Cyberpunk 2077
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Scissors123454321

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Scissors123454321

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67 comments

  1. LiquidBronze
    LiquidBronze
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    Anyone try this with 2.0+ yet?
    1. leapinl1zard
      leapinl1zard
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      why would you?
    2. LiquidBronze
      LiquidBronze
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      .
    3. mikegrauohr
      mikegrauohr
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      :D
  2. opwq0
    opwq0
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    Does not work with 1.6.1 version
    1. dcdoc
      dcdoc
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      I also seem not be able to make it work, anybody knows of a workaround?
    2. mudoso
      mudoso
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      It worked for me, I was able to edit all values in the init.lua file without any problem, the only part that did not work was the cooldown part of the mod, but I THINK it is because I'm using the Toxicity mod (https://www.nexusmods.com/cyberpunk2077/mods/4317) as well
  3. Lightning9060
    Lightning9060
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    This mod still work for Update 1.6? 
  4. ShadowCloudX
    ShadowCloudX
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    Probably a dumb question but does this work for 1.6? 
    1. LiquidBronze
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      EDIT 2: OK, no idea what's going on, now it is not working again, have everything installed correctly, made sure. Must be a conflict with another mod.
  5. kkapil
    kkapil
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    Thanks for the mod. Just a suggestion, would you consider adding inventory storage limits to further nerf the healing system? For example, allowing only storing 2-3 bouncebacks stored in backpack and maybe just 1 maxdoc? So that we may use them more wisely and sparingly in firefights?
    1. BootOfAngel
      BootOfAngel
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      this mod here adds weight to small items and I know you could go into the file to config how much the healing kits weight to limit yourself (I forgot it may be shared with food)
  6. KiroKobra
    KiroKobra
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    Edit: Please disregard - My suggestion already exists via another mod.
  7. XILITY9
    XILITY9
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    this mod still works in patch 1.5
    1. aristidetorchia717
      aristidetorchia717
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      Great!
    2. topeira
      topeira
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      are you sure?
      It doesn't seem to work for me...
      I can use the healing consumables one right after the other and the UI in game says the same values for the items.


      EDIT:
      I need to update the CET and now the mod works. awesome mod. 
  8. TechnoPanda32
    TechnoPanda32
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    Is it possible to make it similar to dark souls. Where you get a max of like 3 to use. When you use them it goes on cool down or something.
    1. Scissors123454321
      Scissors123454321
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      Possibly. Projectile launcher does a similar thing, but I'm also currently having trouble figuring out how projectile launcher's cooldown is even applied.
    2. dcdoc
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      The blood Pump has a similar cooldown.

      I´ve been trying to find a modder to do something similar to Dark Souls with the blood pump. You already have upgrades to it in-game, so you could just have it like the normal one has 3 heals, green 4, purple 5, and legendary 6, something like that. What do you think?
    3. Scissors123454321
      Scissors123454321
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      It could. But I'm still not really sure how projectile launchers cooldown is actually applied, or how it has charges. It's pretty wack.
    4. dcdoc
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      And Scissors thanks for all your Work. Between you and RMK you guys are indeed making the game playable and enjoyable.
    5. sc0608023
      sc0608023
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      What's making the CD of projectille launcher more confusing is that, you may only fire 2 rounds at a time if you fire by holding down longer ( a "full shot), and you may fire 4 "quick shots". There is no CD icon showing as well...

      What can I say, seems like a cobbled-together work for making the launcher work before the deadline lol.
  9. pablo397
    pablo397
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    Hey, how did you make the icon? You made it yourself?
    1. Scissors123454321
      Scissors123454321
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      The icon is just from whatever record I cloned this from. They're so bugged anyways I didn't bother trying to make it look that special.
  10. Rokko5
    Rokko5
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    dose this work with full gameplay rebalance?
    1. Scissors123454321
      Scissors123454321
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      It's included in FGR so as to work with the added drugs