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Wesk

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jmarmack

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61 comments

  1. Zecterr
    Zecterr
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    how do i even install this
    1. WoodenElph
      WoodenElph
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      Cyberpunk 2077\engine\config\platform\pc\
  2. mechcentric
    mechcentric
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    this says it breaks rt shadows but my rt shadows are working fine...
  3. 9UNNA
    9UNNA
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    I'm on patch 1.52 and this actually was a lifesaver for my FPS. With the new update I couldn't play with ANY raytracing whatsoever without killing all my fps, this helped so much. Thank you my brother. =)
  4. DaichiJJ
    DaichiJJ
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    Does this mod work on cards without RTX?
  5. crosser0987
    crosser0987
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    Rtx 3070 here sadly the fps gain is really small still can't run the game on 1080p ultra with raytracing above 50 fps :(
    1. darkranger23
      darkranger23
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      What CPU are you running? I have a 2080ti, which is about equivalent to a 3070 (+ - 5% depending on game), and I get 60-70fps avg without this "performance mode" mod.

      I run all ultra + RTX reflections, shadows, and medium lighting. 1440p with DLSS on balanced. If I turn RTX lighting (not reflections or shadows) off completely, I can run DLSS on quality and get 60.
    2. bioshock1998
      bioshock1998
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      I have a 3070 and i am also struggling to get above 50 FPS. Maybe not optimised for 30 series fo GPUs
    3. UNISTAR5
      UNISTAR5
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      bioshock1998 Your PCs are what's unoptimized bruh.
      Ppl always blaming the cards.

      Look up on YouTube how to get the best performance out of your PC.
    4. crosser0987
      crosser0987
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      I have a Ryzen 5 2600 this game doesn't even really use my cpu it chills around 60%
    5. darkranger23
      darkranger23
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      @crosser0967

      That’s a common misconception. But first, are you running v1.05? It fixes utilization on Ryzen CPUs with 6 cores or fewer.

      Onto the misconception. A game will never utilize 100% of a CPU the way it can a GPU.

      A thread (or a few) may flicker around 100%, but due to the way games are coded and CPU processes function, you can be CPU bottlenecked as low as 16% utilization (on a 6 core CPU running a game coded to use only 1 thread.)

      Cyberpunk actually does a great job utilizing more of the CPU than most games do (other optimization issues aside). 
    6. crosser0987
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      Yes i have 1.05 and i looked in hwmonitor none of my cores are higher than 75% and im pretty sure my pc is good enough to run this game with 60 fps imo this game just has horrible optimization and i do hope it gets adressed in later patches
    7. mmx1415
      mmx1415
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      For me as well. I also have an RTX 3070.
    8. SERIALKILL4
      SERIALKILL4
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      I'm also rocking a 2080Ti, and at 3440x1440 I get around 50 fps with Digital Foundry optimized settings, all RT enabled, and RT medium lighting, with DLSS Quality. Going to DLSS Balanced gets me to 60+ fps, but I don't like the blockiness of volumetric lights at DLSS Balanced. Running the game settings on all ultra, especially the screen space reflections gets you exactly nothing in visual quality, but comes with a considerable performance impact, So I'd recommend watching Digital Foundry's optimization guide so that you are not wasting performance on things that have negligible or no visual improvements. 
    9. foxcool
      foxcool
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      Turn on DLSS, I have a 3070 and I get above 60fps at 1080p DLSS quality. Everything at ultra including RT settings. Lower the crowd density if you got a weak cpu, mine is i5 10600kf and works fine at med crowd density setting with RT on.
  6. HeyIzEpic
    HeyIzEpic
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    Thank you i am surprised that it actually worked.  only dropped frames by about 5 as opposed to 30
  7. Gidedin
    Gidedin
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    Thanks man, with this, I can finally have DF settings with DXR Shadows and Reflections and above 60 fps on my 2080 at 1440p!
    1. vishy92
      vishy92
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      Performance dlss? I get nowhere near that fps lol. 2080 Super. Same gpu clock as you
    2. Gidedin
      Gidedin
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      Here you go some SS:

      ?
      ?
      ?
    3. saitama678
      saitama678
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      Take screenshot while driving in very very heavy traffic and in the japan center where a lot of areas are reflected. Your images are in areas where fps will be high regardless. Go to the red light district near wakako.
  8. romelsalwi
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    Hi
    Try out these settings and let me know how optimized you think these are on your system:

    [RayTracing]
    AccelerationStructureBuildNumMax = 4
    DeflickerStrength = 0.000000
    DynamicInstanceUpdateUseHalfFloat = true
    DynamicInstanceUpdateBatchSize = 4
    DynamicInstanceUpdateNumMax = 4
    LightGridSize = 2
    LocalLightBatchSize = 4
    LocalLightClipRadius = 8.000000
    LocalLightNumMax = 8
    EnableMirrorMaterialReflection = true
    EnableSpatialFiltering = false
    EnableShadowCasadesOptimization = true
    MaterialProxyNumMax = 32
    MaterialProxyUpdateNumMax = 4
    ScratchBufferSizeMB = 512
    TracingRadius = 100.000000
    TracingRadiusReflections = 800.000000
    VisibilityCullingRadius = 1000.000000
    VisibilityFrustumOffset = 100.000000

    TracingRadiusReflections, TracingRadius, VisibilityCullingRadius and VisibilityFrustumOffset are the key values which tends to optimize the render time, but you also loose distant details from the reflection. With the above copy pasted settings I'm getting 60+ while standing on road at Little China (with just reflections turned on, and no DLSS), and while on a bike, I'm getting CPU bound so 40-60.

    I'm still looking for a way to control the amount of importance samples.
    1. seosh1541
      seosh1541
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      ??? ?? ?? ??? ?
    2. romelsalwi
      romelsalwi
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      lol?
  9. Atomos11
    Atomos11
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    does this work properly with a reshade?
    1. Razar67
      Razar67
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      Yes
    2. seosh1541
      seosh1541
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      9600 + 2070s              good 
  10. romelsalwi
    romelsalwi
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    Hi. I tried out your new version on my rig (Ryzen 3500 with 2070S). It is definitely more optimized. But it is not as visually pleasing as it is supposed to be.
    1. Razar67
      Razar67
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      How so? I couldn't see a difference except for the draw distance at which RT is rendered.
    2. romelsalwi
      romelsalwi
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      In short, he has reduced the Emissive effects. and disable all other features except reflections.

      But what I have been trying to find out a way to reduce the importance sample shot from the camera while keeping the number of light sources same. Also, denoising take a toll on computation. I tried disabling it (or maybe I couldn't find the right settings) but wasn't exactly successful.

      To be honest, ray traced reflections are costly effects. I would prefer to optimize lighting and shadows.
    3. jmarmack
      jmarmack
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      Enabling any RT effects is costly, it seems it doesn't matter which effect you enable it seems to add about 6-10ms to the rendering pipeline.

      From my understanding of what I've tweaked the RT reflections are based off a lower quality version of the world which is rasterized. I've found that the majority of the performance gained is by culling more of the world behind you (which does introduce more pop-in).

      I'm sure some prefer the shadows and lighting more than reflections, I prefer reflections which is why I've focused this mod on just that (for now).