Documentation
Readme
View as plain text
Requires:
- Cyber Engine Tweaks
Need to remove:
- Any Smart Link or Ballistic Coprocessor Cyberware
Mod that you have installed for FPP Glove to work correctly
Notes:
- Console Command to get the items in file description.
- You can still upgrade the outfit parts just like normal.
- Tested on game version 1.22
- Works on TPP and works with all Cyberware if you use FPP Gloves
Known Bugs:
- Helmet not work in TPP
Installation:
Extract the .7z and put the .archive files inside these folders. If the "mod" folder doesn't exist, create it yourself.
Steam:
\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\mod
GOG:
\GOGLibrary\Games\Cyberpunk 2077\archive\pc\mod
Epic:
\EpicLibrary\Cyberpunk 2077\archive\pc\mod
Use Cyber Engine Tweaks for the required items.
Items Needed:
Smart Link or Ballistic Coprocessor Cyberware installed
for Gloves for FPP View
MasterChief Armor without Gloves ( For use with MasterChief_Gloves_for_FPP )
Game.AddToInventory("Items.Q005_Johnny_Pants", 1)
MasterChief Armor with Gloves ( Not use with MasterChief_Gloves_for_FPP )
Game.AddToInventory("Items.Pants_09_basic_01", 1)
MasterChief Body
Game.AddToInventory("Items.GOG_Galaxy_TShirt", 1)
MasterChief Boots
Game.AddToInventory("Items.Q203_Epilogue_Boots", 1)
MasterChief Helmet
Game.AddToInventory("Items.Helmet_04_old_01", 1)