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DJ_Kovrik

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  1. djkovrik
    djkovrik
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    Welcome to CP77 modding discord if you want to discuss my mods and stuff

  2. LisbethSAO
    LisbethSAO
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    Woohoo, still working as advertised, with the recent/new game Patch 2.21 update!  \o/ 
    (Steam ; Manual installs)


    Though admittedly, I stopped using this with Patch 2.2, since CDPR added a new "Already Read" tag to read shards (in the pop-up tooltip), but then I reinstalled it again for Patch 2.21 since I started getting annoyed seeing shards from far away only to find out I already read it, after I ran up to it, LOL!

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    Reminder:
    If you haven't already done so, make sure you update all your "core-mods" (i.e. ArchiveXL, Codeware, Cyber Engine Tweaks, etc etc), as well as checking if any of your other mods need updating for the recent/new game Patch 2.21 update. Also, always turn ON your mod TRACKING when you use a mod (next to the Endorse button). Then you are notified of mod updates immediately when you log into the Nexus!
    1. cherriglass
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      thanks for this amazing in-depth patch check! <3
    2. Xensonar
      Xensonar
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      I love you
    3. ArchonFine
      ArchonFine
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      Thank you! That was useful
  3. szsz7
    szsz7
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    I can't play the game without this mod. Thank you so much for your hard work.
  4. MRK08
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    Quick question; What's going to happen if I uninstall the mod? Do all random shards reappear? Or do they remain gone? Just wondering.

    Mod works great, by the way. All those not-so-interesting, already read shards which got million copies spread around the Night City, gone. Loving it :D
    1. djkovrik
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      Uncollected shard copies will reappear again
    2. MRK08
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      Sorry to bother you again. I just wanna be sure about this.

      Say, there's a shard call ALPHA(which has many, many copies in the world without this mod) and after I installed your mod, have collected one ALPHA shard which makes other ALPHA shard copies to disappear from the game. Now, if I uninstall your mod at this point, are other ALPHA shards, them I have not physically picked up, would appears back? Or do they stay gone?
    3. djkovrik
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       have not physically picked up, would appears back
      yes
    4. MRK08
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      Thank you!
  5. MRK08
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    Can't thank you enough! I'm sort of collector(or a hoarder) who picks up EVERYTHING that is placed in the game world. This mod is going to lift a serious load off of work for me. Bless you and I curse myself for not finding this mod sooner :(
    1. djkovrik
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      Better late than never
  6. hieiyyh
    hieiyyh
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    for some reason i'm getting CyberwareEX script error when this is intalled on 2.2
    1. djkovrik
      djkovrik
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      It does not affect Cyberware-Ex in any way, make sure you updated all core dependencies at least.
    2. hieiyyh
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      actually, the hideshards give me an error, game just says about something which i don't even use (the hud fix) and yes, Codeware, TweakXL, ArchiveXL, redscript, RED4Ext are all updated and running fine (without this mod)... so i don't know wtf is going on :/

    3. djkovrik
      djkovrik
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      You can check error details in Cyberpunk 2077\r6\logs\redscript_rCURRENT.log
      Also delete the HudSizeFix which mentioned in the popup error text.
  7. PanLukin
    PanLukin
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  8. Penitence
    Penitence
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    Couldn't help but notice the mod is unable to remove nearby read shards while you're still in the same area. Good examples of this are the GIM in Pacifica, there was some shard there about the mall grand opening I think that I found in at least 3 different spots there. And the Animals boxing warehouse, there's 2 or 3 there about Fighting Moves A-Z or some such. Not that it is a big problem or anything, just thought I'd share if it made some people think the mod wasn't working or something.
    1. djkovrik
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      That how it works by design btw, shards can be controlled only when spawned and if you are already in location then shards state will be refreshed only on next visit
    2. Penitence
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      Of course, I didn't doubt that it's supposed to work that way. I just had no way of knowing ahead of time if this is normal behavior, so initially it had me believe the mod wasn't working. I was just saying I think it's a key thing for users to know.
    3. JustinYummy
      JustinYummy
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      Thanks for confirming. I figured this was the case.
  9. Lysril
    Lysril
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    Would it be possible to make any shards that you already read still spawn, but with a different colour icon?
    1. djkovrik
      djkovrik
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      Not for this mod as its entirely based on the shard model removal
  10. LisbethSAO
    LisbethSAO
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    Thank you djkovrik, for the 2.12 confirmation!  \o/ ♥

    EDIT: Seems to also be working fine with yesterday's 2.12a PC update. 
    1. CatoMod
      CatoMod
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      Thank you and thanks OP
    2. Coldtrain2000
      Coldtrain2000
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      What about 2.13 ?
    3. LisbethSAO
      LisbethSAO
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      I'm still waiting a few days, until I update to 2.13 (Steam). With every major update, I usually like to wait a few days, and see if mod authors pump out any updates.  :)
    4. djkovrik
      djkovrik
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      None of my mods require update
    5. LisbethSAO
      LisbethSAO
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      Indeed-do, still workin' hella preem with Patch 2.13 (+ 2.2 / 2.21) !  \o/  ♥


      Again, THANK YOU for this max nova mod, djkovrik!!
      Frickin' love this mod! Still appreciatin' ya, choombatta!!  :D
  11. Vokul666
    Vokul666
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    Wouldn't it be better if open shard boxes were replaced by a blank image so they never came back
    1. djkovrik
      djkovrik
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      No idea what do you mean but probably no
    2. Vokul666
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      I noticed that the Shards sometimes come back up and then dissapear again, maybe changing the open shard for something invisible might do the trick? Idk
    3. djkovrik
      djkovrik
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      Nope