> I get corrupted script files error or the mod does not work 1. A few things you must check before any troubleshoting: 1.1. Required game version is 2.0 or higher. 1.2. Make sure that you have the latest red4ext and redscript at least, this is critical 1.3. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game 1.4. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time (and check r6/config folder for any old cybercmd leftovers). 1.5. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty) 1.6. Validate your game files integrity 1.7. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues. 2. Then first and most important rule - read the logs. 2.1. Check your Cyberpunk 2077\red4ext\logs\red4ext.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it. 2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log). 3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods. 4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time 5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
The mod uses Toggle Sprint hotkey as a modifier to a primary hotkey so if you have it rebinded then enable HUDitor mode with <your hotkey> + U instead of Shift + U
If you have Input loader installed then you also can use F7 hotkey for HUDitor mode, it can be reassigned here: Cyberpunk 2077\r6\input\HUDitor.xml (hotkeys reference list available here)
Dialog editing notes - I haven't found the way to spawn a dummy dialog choices widget for preview mode yet, so it just shows a small red rectangle to display approximate widget position. To tune it more precisely just enable HUDitor editing mode when you have some dialog choices active on the screen and you can move the actual widget itself.
For E3 Compass users - Enable compatibility mode with settings menu
Grid overlay - You can use something like this to display grid over the game UI
I have the same issue. The phone button even stays in cinematics. I also tried an earlier version, but the phone button persists. I read others have the same issue too. So despite that, I love what this mod does, to the point that, since I installed, it's hard for me to go back to the original hud. So kudos to the author!
Use Limited HUD and disable it in there or assign it to the global hotkey/single hotkey. I play on Dualshock 4 and use the top of the touchpad click to completely show/hide the hud including the annoying phone icon!
i came here to change the position of the player dialog choices from being in the middle of my screen, this mod does not do that.. (edit)
Dialog choices were not able to be picked until i downloaded Limited Hud mod
Now the mini map is not able to be chosen, theres alot of bugs with this mod
Theres obviously a bug in this mod i uninstalled the mod removed the files and my mini map was back, idk what caused it to not be able to work, but with that i can tell something stops this mod from being able to interact with certain things, when you press shift u and you scroll thru the ui, somethings dont show up. I dont know how to recreate the bug or what i did. but i know its there
Cannot see my Health Bar with this mod, that's pretty annoying.. All the others UI elements are there but no health bar!! Using ultrawide 1440p, can this be the reason ?
Unable to modify the boss health bars. In fact all bosses health bars are invisible now. The option to change is listed but i cant find the actual health bar anywhere. Any fix?
Question though: in one of the screenshot the phone calls have been moved to the center of the screen, but I find no way to move that particular widget in the editor, or is it connected to something else and I'm just not seeing it?
i think there's a little bug with the Delamain's message in the beginning shower scene of Act 2. The message is not showing up in the place i put the phone message icon
Positions stored in bin\x64\plugins\cyber_engine_tweaks\mods\HUDitor\ folder so if you fully uninsall all HUDitor files everything will back to vanilla
That's not possible so you did not removed everything or maybe you have other mods which affect widgets positions like E3 HUD or something. You can always use things like Mods Remover to restore your game to vanilla state.
783 comments
> I get corrupted script files error or the mod does not work
1. A few things you must check before any troubleshoting:
1.1. Required game version is 2.0 or higher.
1.2. Make sure that you have the latest red4ext and redscript at least, this is critical
1.3. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game
1.4. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time (and check r6/config folder for any old cybercmd leftovers).
1.5. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty)
1.6. Validate your game files integrity
1.7. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues.
2. Then first and most important rule - read the logs.
2.1. Check your Cyberpunk 2077\red4ext\logs\red4ext.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it.
2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log).
3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods.
4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time
5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
To get help with other issues join #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord
If you have Input loader installed then you also can use F7 hotkey for HUDitor mode, it can be reassigned here:
Cyberpunk 2077\r6\input\HUDitor.xml (hotkeys reference list available here)
- I haven't found the way to spawn a dummy dialog choices widget for preview mode yet, so it just shows a small red rectangle to display approximate widget position. To tune it more precisely just enable HUDitor editing mode when you have some dialog choices active on the screen and you can move the actual widget itself.
For E3 Compass users
- Enable compatibility mode with settings menu
Grid overlay
- You can use something like this to display grid over the game UI
(edit)
Dialog choices were not able to be picked until i downloaded Limited Hud mod
Now the mini map is not able to be chosen, theres alot of bugs with this mod
Theres obviously a bug in this mod i uninstalled the mod removed the files and my mini map was back, idk what caused it to not be able to work, but with that i can tell something stops this mod from being able to interact with certain things, when you press shift u and you scroll thru the ui, somethings dont show up. I dont know how to recreate the bug or what i did. but i know its there
Using ultrawide 1440p, can this be the reason ?
Superb mod, thanks so much!
Question though: in one of the screenshot the phone calls have been moved to the center of the screen, but I find no way to move that particular widget in the editor, or is it connected to something else and I'm just not seeing it?
Thanks again!
Thanks so much for the quick answer!