Thigh_1 support for woman body now! I did something wrong on the right leg, but it's fixed now.
Also, thiccc variation mod downloadable in optional files. I'd upload the .rig too, but it was a bit experimental and has some bad data. Proof that thigh_1 is working. Not completely issue-free exactly, but working.
Should be easy enough to fix for the male rig as well since I've got the workflow and a little tool to do this (somewhat) quickly now. If I just stop making mistakes. Thigh_1 support improved! I've been away and without internet for a while, but I wanted to try some fixes, so I did. Anything connected to thigh_1/0 is now connected/parented to leg_upper instead and their transforms updated accordingly. Unless I messed up the upload. The example mod will be updated with a little bonus I tried out.
ive been looking for a mod that has a bigger waist. every mod seems to have only the butt. could you please upload this maybe, would be much appreciated by many im sure.
I'm trying to adjust an existing rig using only Wolvenkit. Does anyone know how I could decrease the size of the waist? Or push the breasts closer together?
I've managed to work on the project in Blender and exported it as a glb but i am stuck there, i've got the file structure setup properly in Wolvenkit at least.
Could someone point me to some resources on how I actually use WolvenKit without creating a project in order to modify the provided rig files?
Nvm, managed to get my head around some of this stuff and it seems like the number of bones we can edit in a useful manner is pretty slim. If anyone has any luck with any spine/arm/neck related bones besides the Shoulder bones (translation appears to work for shoulder bones), let me know. I was attempting to create a deformed rig to offset the broken rig that is present with the third person mod (long neck/short torso/broad shoulders/long arms).
Is there any chance a video tutorial could be made for this? I know its been a while since this was last updated, but unless somebody made a vastly simpled down program that auto-did this, like some kind of equivilent to Skyrim's Bodyslide, this is difficult for a first timer to understand.
Thank you very much for the tutorial, even though it is not friendly for a novice like me, really without this help it would be impossible for me to have built a good body for V. However it is really sad that after 3 days of watching tutorials and finding out what this is and what is that, realizing that cd project had the brilliant idea of making a different body for the one shown in the inventory and the one you actually use in the game. I've hit a dead end at the moment due to the ugly deformation in (l/r)_thigh_1_JNT. So even though it's been a long time since the last update on this project, when you see this... would it be possible to do a fix also for player_woman_base_deformations.rig?
Can you please make a video tutorial? I'm basically a complete dumbass when it comes to modding games. I used scale and rotation in Blender on the Blender file you provided for some subtle but noticable mesh editing on a body part, nothing complex for now, just a test.
Now what am I supposed to do? Am I supposed to export from Blender and somehow import the file in wolvenkit? Your documentation makes it seem like I'm supposed to copy data from Blender to Wolvenkit, but I'm just too stupid to understand written documentation. :(
Hey bro, don't know if your still active in this project, but is there anyway I could get your help? I'm having trouble understanding what you mean by re-parenting (l/r) thigh_1 in the animigraph and rig files. Could you either post a pic of the section of the file I am supposed to edit, or go into further detail? Everything I've followed in your tutorial works, except thigh_1 scaling. Thank you!
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I did something wrong on the right leg, but it's fixed now.
Also, thiccc variation mod downloadable in optional files. I'd upload the .rig too, but it was a bit experimental and has some bad data. Proof that thigh_1 is working. Not completely issue-free exactly, but working.
Should be easy enough to fix for the male rig as well since I've got the workflow and a little tool to do this (somewhat) quickly now. If I just stop making mistakes.
Thigh_1 support improved!
I've been away and without internet for a while, but I wanted to try some fixes, so I did. Anything connected to thigh_1/0 is now connected/parented to leg_upper instead and their transforms updated accordingly. Unless I messed up the upload. The example mod will be updated with a little bonus I tried out.
thank you so much! i was able to make the model shown in photo because of your guide
every mod seems to have only the butt.
could you please upload this maybe, would be much appreciated by many im sure.
closer together?
- woman_base_deformations.rig
- woman_base_deformations.animgraph
files from my glb file?I've managed to work on the project in Blender and exported it as a glb but i am stuck there, i've got the file structure setup properly in Wolvenkit at least.
Could someone point me to some resources on how I actually use WolvenKit without creating a project in order to modify the provided rig files?
Nvm, managed to get my head around some of this stuff and it seems like the number of bones we can edit in a useful manner is pretty slim.If anyone has any luck with any spine/arm/neck related bones besides the Shoulder bones (translation appears to work for shoulder bones), let me know. I was attempting to create a deformed rig to offset the broken rig that is present with the third person mod (long neck/short torso/broad shoulders/long arms).
Cheers
PD: Sorry for my english
Now what am I supposed to do? Am I supposed to export from Blender and somehow import the file in wolvenkit?
Your documentation makes it seem like I'm supposed to copy data from Blender to Wolvenkit, but I'm just too stupid to understand written documentation. :(