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sosuinepsixuyu

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sosuine

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183 comments

  1. LoneVit
    LoneVit
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    • 3 kudos
    as a suggestion: to increase a little bit the height of step over, if possible.

    well, cos situations like this are bit disappointing: 
    1. IDRdhan
      IDRdhan
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      +1
    2. sosuine
      sosuine
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      there is no "step over" parameter in the game. Player's collision is a simple capsule, actual physics calculations related to this interaction are hardcoded inside the engine
    3. LoneVit
      LoneVit
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      • 3 kudos
      got it, thanks for explanation.
  2. Kuroknight27
    Kuroknight27
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    is there away to add a new fall animation? Maybe like a roll or something? I just want a smoother transition when I jump and land from tall heights.
    1. Arpadian
      Arpadian
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      • 5 kudos
      a superhero landing would me amazing
  3. BorisMur
    BorisMur
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    weird issue: due somewhat of a strange conflict with the mod "My V is Alive" i totally unable to Slide, If i delete one of those two mods, slide option becomes available. Its seems to me that i will not use "My V is Alive" anyway, too much talking stupid repeatable things. But i had to let you know..
    1. sosuine
      sosuine
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      i'll look into that. Weird indeed
    2. BorisMur
      BorisMur
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      Update: Actually its mod that is required for MyVisAlive. Name is: CyberScript Core.
      Forgot to delete this .Core mod aswell and still no Slides in combination with your mod,
      people blame it for different issues, so, nvm
      peace <3
  4. siarnaq21
    siarnaq21
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    weird issue: when using fortified ankles, trying to charge a jump while crouching results in a normal jump, with the charged jump coming out after.  confirmed this mod was the cause by uninstalling.
    1. sosuine
      sosuine
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      will be fixed in the next update
    2. siarnaq21
      siarnaq21
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      • 2 kudos
      bless
  5. mrj0j0e
    mrj0j0e
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    I noticed this mod makes turning around in first person on a bike look pretty strange, you can see your body twisted around and a big old hole where your head should be?
  6. JustinTimeFPS
    JustinTimeFPS
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    You are a f*#@ing goat
  7. Noukyofc
    Noukyofc
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    Could you add a detail? You know those yellow traffic guards? I think it would be good to be able to slide under them too, there are some other handrails that would also be interesting (i cant add image, idk how, but if u want sent me a dm and i sent u prints)
  8. Tyrann0saurusM3
    Tyrann0saurusM3
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    Thank you for your work, I use a lot of your mods and they always improve the quality and my immersion in the game!
    Is this compatible with Player Movement Overhaul?
  9. Sk8tebrdt
    Sk8tebrdt
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    Is this compatible with "improved slide" and "smoother dodge and dash"?
  10. keenfruit
    keenfruit
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    Not compatible with immersive slide, makes it so you literally cannot slide in game.
    1. TacoDylan77
      TacoDylan77
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      use improved slide by zouzoulle
    2. ThatBlackGhost
      ThatBlackGhost
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      • 4 kudos
      I'm using improved slide. Same issue. The ACTUAL fix is to go into this mods init.lua file and change the parameter that controls the minimum slide entry speed from 7.0 to 6.0. Works fine after that.
    3. adrian2fye
      adrian2fye
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      • 1 kudos
      thanks so much
    4. keenfruit
      keenfruit
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      yeah improved slide is what I meant, ThatBlackGhost's fix should work though
    5. Proxy027
      Proxy027
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      Thanks sosuine for the update , once again there's a sliding problem I have to change into the init.lua as ThatBlackGhost said above 6.0 instead of 7.0

      TweakDB:SetFlat("playerStateMachineLocomotion.slide.minSpeedToEnter", 6.0
    6. Andizzzzy
      Andizzzzy
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      Thanks ^
    7. DracoKnight9907
      DracoKnight9907
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      ThatBlackGhost you're a f*#@ing king for real, I was so confused about this, my one and only clue was how fast I was going before I needed to slide so I looked at every movement mod I had installed and saw this comment. THANK. YOU.
    8. Eockhrad
      Eockhrad
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      you're a goddamn legend thank you
    9. wulfstar1
      wulfstar1
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      edited comment. Im an idiot and was looking at the wrong init.lua. Carry on.