Cyberpunk 2.0 patch changed a lot of the UI that this mod altered. It's going to take me a little while to see what's been fixed and what's still broken
Yeah basically. Most/all of the UI fixes were either implemented or completely rewritten in 2.0, the only thing this mod really had left was the vendor fast buy/sell
Only if you're running game patch 1.63. Almost all of the mod features were either incorporated or are now irrelevant in 2.0 onwards, so I never finished updating it
Hello, thank you for this mod in previous patches!
I'm not 100% sure anymore, it has been a long time, but I think I "marked" some items with this mod to make them impossible to delete ingame, now I have multiples of clothing items, and some guns marked, that I can't bank or delete.
Is there any working method to remove these ! marked items currently? (a command, or another mod perhaps? thank you if you will reply. :) )
Not something you would have done with this mod. If they've got a ! marking on them then they've been marked as quest items, perhaps you used another mod or a save editor to do that?
Damnit, could be. There was a crafting bug at one point that duplicated Johnnys gear when upgraded so I also have multiples of those. Need to find a mod that allows deleting them, I guess.
I guess mod need an update? Every time i'm going to open "Shards" section, game instantly crashing to desktop. 3 times so far. I had to remove mod, to be able to open and read Shards. I hope flibX0r will update it sooner or later, bc it's essential QoL addition.
Yes, as far as I'm aware. I've been working on an update/rewrite to support Mod Settings and better compatibility with other mods, but life keeps getting in the way
Mod still working with 1.62 thank goodness you made this mod only require redscript, any chance you could make item sorting stick? aka press alt, ctr, etc and make the item screen show only price, damage, type, etc, and make it last throughout the game? thank you again for making this mod.
If you use this in conjunction with Right Mouse Button For Back Or Cancel, using the 'fast sell' option also kicks you out because they're both bound to right mouse.
What would you edit in inputUserMappings.xml to fix this? I'll gladly go back to the normal exit key for vendor windows if it means I can use the fast sell option from here, but I don't know which entry that is.
Fast buy/sell uses the activate_secondary event binding as a trigger, so you can change the mapping for that event. I'm working on an updated version of the mod that supports custom event bindings via Input Loader
Shard timestamp sort is broken due to comparator issue in sort routine.
If you look at file Shards-CustomSort.reds you will notice following line in function SortItems: .GameTimeDesc(leftData.m_timeStamp, leftData.m_timeStamp);
Notice that both arguments use leftData. If you change it to: .GameTimeDesc(leftData.m_timeStamp, rightData.m_timeStamp); then timestamp sort will start to work.
Just seconding this, I've had shard sorting not sort certain shards or even just not sort properly at all. Completed quests also seem to always get scrambled at some point for me as well, but I'm not sure if that's a game bug or this mod.
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Thanks for making it, I really loved this!
I'm not 100% sure anymore, it has been a long time, but I think I "marked" some items with this mod to make them impossible to delete ingame, now I have multiples of clothing items, and some guns marked, that I can't bank or delete.
Is there any working method to remove these ! marked items currently? (a command, or another mod perhaps? thank you if you will reply. :) )
Thanks for replying tho :)
But no pressure :)
What would you edit in inputUserMappings.xml to fix this? I'll gladly go back to the normal exit key for vendor windows if it means I can use the fast sell option from here, but I don't know which entry that is.
If you look at file Shards-CustomSort.reds you will notice following line in function SortItems:
.GameTimeDesc(leftData.m_timeStamp, leftData.m_timeStamp);
Notice that both arguments use leftData. If you change it to:
.GameTimeDesc(leftData.m_timeStamp, rightData.m_timeStamp);
then timestamp sort will start to work.