November 27th, 2023 ... Current Status: ALL SYSTEMS GO, ONE LAST TIME
CURRENT NOTES/ISSUES:
The car's handling is TWITCHY, but vastly improved over the previous iteration
The Weaponization is very primitive, based only on the standard missile-equipped Shion Coyote
The car is actually a slightly different configuration visually (see if you can spot the differences!)
The Entering and Exiting animations are ... strange, (read: borked), for seemingly no reason
Thank you for being patient <3
And once again, thank you for your support over these last few years. This mod page is now, as stated in the description, officially retired. Look for the DocWorks Ultimate Pack (coming soon) for the Arcadia's return.
Heya! Waiting on updates? Want to see in real time the status of ongoing projects? Want to ask questions directly to the members of the DocWorks Team?
Then Join the DWA Official Discord Server!! There you can gain an inside look at the inner workings of our modding progress, as well as ask us questions and check in on the status of certain things!! I look forward to seeing you all there! <3 Naomie
Oh CRAP, so sorry! I didn't realize that it would expire by default after a week. Try it now!! The new link is set as indefinite. Thanks for pointing this out!
Think that the major problem that DocWorks ULTIMATE PACK has. is having all the cars under 1 archive ...
For start:
- not all the people wants all the cars in there so why forcing downloading 10 cars instead of 1 (just an example) - the materials, XBM, inkstyle, inkwidgets, inkanim and so on ... are overwriting each other (due to this, all cars interiors looks disastrous - starting with my favorite The DeLorean) ... fixing one thing will break another - Arcadia is behaving/looking and functioning much worse than in standalone version
Personal opinion ... do them separately, at least you have control over everything by doing so !
Looking forward to whatever you want to do, but i hope will not be another pack of cars.
We're actually planning to do something very much along these lines going forward ... a return to my original style of "themed packs" with only like 2-3 cars each ... both for all those exact reasons you listed above, and also so people aren't have to wait as long for new vehicles ... <3
As far as the stuff about the materials ... that was one of the many huge issues that led to me suspending the Ultimate pack in the first place. One of the things we're doing with the in-progress Ultimate Pack 2.0 (which will probably be split up into multiple smaller mods before release) is being extremely deliberate to keep each car entirely isolated from one another, AND from the base game, so that there are NO conflicts whatsoever.
Thanks for the confidence in me ...<3 And also feel free to check out the discord server if you have any further questions! Me and my little crew are very active there, and you can actually download the latest experimental version and help provide feedback on the ongoing development! We're always looking for new active members. <3
Any chance you would be into making an AE86? I have been waiting for a mod of it since back around when the Arcadia was released as the first proper addon car. Incredible work by the way on the Arcadia and all of the other cars in the ultimate pack, I have been particularly enjoying the delorean.
Just wanted to say amazing mod, absolutely love it!!! I was wondering one thing though, could you make a tesla cybertruck? with your skill set i"m sure you will blow it out of the park.
As for your question ... no. Sorry friend, but I'm not making any Tesla content. I appreciate the faith in me! But I'm not fond of making modern IRL cars. For me, in order to port a real car into the game, it's gotta either be past a certain age, or have some level of obscurity to it.
Hi, I really love your lovely work and have waited for this 2.0+ version soooooo long. Unfortunately, today I found that this final version actually conflicts with the new Porsche 911 Cabriolet in version 2.1. When installed, the rear part turned white. After uninstalled, it turns back to yellow. I know you have already done so much all these years for this amazing mod, and I believe everyone will be so grateful to you. However, is that still possible you can make a hotfix update to solve this conflict? So much appreciate it!
thanks for the amazing work where i put this code for add the car Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.docworks_arcadia_mkv', true, false)
the car is cool and i used it way back but after installing it, it shows up scratched with the missle launcher on top being pink and the gun inside the car is just white. other than that I like it. I don't think I'll uninstall or anything like that because it's such a cool looking car and fun to drive
I was very surprised too. Does this accidently include some change to the PC skin? I checked every other mod first because I thought there was no way a vehicle could... but it was this one haha. Hope you can figure it out!
582 comments
Current Status: ALL SYSTEMS GO, ONE LAST TIME
CURRENT NOTES/ISSUES:
- The car's handling is TWITCHY, but vastly improved over the previous iteration
- The Weaponization is very primitive, based only on the standard missile-equipped Shion Coyote
- The car is actually a slightly different configuration visually (see if you can spot the differences!)
- The Entering and Exiting animations are ... strange, (read: borked), for seemingly no reason
- Thank you for being patient <3
And once again, thank you for your support over these last few years. This mod page is now, as stated in the description, officially retired. Look for the DocWorks Ultimate Pack (coming soon) for the Arcadia's return.Waiting on updates? Want to see in real time the status of ongoing projects? Want to ask questions directly to the members of the DocWorks Team?
Then Join the DWA Official Discord Server!!
There you can gain an inside look at the inner workings of our modding progress, as well as ask us questions and check in on the status of certain things!! I look forward to seeing you all there!
<3 Naomie
For start:
- not all the people wants all the cars in there so why forcing downloading 10 cars instead of 1 (just an example)
- the materials, XBM, inkstyle, inkwidgets, inkanim and so on ... are overwriting each other (due to this, all cars interiors looks disastrous - starting with my favorite The DeLorean) ... fixing one thing will break another
- Arcadia is behaving/looking and functioning much worse than in standalone version
Personal opinion ... do them separately, at least you have control over everything by doing so !
Looking forward to whatever you want to do, but i hope will not be another pack of cars.
Thanks for the dedication and your cars!
As far as the stuff about the materials ... that was one of the many huge issues that led to me suspending the Ultimate pack in the first place. One of the things we're doing with the in-progress Ultimate Pack 2.0 (which will probably be split up into multiple smaller mods before release) is being extremely deliberate to keep each car entirely isolated from one another, AND from the base game, so that there are NO conflicts whatsoever.
Thanks for the confidence in me ...<3 And also feel free to check out the discord server if you have any further questions! Me and my little crew are very active there, and you can actually download the latest experimental version and help provide feedback on the ongoing development! We're always looking for new active members. <3
As for your question ... no. Sorry friend, but I'm not making any Tesla content. I appreciate the faith in me! But I'm not fond of making modern IRL cars. For me, in order to port a real car into the game, it's gotta either be past a certain age, or have some level of obscurity to it.
where i put this code for add the car Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.docworks_arcadia_mkv', true, false)
I ... I cannot IMAGINE how.