Do you know if this mod messes with other lines in the user mappings? i, uh, unfortunately didnt look here before installing this mod, nor did i make a backup of the original untouched usermapping file.
That's cool. VERY cool. You, MegaMasterSword, are why praying mantises are so good at kung fu. Thank you, and "May you fight with the strength of ten full grown men"~Dwight Kurt Schrute.
be nice is this gets fixed and also add a function to just walk ..... yes I know u can walk in game but walk automatic and just guide your character with mouse. meaning without having to hold the key "W" to move forward key to walk automatic without having to hold ur move key.
you can walk in the game with key "G", this mod is obsolete and causes a lot of problems, it looks like someone who tested all the lines of the file, made a mess and just uploaded the file saying " Done, I made a mod to walk in the game"
Don't use the provided file as it contains out of date changes to the file. Instead just add the line highlighted above to "r6\config\inputUserMappings.xml". Replacing "IK_Mouse5" with whatever button you want to bind walk to.
0.5 was a little slower than most people walked in the game for me so I upped it to 0.58.
would you be so kind as to give me the original inputUserMappings.xml file? my weapon comparison and exit monitor keys are unbinded and i have no clue how to add them back
cant seem to get this to work with or without the mod. something im missing? literally just copied and pasted that line of code into the mappings file.
314 comments
Here is the original ImputUserMappings.xml (just copy and paste)
<mapping name="LeftX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
<button id="IK_D" val="1.0" overridableUI="right"/>
</mapping>
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
</mapping>
Literally the first 2 mappings in the list. Just above where </mapping> is, add this:
<button id="IK_Alt" val="0.0" overridableUI="left"/>
to the first one (LeftX_Axis) like so (Or change IK_Alt to whatever the hell you want):
<mapping name="LeftX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
<button id="IK_D" val="1.0" overridableUI="right"/>
<button id="IK_Alt" val="0.0" overridableUI="left"/>
</mapping>
And add <button id="IK_Alt" val="0.0" overridableUI="forward"/> to the second one like so (Again, you can change alt to whatever you want):
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_Alt" val="0.0" overridableUI="forward"/>
</mapping>
<mapping name="LeftX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
<button id="IK_D" val="1.0" overridableUI="right"/>
<button id="IK_Alt" val="0.0" overridableUI="left"/>
</mapping>
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_Alt" val="0.0" overridableUI="forward"/>
</mapping>
Now, when you hold Alt, your charactor will walk.
To remove it, simply remove both lines that you added.
and then replace the init.lua file with these line
registerForEvent("onInit", function()
TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Crouch_inline1.value", 3)
TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Crouch_inline4.value", 50)
TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Stand_inline1.value", 1.5)
TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Stand_inline4.value", 25)
end)
this basically make the joggling speed slower than the walking speed, reversing the two, making it effectively walk by default.
but walk automatic and just guide your character with mouse. meaning without having to hold the key "W" to move forward
key to walk automatic without having to hold ur move key.
Thanks for your attention
..... peace choom
Not entirely sure as to what the point of this mod is...?
Don't use the provided file as it contains out of date changes to the file. Instead just add the line highlighted above to "r6\config\inputUserMappings.xml". Replacing "IK_Mouse5" with whatever button you want to bind walk to.
0.5 was a little slower than most people walked in the game for me so I upped it to 0.58.
IK_Alt
Eh, just revalidate thru steam or your game platform