I will not be unlocking the comments of any of my mods, and as I no longer feel comfortable or welcome in the cyberpunk community I will not be providing support for existing mods either.
I love the look, but I'm having an issue with the preset. When ReVeil.fx is turned on I get a bunch of lighter shaded squares that flash across the screen constantly. I can turn it off but it makes everything look too dark, as if my character is wearing sunglasses.
Edit: I found that setting DepthMultiplier=0 for ReVeil.fx got rid of the visual glitch for me. It looks great now!
Step 4: Enable "Performance Mode" under the Home tab, enable "copy depth buffer before clear operations" under the D3D12 tab
The copy depth buffer before clear operations setting fixes this for me, that's why I included it. If you did try that fix AND isn't working, PLEASE let me know. I can just disable depth influences on every plug-in as a mod update. :)
I had it enabled, but I just tested it with DepthMultiplier back to -0.034000 and oddly enough "copy depth buffer before clear operations" seems to also cause the glitch. If I disable copy depth buffer everything is fine.
It (both "Performance Mode" and "copy depth buffer before clear operations") is enabled, and I get the white flicker squares. I have not tried to disable it.
Downloaded the new version (High Performance PAID option, I have Pascal's shaders newest version). The problem still persists. You can force these white squares consistently if you do a phone call, the squares will appear above the holocaller. If I disable "copy depth buffer before clear operations" they go away.
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The author has locked this comment topic for the time beingWould you mind sharing some night & night + rain screenshots then? I’d love to see it!
This is probably not HDR compatible is it?
And can you (or anyone else) say something about performance impact (preferably on 4K) with the none-Pascal version?
Thank you very much in advance!
Please tell me i'm mistaken.
The difference is only performance. They both look the same.
Edit: I found that setting DepthMultiplier=0 for ReVeil.fx got rid of the visual glitch for me. It looks great now!
The copy depth buffer before clear operations setting fixes this for me, that's why I included it. If you did try that fix AND isn't working, PLEASE let me know. I can just disable depth influences on every plug-in as a mod update. :)