Cyberpunk 2077
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dillingspam

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dillingspam

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56 comments

  1. AbchidiJeckle
    AbchidiJeckle
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    Does this still work in 2.2. I cant even get it to install. Os there any other way to get the tranq dart back again?
  2. GG1313
    GG1313
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    Update 2.0 brought this change :)
    1. boxhed95
      boxhed95
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      yep just tested all 4. They all look nice in vanilla :)
    2. NexusNeon
      NexusNeon
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      @1228chan so youre saying 2.0 essentially implemented this mod?
    3. Hachibeimaeda
      Hachibeimaeda
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      And has removed rounds system in favor of making the arm cannon like the other arm weapons, except removed the tranquilizer version.
  3. masterbbc
    masterbbc
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    Can you add a feature about using hotkeys? Because this cyberware and grenade use a share  hotkey conflict
  4. TheDudeAbides157
    TheDudeAbides157
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    Is there any chance of making this work with the legendary launcher rounds from the Legendary Cyberware Mods Collection? Because currently nothing happens if you try. The animation of shooting happens but no projectile comes out and therefore there's no explosion or other type of effect from an impact.


  5. Garrighan
    Garrighan
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    Could you make a version of the tranquilizer where it's just less noisy? keeping the same visual effects. Perhaps with the sound of the uncommon Biohaz grenade which is less noisy and has the sound of smoke spreeding because the tranquilizer is also a kind of smoke/powder. I think it makes more  sense than just not having any sound and would be really cool.

    Thanks choom!
  6. daniklite
    daniklite
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    Author updated the mod*
    1. darthxanxus
      darthxanxus
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      Do we need the original mod PLUS your file or just your file?
    2. daniklite
      daniklite
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      no, just this file
    3. Winebottle61
      Winebottle61
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      Thanks!
    4. ArrldurRuthlior
      ArrldurRuthlior
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      Considering his upload permission, i think you could even put this up on a proper Nexus mod page
    5. Borakdag
      Borakdag
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      Thank you so much!
    6. BenjiG91
      BenjiG91
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      thank you both!
    7. dillingspam
      dillingspam
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      Hi, thanks for updating for everyone. I just added an updated version as well. Please post if anyone has problems, but I tested the sounds and they appear to work fine.
    8. BenjiG91
      BenjiG91
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      Could you share the file name? I need to delete the version you had 
  7. teldara
    teldara
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    Trying to figure out how to use the mod, how do I change projectile type?
    1. dillingspam
      dillingspam
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      Cyberware menu, click on the launcher and it should show any projectile types you have acquired.
  8. ziuta12
    ziuta12
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    Hi, thanks for great mode but just to let you know: your mode make an error with completely no sound of cut-o-matic weapon, after removing file all weapons sounds back to normal, after testing of mod versions:
    Varied Projectile Launcher Effects - make and error with cut-o-matic no sound
    Varied Projectile Launcher Effects - Alternate - works fine
  9. Niam123
    Niam123
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    Update please...... !!!
  10. jordzkie05
    jordzkie05
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    fair warning to 1.6 users, this mod disables any new sound asset from 1.6. best to disable for now.
    1. UnseenUnit
      UnseenUnit
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      I can confirm the "Launcher.archive" cause sound issues.

      For what I've seen it remove every sounds and music of the new mini arcade game Roach Race from the patch 1.6.
      You can still play the game but without any sounds.

      Damn it, I wish I saw your message earlier, It took me several days to find this bug.
      I've no idea if that file break others sounds in the game.

      Hope the mod author is going to fix that.
    2. BenjiG91
      BenjiG91
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      does it only disable the sounds from the roach game or more stuff?
    3. djrad73
      djrad73
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      It also makes the Edgerunners braindance you find at Megabuilding H4 silent :(