Cyberpunk 2077
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4n7

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4n7

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55 comments

  1. 4n7
    4n7
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    Sticky
    2.02C up, you can aim in car, PUSH DPAD_DOWN TO SCAN,

    hoping it's okay for you.

    edit: added normal toggle, better for NETRUNNERS only !!
  2. nicchang427
    nicchang427
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    this mod prevents you from using the D pad to scroll. Please fix this
    1. VirtualChrisM
      VirtualChrisM
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      Yeah, I came to report the same thing. I just installed this mod that toggles with the left shoulder button and now I can’t scroll with the d-pad. Please fix!

      Is there any other mod to consider that provides a scan toggle?
    2. VirtualChrisM
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      If anyone else wants to fix this issue, remove this mod, and simply backup and then edit your inputUserMapping.xml file (in Cyberpunk 2077\r6\config) so it looks like this (look for vision toggle and hold related entries... and basically add IK_Pad_LeftShoulder to the toggle button section and remove it from the hold sections.

      <mapping name="Vision_Toggle_Button" type="Button" >
      <button id="IK_CapsLock" overridableUI="visionToggle"/>
      <button id="IK_Pad_LeftShoulder" />
      </mapping>
      <mapping name="Vision_Hold_Button" type="Button" >
      <button id="IK_Tab" overridableUI="visionHold"/>
      </mapping>
      <mapping name="Vision_Hold_Button_Controller" type="Button" >
      </mapping>
    3. nicchang427
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      i tried doing this before and it didnt work for me
    4. VirtualChrisM
      VirtualChrisM
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      Hmm. That’s what I did to fix it. 
    5. nicchang427
      nicchang427
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      wish it would work for me. i just tried it again after seeing your post and i copied it exactly the way your screenshot looks and its still hold to scan
  3. Janiboy1402
    Janiboy1402
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    Pls update for 2.1. The new radio function doesnt work with this mod.
  4. 4n7
    4n7
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    v2.02 up, extracto CYBERPUNK 2077/R6/CONFIG/ folder...

    just a toggle.
  5. insolentius
    insolentius
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    Manually editing inputUserMappings.xml works in 2.0. I added a quick scan toggle to LB, and switched tagging to Y.
    1. Rokkijani
      Rokkijani
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      Hello! Can you specify what I need to manually put there? I found the exact place but don't realize what to put there. :/
    2. Rokkijani
      Rokkijani
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      Realized but the game is crashing damn..
    3. insolentius
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      <mapping name="Vision_Toggle_Button" type="Button" >
      <button id="IK_CapsLock" overridableUI="visionToggle"/>
      <button id="IK_Pad_LeftShoulder" />
      </mapping>


      If you want tagging on Y:

      <mapping name="Tag_Button" type="Button" >
      <button id="IK_Pad_Y_TRIANGLE" />
      <button id="IK_MiddleMouse" overridableUI="tag"/>
      </mapping>


      Make sure to keep the syntax intact.
    4. Rokkijani
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      Still crashing. Well thanks for your help. :) Play without it now.
    5. Laast
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      Manually editing inputUserMappings.xml works in 2.0. I added a quick scan toggle to LB, and switched tagging to Y.



      It works but I had to modify the hold button mapping (just below the toggle one) and remove the IK_Pad_LeftShoulder. Otherwise it won't trigger in game.
    6. exyam
      exyam
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      But then you cant aim while in vehicle combat, any suggestion?
    7. 4n7
      4n7
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      Y is used for :

      swapping weapon (ONE BUTTON CLICK),
      holdster weapon (DOUBLE BUTTON CLICKS),
      OPEN Weapons/gears/punch radial menu (HOLDING BUTTON PRESSED).

      Normal gameplay for weaps.. in 1.X,

      dunno for other.. i'll check later,
    8. 4n7
      4n7
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      Thx!! i updated version, Plz tell if all okay in 2.X + DLC, Thanx !!
  6. 4n7
    4n7
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    v2.01c in test... thx for reports.

    BIG THX to insolentius for all the helps !!

    PS: if you're not happy with it & want original,, delete this INPUTUSERMAPPINGS .XML (gamepad user buttons bindings..), and VERIFY game files in steam/GOG, it will re-download the original.

    Also, you can make a backup of original...

    =>

    LB -> TOGGLE SCAN MODE
    Y -> TAG ENNEMY

    voilà. Plz report if all ok :)
  7. Illtempered
    Illtempered
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    I've wanted something like this for a long time, but now we have vehicle combat and it removes your ability to aim, as well as quick-melee on foot.  Has anybody found a workaround?
    1. 4n7
      4n7
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      Thx to report, fast, i sticked it too & added to description -> this switcher should be included in game menu options !! ... but it needs time & testing for a perfect gameplay, (too much references for that button in config file, unlike 1.X...., so dunno if it's CDPR priority ATM to polish details like this... (+ i restarted game for 2.0 coz too much changes, so not tested vehicle fights or even punching..)

      for now i'll use it just as a walking NetRunner...... (=> don't use this mod for car fights, or melee..)
  8. 4n7
    4n7
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    Hi all !! IT's UPDATED for CYBERPUNK 2077 version 2.XX+ & more...

    sorry it tooks time, i'm busy IRL...

    I ALSO SIMPLIFIED INSTALL !! (coz hold method was not that easy..)

    now,

    JUST UNZIP & EXTRACT in your */Cyberpunk 2077/" game folder. (simply as most others mods) ;)

    i hope you will appreciate the tweak.. a Life-Changer for NetRunners !!

    Peace & Love !!

    _

    PS: i'm not active on POSTS.. mod works !!

    edit: read mod description..
  9. Emmpy
    Emmpy
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    Finally broken. As of 1.6, the settings from this XML will still work to toggle the scanner, but break other UI controls, noticeably the ability to exit a computer or mini-game (the B button will not work and you will be stuck at the computer). Editing the new 1.6 vanilla inputUserMappings.XML as in the screenshot will also not work anymore; even if you copy/paste the scanner sections from this XML into the new one, the game will not respond to changes made to these lines. I extensively tested this, saving the file and setting it to Read Only, launching and re-launching the game to try and get it to work. The correct changes to the XML were made, they just don't do anything. Specifically, the controls for the new arcade games are what's breaking this. If you take this XML, from March 2021, and add the new arcade control section to it, that will break the toggle scan functionality but restore the ability to exit a computer screen. So, it is not possible to have both toggle scan and fully functioning minigame/computer UI controls. This mod is unfortunately busted now, a shame because I consider it indispensable. If anyone with coding know-how revives it you'll be a hero.
    1. syrops
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      thanks for testing it out so thoroughly
    2. leeaintcatholic
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      Do you have an original use mappings xml ? I overwrote mine and am now  kinda screwed
  10. hondaprelude
    hondaprelude
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    ok i don't get this at all i have everything exactly how it's supposed to be. cut the line out for holding it and put it under toggle exactly how it shows in the picture and it still does not work. i even tried using the controller remapper for toggling it and it STILL says binded and applied and has not changed...HOW...it's not under holding anymore so how does that even work? why do i still have to hold it??
    1. chrissBoy
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      same thing here ! Any idea ?

      Toggle works with CapsLock on keyboard but not with Gamepad
  11. Rangeout
    Rangeout
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    Is this working on 1.6?
    1. Redh0xyd
      Redh0xyd
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      Yes, this mod is just not up to date.

      1. Open the inputUserMappings.xml  official file in Cyberpunk 2077\r6\config folder.
      2. In the "Vision_Toggle_Button" node add "<button id="IK_Pad_LeftShoulder" />" like this : 

      ?<mapping name="Vision_Toggle_Button" type="Button" >
              <button id="IK_CapsLock" overridableUI="visionToggle"/>
              <button id="IK_Pad_LeftShoulder" />
      </mapping>

      3. Remove "<button id="IK_Pad_LeftShoulder" />" from node "Vision_Hold_Button"
      4. Save the file and you're done.

      Working for me in 1.61.