Cyberpunk 2077
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RMK

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rmk1234

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34 comments

  1. rmk1234
    rmk1234
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    Locked
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    Patch 2.1 status: Updated.
  2. SunnyTheCat
    SunnyTheCat
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    Hello! It looks like your mod already contains localizations for most languages. I uploaded a file with the Ukrainian localization. Perhaps, you could add it to the mod itself?
  3. TokageNeko
    TokageNeko
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    After installing the mod and the console confirming it working. I can access the settings for the mod, however I don't have a breach protocol option on enemies, and the normal breach on consoles is the same normal minigame. I tried using Nexus and manual installing but no clue whats going on.
    1. rmk1234
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      Yeah they removed breach on enemies in 2.0. Make sure redscript is working: check r6/logs/redscript_rCURRENT.log
    2. TylerYan
      TylerYan
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      same here...
  4. xN1NJAWOLFx
    xN1NJAWOLFx
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    It works as of now. Ive only tried one hack so far, but it seems to be working. 
  5. DavidFallows2
    DavidFallows2
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    I'm not playing yet because I'm busy with both work and F-Zero 99, plus I'm waiting for CET to get updated. I just want to say thank you for updating your great mods. I can't play without most of them anymore.
  6. deathcon666
    deathcon666
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    Any chance you'll make a easy hacking mod? all the old ones haven't been updated. (like the hacking options 1C one)
    1. rmk1234
      rmk1234
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      This one can be modified pretty easily to increase the amount of time, but otherwise no, no interest. Someone else will probably update a mod for that.
  7. tmxfrozen
    tmxfrozen
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    I think a file is missing in the update.
    1. rmk1234
      rmk1234
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      lol looks like it! Thanks :)
  8. DDLCMClool
    DDLCMClool
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    Can  you make a version that instead adds more layers, so you have to beat the minigame multiple times? (since that's how it's shown to work in the Edgerunners anime)
    1. rmk1234
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      That's a much bigger task. I'd like to do an overhaul of the entire minigame at some point. Need to wait and see if they change anything in 2.0, then at some point I might make that.
  9. Balthazaar1410
    Balthazaar1410
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    Quick update on this mod's status after 1.6 (in my experience). I tried to run RedMods and RedScript side-by-side, and for some reason your mods specifically wouldn't load properly. The system would claim that certain added values didn't exist, and to my surprise it wasn't because I had previous versions of CET, RedScript, or anything. Apparently there's RedScript compilation errors caused by how the system is trying to read RedMods alongside them. I downloaded CyberCMD as an intermediary between the two, and it fixed everything like a charm! You could turn RedMods off as well to solve this issue instead, but where's the fun in that?

    For safe measure I also cleared my r6/cache file and re-verified installation and I have no problems at this point. Thanks for the awesome mod! Just wanted to leave this here in case anyone else had my specific problem.
  10. aristidetorchia717
    aristidetorchia717
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    stopped working for me with 1.6. cet and red updated, other mods work
    1. rmk1234
      rmk1234
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      Do other redscript mods work? And what do you see in the redscript log (r6/cache/redscript.log) about this mod? And what about in the CET part of this mod at bin\x64\plugins\cyber_engine_tweaks\mods\ChallengingBreachMinigame\ChallengingBreachMinigame.log ?
    2. aristidetorchia717
      aristidetorchia717
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      Some of them seem to work (i.e. AI Netrunners, Damage Floor, Toxicity), some others not (holster by tap, this addon).

      I'm going to reinstall the game from scratch, see if that helps. Will give you a shout if not!
  11. no2ironman1100
    no2ironman1100
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    Amazing, thank you