix it b) If you have red4ext/logs/red4ext.log file and it contains warnings or errors, then RED4ext works with issues — Update the game to the required version — Update or delete incompatible mods — Make sure there are no partially installed mods — Follow RED4ext instructions to fix it c) If you have red4ext/logs/red4ext.log file and it doesn't contain warnings or errors — Report the issue with the following information: ▸ Your latest red4ext/logs/red4ext.log, proving that RED4ext and ArchiveXL are installed and successfully loaded ▸ Your latest r6/logs/redscript.log ▸ Game crash report
Why does the corrupted scripts error only appear if this mod is installed? This mod contains scripts and DLL. Scripts depend on DLL. If DLL is not loaded, then game reports that scripts are corrupted. The message is misleading, because nothing is corrupted, but some scripts dependencies are not loaded. The DLL is loaded by RED4ext. If RED4ext doesn't work, then DLL is not loaded, so an error about scripts appears. No error messages doesn't mean that RED4ext works, it could also mean that RED4ext doesn't even start. The only way to find out if RED4ext is working is the log file.
I'm getting redscript compilation error... — Follow redscript instructions to fix it
Can you make this mod work for game version X? No. Only the latest version of the game is supported.
I seem to be having an issue where I get the "corrupted scripts" error. From what I've observed, having ArchiveXL installed is preventing RED4ext from properly starting (Judging by how no log files get generated by RED4ext with ArchiveXL installed). I'm fairly sure RED4ext is working as I am using Input Loader which similarly loads a DLL through RED4ext - and that mod works fine.
Here is a RED4ext log that was generated without ArchiveXL installed: [2023-03-19 23:14:21.013] [RED4ext] [info] RED4ext (v1.10.1) is initializing... [2023-03-19 23:14:21.013] [RED4ext] [info] Game version is 1.61 [2023-03-19 23:14:21.013] [RED4ext] [info] File version is 3.0.68.49653 [2023-03-19 23:14:21.040] [RED4ext] [info] RED4ext has been successfully initialized [2023-03-19 23:14:30.218] [RED4ext] [info] RED4ext is terminating... [2023-03-19 23:14:30.251] [RED4ext] [info] RED4ext has been terminated Now of course I could be very wrong here but this shows me that RED4ext is at least starting up fine, and the problem lies in ArchiveXL. I do not get a log file generated when running with ArchiveXL installed, which leads me to believe that ArchiveXL is somehow preventing RED4ext from starting.
I DO however, get a Redscript log (with ArchiveXL installed), but it doesn't say much - just that it completed compiling: [INFO - Sun, 19 Mar 2023 23:12:53 +0000] Using defaults for the script manifest (manifest not present) [INFO - Sun, 19 Mar 2023 23:12:54 +0000] Compiling files: C:\program files (x86)\steam\steamapps\common\Cyberpunk 2077\r6\scripts\ArchiveXL\ArchiveXL.reds [INFO - Sun, 19 Mar 2023 23:12:54 +0000] Compilation complete [INFO - Sun, 19 Mar 2023 23:12:54 +0000] Output successfully saved in C:\program files (x86)\steam\steamapps\common\Cyberpunk 2077\r6\cache
I am using the latest versions of all mods, running on game version 1.61
RED4ext log says that you don't have ArchiveXL installed. You don't have Input Loader either. You don't have any RED4ext mods. Install the latest versions of all RED4ext mods that you want to use. If you enable trace level of logging, you'll see the log even after crash;
As I said, I'm using the latest versions of all the mods. It seems to be a RED4ext problem after-all. I wasn't aware that it should be listing the mods that are installed, and input loader isnt appearing so.. Yeah sorry for the misunderstanding, ill take this over to RED4ext's comments. Thanks for the response!
Keep in mind that, for example, Mod Manager doesn't work properly and you have to install some mods manually. For RED4ext + ArchiveXL I can confirm that myself. If nothing helps, clean CP77 and just copy these mods in manually and see if it works. Had the same problem with some loading and others not. Even with Vortex I've had strange problems. There's nothing left to do but try the hard way. But then it works.
This is a problem with clothing items. They contain invalid data, which was ignored by previous version of AXL, but now it's not. Nola has already fixed some items. You should update the clothing and let Nola know if something is still broken.
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The author has locked this comment topic for the time beingI'm getting corrupted scripts error, my game won't start, my game crashes...
if you have latest ArchiveXL 1.13.0 or higher, you must either install the latest Codeware 1.9.0 or no Codeware at all.
Troubleshooting:
a) If you don't have red4ext/logs/red4ext.log file, then RED4ext doesn't work
— Follow RED4ext instructions to fix it
b) If you have red4ext/logs/red4ext.log file and it contains warnings or errors, then RED4ext works with issues
— Update the game to the required version
— Update or delete incompatible mods
— Make sure there are no partially installed mods
— Follow RED4ext instructions to fix it
c) If you have red4ext/logs/red4ext.log file and it doesn't contain warnings or errors
— Report the issue with the following information:
▸ Your latest red4ext/logs/red4ext.log, proving that RED4ext and ArchiveXL are installed and successfully loaded
▸ Your latest r6/logs/redscript.log
▸ Game crash report
Why does the corrupted scripts error only appear if this mod is installed?
This mod contains scripts and DLL. Scripts depend on DLL. If DLL is not loaded, then game reports that scripts are corrupted. The message is misleading, because nothing is corrupted, but some scripts dependencies are not loaded.
The DLL is loaded by RED4ext. If RED4ext doesn't work, then DLL is not loaded, so an error about scripts appears.
No error messages doesn't mean that RED4ext works, it could also mean that RED4ext doesn't even start. The only way to find out if RED4ext is working is the log file.
I'm getting redscript compilation error...
— Follow redscript instructions to fix it
Can you make this mod work for game version X?
No. Only the latest version of the game is supported.
https://discord.gg/redmodding
Here is a RED4ext log that was generated without ArchiveXL installed:
[2023-03-19 23:14:21.013] [RED4ext] [info] RED4ext (v1.10.1) is initializing...
Now of course I could be very wrong here but this shows me that RED4ext is at least starting up fine, and the problem lies in ArchiveXL. I do not get a log file generated when running with ArchiveXL installed, which leads me to believe that ArchiveXL is somehow preventing RED4ext from starting.[2023-03-19 23:14:21.013] [RED4ext] [info] Game version is 1.61
[2023-03-19 23:14:21.013] [RED4ext] [info] File version is 3.0.68.49653
[2023-03-19 23:14:21.040] [RED4ext] [info] RED4ext has been successfully initialized
[2023-03-19 23:14:30.218] [RED4ext] [info] RED4ext is terminating...
[2023-03-19 23:14:30.251] [RED4ext] [info] RED4ext has been terminated
I DO however, get a Redscript log (with ArchiveXL installed), but it doesn't say much - just that it completed compiling:
[INFO - Sun, 19 Mar 2023 23:12:53 +0000] Using defaults for the script manifest (manifest not present)
[INFO - Sun, 19 Mar 2023 23:12:54 +0000] Compiling files: C:\program files (x86)\steam\steamapps\common\Cyberpunk 2077\r6\scripts\ArchiveXL\ArchiveXL.reds
[INFO - Sun, 19 Mar 2023 23:12:54 +0000] Compilation complete
[INFO - Sun, 19 Mar 2023 23:12:54 +0000] Output successfully saved in C:\program files (x86)\steam\steamapps\common\Cyberpunk 2077\r6\cache
I am using the latest versions of all mods, running on game version 1.61
You don't have Input Loader either. You don't have any RED4ext mods.
Install the latest versions of all RED4ext mods that you want to use.
If you enable trace level of logging, you'll see the log even after crash;
As I said, I'm using the latest versions of all the mods. It seems to be a RED4ext problem after-all. I wasn't aware that it should be listing the mods that are installed, and input loader isnt appearing so.. Yeah sorry for the misunderstanding, ill take this over to RED4ext's comments. Thanks for the response!
Nola has already fixed some items. You should update the clothing and let Nola know if something is still broken.
Would it be possible to make other slots work like feet if there are placed on other slot then feet.
For instance I would like to make feet cyberwhere and place it (for instance on BODY / UNDER SLOT)
so my placementSlots are:
AttachmentSlots.Feet
OutfitSlots.BodyUnder
Problem is when I equip this item it doesnt change leg state in EQEX wordrobe. (It does change in inventory)
So would it be possible that leg state is also changing if item original slot is AttachmentSlots.Feet?