Downloaded the TAMED pack, I think this is a bug but funny no less. Makes me wish it had huge monster truck wheels because this thing drives like one perfectly.
It's actually relatively controllable. More importantly though, it's the only vehicle, modded or not, that can effortlessly drive through the wastelands.
I'm actively trying to figure a way to increase the size of the tires as well, seeing as it's pretty ugly at the moment.
I have tested this. They work together depending on what's being done. For example: CMS prevents the changes from your 'Quadra Turbo VTech' from being implemented, because it adds more grip to tyres and also changes gear ratio. So as long as the options selected in CMS are not touching the same 'parts' as your mod they work fine together.
Thank you for this mod! I'm on a new playthrough and close to getting the Coyote again.
It always bothered me that the black thumbs of the badlands - who treat their cars like a Samurai does their sword, like a part of their very soul - have such lackluster performance. I mean their Quartz Bandit has an engine so large that it ought to be making the car wheelstand on takeoff from the weight and default power alone (maybe that could be a optional mod).
Cheers for making my favourite car practical, befitting, and fun!
I actually had modded the Quartz before 1.5 in that very way. It was super fun for a bit but after a while it becomes annoying since it's basically undrivable. I posted a video that included a couple of the vehicles I was working on. The quartz is at 4th minute of this video
Thanks for sharing that - it's hilarious! And I'm surprised by the beating you're giving the engine and not having it crash.
Yeah, that sort of mod would get annoying and only be there for the brief insantiy it brings (or if you just never drive the affected cars for anything important). Perhaps it'd be useful for a "ruined by mods'" playthrough? Cyberpunk, the game fixed by mods, now ruined by them again.
Unfortunately, for me, it is indeed too much. I don't know all that much about coding, but I do understand Erok's files very easily. All I did was tune the values for some of the files from his cyber vehicle overhaul mod. Maybe some day I can try to learn how to make such mods, but for now I'm preoccupied with my situation irl
I love the concept of stiffening the suspension and lifting the shion up but... Testing it on the long highway that leads out of NC to the west I was able to get the Shion up to 456 MPH (KPH? I was never really clear). That's 120 faster than a Caliburn on a long relatively flat and straight path. Is that as intended?
Even using Erokk's Car Mod Shop mod I was only able to get a Caliburn up to 374. That 456 in the Shion was "stock". I shudder to think what upgrading all the kit would net.
That explains why when I boosted it with his Car Mod Shop mod the Coyote would burst to it's max speed almost instantly but the second I tried to turn or do anything other than move in a straight line the car would stop then take off again.
I'd love the "tamed" version with the higher clearance and "badlands tuning"
yes, I saw that, but the other one doesn't have said details so I wasn't sure if it was just the same, minus those points, or maybe the opposite of those points?
49 comments
Screenshot here: https://imgur.com/a/YRQznCn
Is this a bug or is this deliberately done?
Am I doing something wrong...?
I've deleted both the .lua files for Colby C410 as well as Colby Little Mule, but it still doesnt change back to the what the cars originally were...
How do I get my "Little Mule" back to its original form?? :'(
I'm too sad!
Also to get rid of this mod, redownload its dependency (Cyber vehicle overhaul) and it'll overwrite this mod.
Seems to be intended change though.
Weird to put that in the TAMED version. Should be a FREAK version instead.
I'm actively trying to figure a way to increase the size of the tires as well, seeing as it's pretty ugly at the moment.
So as long as the options selected in CMS are not touching the same 'parts' as your mod they work fine together.
It always bothered me that the black thumbs of the badlands - who treat their cars like a Samurai does their sword, like a part of their very soul - have such lackluster performance. I mean their Quartz Bandit has an engine so large that it ought to be making the car wheelstand on takeoff from the weight and default power alone (maybe that could be a optional mod).
Cheers for making my favourite car practical, befitting, and fun!
Glad you're enjoying it!
Yeah, that sort of mod would get annoying and only be there for the brief insantiy it brings (or if you just never drive the affected cars for anything important). Perhaps it'd be useful for a "ruined by mods'" playthrough? Cyberpunk, the game fixed by mods, now ruined by them again.
https://www.nexusmods.com/cyberpunk2077/mods/3867
Even using Erokk's Car Mod Shop mod I was only able to get a Caliburn up to 374. That 456 in the Shion was "stock". I shudder to think what upgrading all the kit would net.
Based on the feedback I'm getting now, I'm working on a more tamed version of the shion, speed wise.
I'd love the "tamed" version with the higher clearance and "badlands tuning"
The Alternate Features which are no on the Main:
- Highest ground clearance
- Tuned specifically for the Badlands