> I installed the mod but get scripts compilation erorrs or it does not work 1. Make sure that your game was updated to the latest patch 2. Make sure that all the mod dependencies were updated as well. 3. Open the latest red4ext-2025- file in Cyberpunk 2077\red4ext\logs folder and make sure that RED4ext version matches the one from nexus. If it does then check that this file does not have any errors as well. 4. Try to run the game directly with Cyberpunk2077.exe with no redmod involved 5. Try to delete everything inside Cyberpunk 2077\r6\cache\modded and validate the game files integrity then. 6. If you are using Vortex then disable REDMod Autoconvert option before installing the mod. 7. For SteamDeck users: if you have issues then check this page about how to mod the game on Linux
> I installed the mod but do not see any stores Virtual Atelier does not add any stores by default so you must install them by yourself, just search through nexus
> I installed the mod but do not have Atelier tab You probably installed Browser Extension addon so Atelier will be available under NET tab
> I installed VA but my installed stores do not have any items or have something missing Usually virtual stores do not add any items by themselves, you must install all other item mods which every store requires (go to the store mod nexus page - open Requirements section - download and install everything).
> I installed the mod and got Page not found error or > I installed the mod but don't see Atelier icon or > I installed the mod but see a tab with empty name or Atelier site with no icon You have Atelier files missing in Cyberpunk 2077\archive\pc\mod\ so reinstall the mod (if you are using Vortex then disable REDMod Autoconvert option before reinstalling) Also delete cybercmd if you have it installed and make sure that you have ArchiveXL installed and works ok.
The mod is compatible with the latest patch (2.21). If you have any issues, please follow the instructions in the pinned post.
This thread has been used as a modding troubleshooting section a bit too much, so from now on any messages not related to Virtual Atelier itself will be deleted.
I've just downloaded the new update (1.4.1), and the Tab has completely disappeared from the computer in V's apartment. I've even tried a new game just to see if it's because I'm part way through a playthrough and it still doesn't appear. Can you offer up any advice at all please?
I'm having an issue where after accessing any atelier store (buying or not buying anything) and then leaving the pc, it empties out my inventory, cyberware, money etc..
It's a known issue caused by one of the Deceptious Bug Fixes mod updates, the only way to fix is to update DBF to the latest version and rollback your save to the one which did not have the issue
djkovrikPacings In the previous version, you could exit a virtual store and continue browsing other stores without leaving your PC. Now, when you exit a virtual store, it leaves your computer and you have to interact again to enter it. Could this be fixed?
sry but seems like the newest update (1.4.0) have some issues, for me it always make RedScript compilation fail, i have newest of all requiredment, 1.3.2 still works for me
I know that you've just released an update, but would be possible to add the amount slider to the stores which sell the consumables? And speaking about food, maybe that could be delivered under an hour in the virtual delivery system?
I had no idea about "F", I don't think it is mentioned anywhere. Definitely not in the interface in-game. Thanks.
Is it possible to manually assign the category to store? Not in-game of course. Maybe there could be line in the script to override the default system you've just added, if it is found. Since there are for example stores selling cyberware hands and legs which are technically clothing, but could be in the cyberware category. And also stores which are selling mainly weapons but end up in the misc since the authors put one misc item into them. The suggestions to overcomplicate things are kind of my thing.
Is it possible to manually assign the category to store?
It checks item types for the first and last items in the store items id list and choose categories based on those types, so to change category items must be arranged as needed inside store .reds file
version 1.4.0 is amazing thank you, i can finally find the atelier i need using the sort feature, if u dont mind me asking what is the active orders tab gonna do?
Any chance we can have subgroups or folders inside the webpage? Like, one for clothes, another for weapons, and another for cyberware and a final folder as misc.? Every mod that adds something usually sells it through the Atelier now and while it's fantastic, it's gotten a bit cluttered now.
Not sure about subgroups, I was thinking some simplier some filters though (like checkboxes with categories). There is not that much free space at PC screen for too complex UI, will try to experiment with this later. Though store type detection might be a bit tricky, the only way I see now is to check first store item category and assign it to the store.
it's gotten a bit cluttered now
Yeah I get that though people sometimes overdo it with the amount of installed stores I think if store has like a very few items and used once and then forgotten, maybe it was easier just to use CET codes for those items
4015 comments
> I installed the mod but get scripts compilation erorrs or it does not work
1. Make sure that your game was updated to the latest patch
2. Make sure that all the mod dependencies were updated as well.
3. Open the latest red4ext-2025- file in Cyberpunk 2077\red4ext\logs folder and make sure that RED4ext version matches the one from nexus. If it does then check that this file does not have any errors as well.
4. Try to run the game directly with Cyberpunk2077.exe with no redmod involved
5. Try to delete everything inside Cyberpunk 2077\r6\cache\modded and validate the game files integrity then.
6. If you are using Vortex then disable REDMod Autoconvert option before installing the mod.
7. For SteamDeck users: if you have issues then check this page about how to mod the game on Linux
If it does not work then you can get more help in #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord
> I installed the mod but do not see any stores
Virtual Atelier does not add any stores by default so you must install them by yourself, just search through nexus
> I installed the mod but do not have Atelier tab
You probably installed Browser Extension addon so Atelier will be available under NET tab
> I installed VA but my installed stores do not have any items or have something missing
Usually virtual stores do not add any items by themselves, you must install all other item mods which every store requires (go to the store mod nexus page - open Requirements section - download and install everything).
> I installed the mod and got Page not found error
or
> I installed the mod but don't see Atelier icon
or
> I installed the mod but see a tab with empty name or Atelier site with no icon
You have Atelier files missing in Cyberpunk 2077\archive\pc\mod\ so reinstall the mod
(if you are using Vortex then disable REDMod Autoconvert option before reinstalling)
Also delete cybercmd if you have it installed and make sure that you have ArchiveXL installed and works ok.
This thread has been used as a modding troubleshooting section a bit too much, so from now on any messages not related to Virtual Atelier itself will be deleted.
https://www.nexusmods.com/cyberpunk2077/mods/21482
anyone know what might be causing this issue?
upd: fixed in 1.4.1
Is it possible to manually assign the category to store? Not in-game of course. Maybe there could be line in the script to override the default system you've just added, if it is found. Since there are for example stores selling cyberware hands and legs which are technically clothing, but could be in the cyberware category. And also stores which are selling mainly weapons but end up in the misc since the authors put one misc item into them. The suggestions to overcomplicate things are kind of my thing.
Any chance we can have subgroups or folders inside the webpage? Like, one for clothes, another for weapons, and another for cyberware and a final folder as misc.? Every mod that adds something usually sells it through the Atelier now and while it's fantastic, it's gotten a bit cluttered now.