Cyberpunk 2077
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About this mod


Overhauls Every Single Vehicle's top speed, gearing, power, handling and brakes

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C.V.O Version 1.5

CVO Overhauls Every Single purchasable Vehicle's individual handling
From Horsepower to braking power, suspension setups, gearing and top speed changes, engine and tire behavior
CVO is the first pack of its kind, since every car is modified individually, it is fully compatible with any of your own tweaks and ini setups

Overhaul's Cars list:
  • Archer Hella EC-D
  • Archer Quartz EC-T2
  • Archer Quartz Bandit (DLC Car)
  • ARCH Superbike
  • Brennan Apollo
  • Chevillon Emperor
  • Chevillon Thraxx Jefferson
  • Herrera Outlaw GTS
  • Mahir Supron
  • Mizutani Shion
  • Mizutani Shion "Coyote" (nomad)
  • Porsche 911 Turbo (GT2RS tweak)
  • Quadra Turbo-R V-Tech
  • Quadra Turbo-R 740
  • Quadra Type-66 Stock (Jen Rowley)
  • Quadra Type-66 Javelina
  • Quadra Type-66 Cthulhu
  • Quadra Type-66 Avenger
  • Rayfield Caliburn
  • Rayfield Aerondight
  • Thorton Colby Little Mule
  • Thorton Colby C125
  • Thorton Colby CX410 Butte
  • Thorton Galena Gecko
  • Thorton Galena G240 to GT swap
  • Thorton Galena GT
  • Thorton Mackinaw Beast/Warhorse
  • Thorton Mackinaw MTL1
  • Villefort Alvarado
  • Villefort Columbus
  • Villefort Cortes 
  • Villefort Delamain
  • Yaiba Kusanagi CT-3X


  • This mod requires Cyber Engine Tweaks
  • Simply extract the zipped folder into the game folder or the mod folder in: bin\x64\plugins\cyber_engine_tweaks\mods

I highly advise using my .ini vehicle handling setup available here:
Also highly advise to remove my previous per vehicle handling tweaks mods

Mod settings:
With Update 1.1 and 1.2 come all car multipliers that can be easily changed by opening the init.lua file in notepad/notepad++
The multipliers include:
  • Gear Speed Multiplier - Multiplies Every Gear's min/max speeds
  • Max Torque Multiplier - Multiplies Engine Power 
  • Braking Torque Multiplier - Multiplies Braking Torque
  • Braking Friction Factor Multiplier - Multiplies the friction at braking time
  • Car Health Multiplier - Multiplies the amount of health cars have (including grenades) - Mod default is 3.0x standard
  • Car Visual Health Multiplier - Decreases the amount of visual damage the car recieves - Mod default is 2.0x standard
  • MaxWheelTurnMult - Multiplies how much the wheels are able to turn, will affect turning radius
  • TurnMaxAddMult - Multiplier for turning speed of the wheels/steering 
  • TurnMaxSubMult - Multiplier for Steering re-centring speed of the wheels/steering 

  • Will this work with your other vehicle tweaks?
     -  It is unlikely to crash but some of them might have new data setting, so I highly advise just adjusting the cars again with this new module based system
  • The cars are still not fast enough for my taste! How do I tweak this?
     -  In update 1.1 I added a multiplier to adjust all gearbox speeds automatically, read the settings panel
  • When is the tutorial for tweaking coming?
     -  Version 0.6 has been released, further improvements to the tutorial might be made in near future
  • Why did you not tweak the MaiMai?
     -  The MaiMai is too chad, if I would to tweak it, it would have to be way too good for this pack...
  • Is this just an ini tweak?
     -  This is a complete per Vehicle overhaul, it has nothing to do with the ini so any ini tweaks will work with this mod (including my recommended one) :)


Spicy, KeanuWheeze, Nim

Yeah it took me a bit...
Worth it I think!

Enjoy the rides
// Erok