Thanks for this mod, for some reason one of the rogue Delamain taxis had respawned in my game blocking progress in the There Is A Light That Never Goes Out quest. Using this mod I was able to load an earlier save, move the vehicle off the street, and finally complete the quest.
even after reading the instructions multiple times with the indicator on the top of the screen green, holding E and moving my mouse while my crosshair is over my car does nothing. Can someone please help me figure out how to use this mod?
Can only move vehicles. The enabled indicator turns green on npcs to but doesn't actually move them. Also traffic vehicles seem to be moved but because they are registered as "scriptable traffic entities" upon release they teleport to the scripted traffic path. You can actually get around this by nudging them out of their scripted path with an actual physicalized vehicle (any stationary vehicle/or v's vehicle). then they'll become dynamic until they find a clear path to the road and start the "traffic system" again.
Haven't fiddled with CET yet, but I am starting to look for a way to disable this kind of behaviour and even enable movement on npcs too. It's going to be such a fun mod when these issues are resolved.
Will definitely update this comment if i find anything
Still works for game version 1.52.1 (Not an official version number) of CP2077 and 1.19.5 of Cyber Engine Tweaks. Confirm that Cyber Engine Tweaks and all your other mods still work. If you can open the CET console, check that the bindings for Object Mover are still assigned. There is no guarantees that this will work on older versions of the game if you haven't updated.
Tytheus yeah um using the last version cp2077 the last CET, yes all mods working fine this mod appears too but i signed the keys to active, push, and drag but dont nothing happens when i press the keys even with the green signal that show its active
Hi everyone. I'll be going through and releasing an update of the mod sometime this week. This will bring the mod inline with the new game and CET updates. I do believe it still works, but this is more to make sure it is working properly.
Hope you're still trying to update this, I found it invaluable during my playthrough for grabbing things that were stuck in the environment or just for messing around! Hoping to have it fully functional when I start playing again in version 1.5 :)
I have updated the mod to work with game patch 1.3. Please be aware that you will need at least the 1.16.0 version of CET to be able to get this to work after 1.3. That CET updated is just a temporary one till they can releaser the new full update.
44 comments
Haven't fiddled with CET yet, but I am starting to look for a way to disable this kind of behaviour and even enable movement on npcs too. It's going to be such a fun mod when these issues are resolved.
Will definitely update this comment if i find anything
Push and Pull didn't work for me, maybe I was doing something wrong.
But pressing E and moving object worked great.
this mod appears too but i signed the keys to active, push, and drag but dont nothing happens when i press the keys
even with the green signal that show its active
Updates to this mod are not required. So long as you upgrade to the latest CET, all will be well.
Do please let me know if you find anything.
I'll be going through and releasing an update of the mod sometime this week.
This will bring the mod inline with the new game and CET updates. I do believe it still works, but this is more to make sure it is working properly.
Hope you're still trying to update this, I found it invaluable during my playthrough for grabbing things that were stuck in the environment or just for messing around! Hoping to have it fully functional when I start playing again in version 1.5 :)
I have updated the mod to work with game patch 1.3. Please be aware that you will need at least the 1.16.0 version of CET to be able to get this to work after 1.3. That CET updated is just a temporary one till they can releaser the new full update.