Cyberpunk 2077

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Bonaniki

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Bonaniki

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1031 comments

  1. Bonaniki
    Bonaniki
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    READ THIS POST OR YOU'll DIE IN 7 DAYS

    If you encounter a bug, please fill out the bug report form.
    Provide a detailed description on how to reproduce the bug.
    Attach log files located here:
    "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\ImmersiveFirstPerson\ImmersiveFirstPerson.log"
    "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\scripting.log"

    If logs are too long, publish them on pastebin.

    Keep in mind, every time the game is updated, it takes a couple hours for CET to update as well.
  2. Bonaniki
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    Regarding the replacement of "options.json" file

    The new mod version requires to modify one of the game's internal configuration files. If there are no other mods that modify it, then it should be perfectly fine. This does not reset or modify your game settings and keybindings, those are somewhere else.
    This modification lowers the minimum allowed mouse sensitivity from 1 to 0. This is necessary for the FreeLook to work correctly, otherwise the character will slowly move with the camera. If you don't use FreeLook, feel free to not replace the options.json file.
    I'll be looking into ways to work around the issue, but for now the file will be replaced.

    You can also update the file manually, if you don't want to replace it. To do this open r6/config/settings/platform/pc/options.json file, find "FPP_MouseX" option and look for "min_value": 1.0 line, change 1.0 to 0.0. Do the same for "FPP_MouseY" and you're done.
    Here's an example
  3. Bonaniki
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    Immersive First Person only changes the first person camera. Invisible body, wrong body models, missing on-foot radio, and any other issues not related to camera — ARE NOT RELATED TO THIS MOD. Please, stop reporting it.
  4. anilramdin
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    Any way to dsiable dhooting when freelooking. leads to a really choppy transition back
  5. Pluto91
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    Finally, feel selfconscious about my height enough in real life, really disliked everybody looking down on me ingame too.
  6. Wspirit82
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    Where in file to turn off the auto FOV when looking down and back up ?
    1. Bonaniki
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      cet overlay
    2. Wspirit82
      Wspirit82
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      tnks
    3. Wspirit82
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      do have request. I noticed when using this mod with yours,  https://www.nexusmods.com/cyberpunk2077/mods/1786?tab=description
      Then equip a gun, there is a Auto Fov zoom in on the gun. So kinda messes with any adjustments with either mod.
      If we can find out what is causing zoom auto fov, would be perfect, because i could position that camera exactly and get a more realistic ads with some more forearm showing and maybe some biceps.  That other mod has incremental adjustments in cet bindings. 
    4. Stormie
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    5. Wspirit82
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      will do tks
  7. bitzie
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    Deleted
  8. DagothBalls
    DagothBalls
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    Ignore
  9. Faamaax6951
    Faamaax6951
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    c.e.t marche parfaitement mais des que j'essaye de lancer le jeux avec first immersive le jeux crash, impossible de savoir pourquoi ??
  10. fgambler
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    What was the issue with resurrection? Been using this mod since the 2.11 update without any problems
  11. DeepBlueFrog
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    People reported that my Santa Muerte mod is causing an issue with IFP installed.
    Basically, after falling to the ground and getting back up (using the animations from the Second Heart effect), actions like sitting or cutscenes end up with the wrong alignment of the camera.
    Any idea if there is anything I can do to force the right alignment with IFP after I trigger a death animation?
    1. Bonaniki
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      have you confirmed that cutscenes mess up by my mod specifically? i check for cutscene level before changing the camera, so normally it shouldn't apply during sitting animation and all other cutscenes, so it's weird that it'd bug out.

      in any case, you can temporary disable the mod with CET:
      local ifp = GetMod("ImmersiveFirstPerson")

      -- save current state
      local wasEnabled = ifp.api.IsEnabled()

      -- disable the mod
      ifp.api.Disable()

      -- re-enable later
      if wasEnabled then
          ifp.api.Enable()
      end

      or reset the camera without CET (this is lua code, but you can adapt it for redscript):
      local fpp = Game.GetPlayer():GetFPPCameraComponent()
      fpp:SetLocalOrientation(EulerAngles.new(1, 69, 0):ToQuat())
      fpp:SetLocalPosition(Vector4.new(0, 0, 0, 1.0))

      -- use fpp:GetLocalOrientation() and fpp:GetLocalPosition() to save and restore previous values

      hope this helps
    2. DeepBlueFrog
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      Thanks.. I will check that out.
      I looked at the code for IFP while Nexus was down and I can see a detection of if the player is dead.
      If I have to bet, I would say Santa Muerte doesn't completely reset the player state after a resurrection and somehow, IFP still considers the player dead.
      Does the player being dead result in more limited camera movements? That could be consistent with what I am seeing.
    3. Bonaniki
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      yeah, i think i got it. death triggers OnDeath event which force IFP into unloaded state (which is the state i use for menus and stuff). If you go in and out of the pause menu, IFP will load properly. But if you don't it will end up in a weird state. And if you use ifp's freelook feature it might mess up the camera a bit, because the mod doesn't know it's technically loaded yet.

      i think i'll just hook on ToResurrect method and set the IFP to loaded state after it. will release the update soon.
    4. DeepBlueFrog
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      Sweet .. thanks.
      I did more tests and forcing a reset of the camera doesn't do anything. 
      A free look after resurrection gives me a very narrow angle of movement for the camera, which is indeed a messed up state. 
      I assume this issue happens also with Vanilla Cyberpunk when using the Second Heart effect.
      I will look forward to a fix to test!
    5. DeepBlueFrog
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      I just tested the new update and the issue with the free look getting busted after a resurrection is fixed. Thanks!
      I can't tell yet if that helps with the broken alignment in cutscenes but that's good progress.
  12. shyqset
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    Hello, stupid question:

    I have a version dated October 8, 2023 and it still seems to work. Is there anything in your latest updates that I should get?

    Thanks (google trad u_o")
  13. Lancelot34
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    what's this?

    [ImmersiveFirstPerson] Cannot open config file "config.json". "./json/json.lua:377: expected argument of type string, got nil"