Cyberpunk 2077
0 of 0

File information

Last updated

Original upload

Created by

Dbgamerstarz

Uploaded by

Dbgamerstarz

Virus scan

Safe to use

Tags for this mod

27 comments

  1. UnseenUnit
    UnseenUnit
    • member
    • 4 kudos
    Version 0.0.3
    Fixed a bug where kids were killable. They are now immune to V's deadly glare.

    It's not a bug it's a feature.

    That's being said, it could be cool to have a mod that allow us to kill kids with any weapons.
    Hatred mod requested please, any modders in the chat ?
    1. hardcore515
      hardcore515
      • member
      • 0 kudos
      Literally yesterday was looking into this. Will let you know if I manage to make it work. 
    2. UnseenUnit
      UnseenUnit
      • member
      • 4 kudos
      Thank you.
    3. bigchunkusamogus
      bigchunkusamogus
      • premium
      • 22 kudos
      did you get it to work if so can you send it to me>?
    4. ScuffedOni
      ScuffedOni
      • premium
      • 7 kudos
      Let me know as well please.
    5. WilliamsWill12
      WilliamsWill12
      • member
      • 3 kudos
      if kids are not killable. i'm not downloading it! the mod says " kill ANYONE with your gaze" not being able to kill kids is advertising fraud. sorry.
    6. migraine20
      migraine20
      • premium
      • 1 kudos
      https://www.nexusmods.com/cyberpunk2077/mods/6712
    7. ALIRssLtd
      ALIRssLtd
      • member
      • 0 kudos
      Damn, this is so right! I hate it when they interrupt my slaughter
  2. HughMann1
    HughMann1
    • member
    • 3 kudos
    Gives me errors when I try to run the mod in 2.0... ;-;
  3. ScuffedOni
    ScuffedOni
    • premium
    • 7 kudos
    Anyone have a download to 0.0.2?
  4. dimimod
    dimimod
    • member
    • 0 kudos
    we can't kill quest givers is it?
  5. Kantorock
    Kantorock
    • premium
    • 12 kudos
    Loving the mod. More so, now there's a toggle. However, I have two annoyances with it, so far. 1: The texts displays 'True' and 'False,' in place of 'On' and 'Off,' which can lead to confusion to people that don't understand what that means in programming language. 2: Death Glare is set to be automatically 'True'/'On' when the game loads, which leads to unwanted NPC deaths and NCPD Warrents for those that use that feature, when, im, it should be set to 'False'/'Off' on the game's load to make it more in-like with the rest of the Player's abilities.
    1. Dbgamerstarz
      Dbgamerstarz
      • premium
      • 1 kudos
      Thanks for your feedback! I've updated the mod to fix those issues so it should be working well now (the message will be clearer, and the default mod mode is set to off).

      I'm not sure what could be causing the bug with the mod persisting between games/saves. I'll look into it but I'm thinking it might be a redscript/CET issue since I don't write to the save/persist any data within the mod.
  6. Kantorock
    Kantorock
    • premium
    • 12 kudos
    Found a bug: Uninstalling during mid-game causes Death Glare to remain in-game, but does not appear in the Mod Config section of the pause menu, despite all its files having been deleted. Worse, Death Glare transfers between save files, leading to the death of every NPC you look at, even in Judy's, and Evelyn's Braindance, screwing up the Main Quest.
    1. Kantorock
      Kantorock
      • premium
      • 12 kudos
      Just tested to see if this bug transfers to an entirely new game. I found that, with all the files removed from the Cyberpunk 2077 folder, the Death Glare still persists even in a new game, with previous saves deleted.
    2. Kantorock
      Kantorock
      • premium
      • 12 kudos
      Bug Update: Verifying the game's file integrity seems to clear up this bug.
  7. NeroZashi
    NeroZashi
    • member
    • 0 kudos
    Great mod very funny, just needs better pinpoint accuracy and needs an On/Off switch :D 
    1. Dbgamerstarz
      Dbgamerstarz
      • premium
      • 1 kudos
      I've added some UI/keybind options just now through CET. Thanks for the feedback :D

      (working on better accuracy too!)
  8. ElFrijole
    ElFrijole
    • member
    • 0 kudos
    This would be fantastic if it were possible to bind a key to this to toggle it on and off. 
    1. Sythix6
      Sythix6
      • premium
      • 9 kudos
      cyber engine tweaks has had that option available in its "bindings" menu/tab.  i have it binded to the delete key.  
    2. Kantorock
      Kantorock
      • premium
      • 12 kudos
      I second. This mod really needs to keybinding. As much fun as it is to have the infamous Death Glare, to go along with the cat eyes, I'm not a fan of the idea of killing everyone I look at.
    3. Dbgamerstarz
      Dbgamerstarz
      • premium
      • 1 kudos
      Working on adding CET keybinding to the mod! It will mean an extra dependency but it's worth it! I'm also looking into integrating NativeSettings so that you can adjust various settings to customise the mod more :)
    4. Dbgamerstarz
      Dbgamerstarz
      • premium
      • 1 kudos
      I've added some UI/keybind options just now through CET. Thanks for the feedback :D
  9. INC3NSUS
    INC3NSUS
    • supporter
    • 1 kudos
    This is the kind of mod that says "WHY?" was torturing cats not enough in a former life?
  10. OshMmf
    OshMmf
    • member
    • 1 kudos
    Excellent for testing ragdoll mods xD