Cyberpunk 2077
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Charles

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Omb123

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313 comments

  1. MegaMasterSword
    MegaMasterSword
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    DO NOT INSTALL THIS.
    This will screw up computers and maybe even some more interactions in game. Instead, Look for this in the inputUserMappings.xml:::


        <mapping name="LeftX_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisX" />
            <button id="IK_A" val="-1.0" overridableUI="left"/>
            <button id="IK_D" val="1.0" overridableUI="right"/>
        </mapping>

        <mapping name="LeftY_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisY" />
            <button id="IK_W" val="1.0" overridableUI="forward"/>
            <button id="IK_S" val="-1.0" overridableUI="back"/>
        </mapping>


    Literally the first 2 mappings in the list. Just above where </mapping> is, add this:

    <button id="IK_Alt" val="0.0" overridableUI="left"/> 

    to the first one (LeftX_Axis) like so (Or change IK_Alt to whatever the hell you want):

        <mapping name="LeftX_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisX" />
            <button id="IK_A" val="-1.0" overridableUI="left"/>
            <button id="IK_D" val="1.0" overridableUI="right"/>
    <button id="IK_Alt" val="0.0" overridableUI="left"/>   
        </mapping>

    And add <button id="IK_Alt" val="0.0" overridableUI="forward"/> to the second one like so (Again, you can change alt to whatever you want):


        <mapping name="LeftY_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisY" />
            <button id="IK_W" val="1.0" overridableUI="forward"/>
            <button id="IK_S" val="-1.0" overridableUI="back"/>
    <button id="IK_Alt" val="0.0" overridableUI="forward"/>   
        </mapping>



    The first two mappings should now look like this:



        <mapping name="LeftX_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisX" />
            <button id="IK_A" val="-1.0" overridableUI="left"/>
            <button id="IK_D" val="1.0" overridableUI="right"/>
    <button id="IK_Alt" val="0.0" overridableUI="left"/>
        </mapping>

        <mapping name="LeftY_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisY" />
            <button id="IK_W" val="1.0" overridableUI="forward"/>
            <button id="IK_S" val="-1.0" overridableUI="back"/>
    <button id="IK_Alt" val="0.0" overridableUI="forward"/>
        </mapping>

    Now, when you hold Alt, your charactor will walk.

    To remove it, simply remove both lines that you added.
    1. MrWtheAssassin
      MrWtheAssassin
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      Do you know if this mod messes with other lines in the user mappings? i, uh, unfortunately didnt look here before installing this mod, nor did i make a backup of the original untouched usermapping file. 
    2. MrWtheAssassin
      MrWtheAssassin
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      Whelp, found one issue already ... in the journal i cant seem to track things by right mouse anymore, just says [invalid input] instead. damn.
    3. SargentForge711
      SargentForge711
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      That's cool. VERY cool. You, MegaMasterSword, are why praying mantises are so good at kung fu. Thank you, and "May you fight with the strength of ten full grown men"~Dwight Kurt Schrute.
    4. MichaelDinan
      MichaelDinan
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      Thank you very much❤️❤️❤️
    5. Dakkusato
      Dakkusato
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      I love you. You may have just saved me from a headache and a half, kudos to you.
  2. COREPURE
    COREPURE
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    you can achieve default joggling by download the "natural walk speed" mod
    and then replace the init.lua file with these line

    registerForEvent("onInit", function()

    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Crouch_inline1.value", 3)
    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Crouch_inline4.value", 50)

    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Stand_inline1.value", 1.5)
    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Stand_inline4.value", 25)

    end)

    this basically make the joggling speed slower than the walking speed, reversing the two, making it effectively walk by default.
  3. speedyra69x2
    speedyra69x2
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    be nice is this gets fixed and also add a function to just walk ..... yes I know u can walk in game
    but walk automatic and just guide your character with mouse. meaning without having to hold the key "W" to move forward
    key to walk automatic without having to hold ur move key.

    Thanks for your attention

    ..... peace choom
  4. Mememan404
    Mememan404
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    For those who accidentally installed this (like I did), 
    Here is the original ImputUserMappings.xml (just copy and paste)
    1. matti822000
      matti822000
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      I love u thx so much <3
    2. ImbecileEraser
      ImbecileEraser
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      Thank u so f***ing much bro
  5. lilmoefow
    lilmoefow
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    There is a toggle walk button in game by default now.  Not sure if this mod is even necessary any more.
    1. cloud21110
      cloud21110
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      ? What the key for walk ?
    2. sythoz
      sythoz
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      • 0 kudos
      G is the default one
  6. RogueTech86
    RogueTech86
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    Charles my man.   No comment(s) on why there is now a v3 after 7months?   What changed?   Thanks
    1. Omb123
      Omb123
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      I believe the layout of the config file changed since I first posted it, so people were having issues exiting terminals and stuff. 
  7. Valerium1993
    Valerium1993
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    you can walk in the game with key "G", this mod is obsolete and causes a lot of problems, it looks like someone who tested all the lines of the file, made a mess and just uploaded the file saying " Done, I made a mod to walk in the game"
  8. Omb123
    Omb123
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    I updated using @mememan404's original file and added @MegaMasterSwords changes.
  9. AlastorRedgrave
    AlastorRedgrave
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    ... Or I could just press "G" to walk?
    Not entirely sure as to what the point of this mod is...?
    1. Omb123
      Omb123
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      wasnt available in the vanilla game :) 
  10. abcmikey
    abcmikey
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        <mapping name="LeftY_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisY" />
            <button id="IK_W" val="1.0" overridableUI="forward"/>
            <button id="IK_S" val="-1.0" overridableUI="back"/>
            <button id="IK_Mouse5" val="0.58" overridableUI="forward"/>
        </mapping>

    Don't use the provided file as it contains out of date changes to the file. Instead just add the line highlighted above to "r6\config\inputUserMappings.xml". Replacing "IK_Mouse5" with whatever button you want to bind walk to.

    0.5 was a little slower than most people walked in the game for me so I upped it to 0.58.
    1. jaydee2k
      jaydee2k
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      thank you!
    2. keystarr
      keystarr
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      Thanks dearly for posting, kind human, works like charm :)
    3. MEEEAAAAWW
      MEEEAAAAWW
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      would you be so kind as to give me the original inputUserMappings.xml file? my weapon comparison and exit monitor keys are unbinded and i have no clue how to add them back
    4. cdw77
      cdw77
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      cant seem to get this to work with or without the mod. something im missing? literally just copied and pasted that line of code into the mappings file.
    5. MegaMasterSword
      MegaMasterSword
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      • 17 kudos
      You gotta bind it. I find it unlikely you will have a mouse 5, so bind it to Alt.

      IK_Alt
    6. MegaMasterSword
      MegaMasterSword
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      • 17 kudos
      @MEEEAAAAWW
      Eh, just revalidate thru steam or your game platform
    7. FraudeNexus
      FraudeNexus
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      • 1 kudos
      Thank you for that good code line thanks.