It worked for me, I was able to edit all values in the init.lua file without any problem, the only part that did not work was the cooldown part of the mod, but I THINK it is because I'm using the Toxicity mod (https://www.nexusmods.com/cyberpunk2077/mods/4317) as well
Thanks for the mod. Just a suggestion, would you consider adding inventory storage limits to further nerf the healing system? For example, allowing only storing 2-3 bouncebacks stored in backpack and maybe just 1 maxdoc? So that we may use them more wisely and sparingly in firefights?
this mod here adds weight to small items and I know you could go into the file to config how much the healing kits weight to limit yourself (I forgot it may be shared with food)
are you sure? It doesn't seem to work for me... I can use the healing consumables one right after the other and the UI in game says the same values for the items.
EDIT: I need to update the CET and now the mod works. awesome mod.
Possibly. Projectile launcher does a similar thing, but I'm also currently having trouble figuring out how projectile launcher's cooldown is even applied.
I´ve been trying to find a modder to do something similar to Dark Souls with the blood pump. You already have upgrades to it in-game, so you could just have it like the normal one has 3 heals, green 4, purple 5, and legendary 6, something like that. What do you think?
What's making the CD of projectille launcher more confusing is that, you may only fire 2 rounds at a time if you fire by holding down longer ( a "full shot), and you may fire 4 "quick shots". There is no CD icon showing as well...
What can I say, seems like a cobbled-together work for making the launcher work before the deadline lol.
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It doesn't seem to work for me...
I can use the healing consumables one right after the other and the UI in game says the same values for the items.
EDIT:
I need to update the CET and now the mod works. awesome mod.
I´ve been trying to find a modder to do something similar to Dark Souls with the blood pump. You already have upgrades to it in-game, so you could just have it like the normal one has 3 heals, green 4, purple 5, and legendary 6, something like that. What do you think?
What can I say, seems like a cobbled-together work for making the launcher work before the deadline lol.