Cyberpunk 2077
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Mettaray

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Mettaray

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66 comments

  1. Trazibol
    Trazibol
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    • 13 kudos
    Thank you for this mod which makes vehicles drivable, because in pure vanilla it's a punishment.

    Works great with game version 2.1 ;)
  2. diegoben1987
    diegoben1987
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    CDPR added a lean forward mechanic on bike that is bind to LShift, rebind it or you will have problems!
    Mod still works even with CVO.
  3. Welkthar
    Welkthar
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    Author, could I request a version that is compatible with Cyber Vehicle Overhaul?
  4. yokazeuro
    yokazeuro
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    Can anyone tell me how to use this mod with 2.02?
  5. BigigsCheese
    BigigsCheese
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    My speed begins to decline after I raise it above 45 mph. Any fix?
  6. blackdeath9190
    blackdeath9190
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    does this work with 2.0?
    1. GramasPL
      GramasPL
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      Nope , crash the game before main menu

      @Mettaray Is possible to update the mod or make it work ? 
    2. ProudNoob3
      ProudNoob3
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      It works. Just find" <mapping name="Acceleration_Axis" type="Axis" >" and replace everything before mapping with the instructions Step 5.
      Worked for me 2.01.
    3. GramasPL
      GramasPL
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      Ok, you have right, Mod still working
  7. ArtThatKills
    ArtThatKills
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    Heeyyy, uhh, I'm having an issue with actually adding the code. I go to r6/config and open the XML in Ms Edge but...I can't add the code, or do anything. Anything as in delete or add. Here's a picture of what mine looks like.
    1. GramasPL
      GramasPL
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      why you open it with MS Edge ? Use notepad ...
  8. ldemiurge
    ldemiurge
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    I don't like using the left shift button to accelerate. It just feels un-natural; and if we are thinking realistically, resting your pinky on the shift button to keep the car coasting at a constant speed, seems more comfortable and accurate given the fact we use our pinky less than our pointer finger. Could someone switch the buttons around, or tell me what changes to make to fix this?
    1. HazelRuger
      HazelRuger
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      Hey, I also thought it felt a bit strange so I changed it to what you suggested and it feels really nice. Hope you all enjoy ^~^

      Have it like this: (Edited) - Switch the two values
      <mapping name="Acceleration_Axis" type="Axis" >
        <button id="IK_Pad_RightTrigger" />
        <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
        <button id="IK_LShift" val="0.015" overridableUI="vehicleAccelerate"/>
      </mapping>


      Instead of like this: (Original) - keep the two values same as normal
      <mapping name="Acceleration_Axis" type="Axis" >
        <button id="IK_Pad_RightTrigger" />
        <button id="IK_W" val="0.015" overridableUI="vehicleAccelerate"/>
        <button id="IK_LShift" val="1.0" overridableUI="vehicleAccelerate"/>
      </mapping>

      EDIT: I just figured out that what this is actually doing is using LShift (Edited) as a modifier to slow down whatever you want the car to do. 

      WASD = Fast accelerate, Fast Left, Fast Decelerate, Fast Right

      LShift + WASD = Slow accelerate, Slow Left, Slow Decelerate, Slow Right

      Just Lshift = Even Slower Decelerate aka Coasting
  9. killer123ofs
    killer123ofs
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    How do I change the keybinds? I am a lefty so I use P for W and ; for S
    1. killer123ofs
      killer123ofs
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      And obviously Right Shift instead of left shift
    2. killer123ofs
      killer123ofs
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      Oh, so I all got to do is change the IK_W to IK_P and IK_LShift to IK_RShift
    3. demkvan
      demkvan
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      Wouldnt it be easier to use the arrow keys?
  10. 420ReptarJH
    420ReptarJH
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    What's the key binding for numpad 1..? I use a mouse with extra keys, and I have them set to my numpad. Which I also use for running, would like the same key to be used for accelerating in the cars. Would you use KP_End? Or KP_1?