should it work with win10? It's a little weird! True is not recognized?
True : The term 'True' is not recognized as the name of a cmdlet, function, script file, or operable program. Checkthe spelling of the name, or if a path was included, verify that the path is correct and try again.At C:\UpdateCyberpunkSavegameTimestamps.ps1:25 char:24+ $updateFolderTimestamp=True # set to False if you don't want it+~~~~ + CategoryInfo : ObjectNotFound: (True:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException Edit: I fixed the error by adding a $ before true, the script runs with no error but again I receive the same error about time stamp as I try to run the game.
Is there a way to tweak this so that it re-organizes the save game timestamps in the reverse manner that it currently does?
With that I mean... if you have it do its thing with ten save games... it re-organizes them so that ManualSave1 is at the very top of the in-game list and ManualSave10 is at the very bottom. However, any additional saves made in-game that add to that list do so in a manner that would position ManualSave11 at the top of that list above ManualSave1 instead of at the bottom of the in-game list underneath ManualSave10.
In turn having it re-organize the group of save games in the reverse manner from how it is currently set up (i.e. with ManualSave10 at the top of the in-game list and ManualSave1 at the bottom) would better align it with how the in-game save system functions (and in turn save fellow OCD folk such as myself a good deal of time).
Much thanks for the response, spot on 'fix', and most importantly this mod/utility!!
I've got something like 5,000 saves at this point as I basically use each save game as a screenshot of a specific moment that I can go back and immediately replay so this mod and its organizing/timestamping capabilities are a huge help with managing all of that!!!
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True : The term 'True' is not recognized as the name of a cmdlet, function, script file, or operable program. Checkthe spelling of the name, or if a path was included, verify that the path is correct and try again.At C:\UpdateCyberpunkSavegameTimestamps.ps1:25 char:24+ $updateFolderTimestamp=True # set to False if you don't want it+~~~~ + CategoryInfo : ObjectNotFound: (True:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException
Edit: I fixed the error by adding a $ before true, the script runs with no error but again I receive the same error about time stamp as I try to run the game.
With that I mean... if you have it do its thing with ten save games... it re-organizes them so that ManualSave1 is at the very top of the in-game list and ManualSave10 is at the very bottom. However, any additional saves made in-game that add to that list do so in a manner that would position ManualSave11 at the top of that list above ManualSave1 instead of at the bottom of the in-game list underneath ManualSave10.
In turn having it re-organize the group of save games in the reverse manner from how it is currently set up (i.e. with ManualSave10 at the top of the in-game list and ManualSave1 at the bottom) would better align it with how the in-game save system functions (and in turn save fellow OCD folk such as myself a good deal of time).
$descending = $False
Does that fix it? :)
Much thanks for the response, spot on 'fix', and most importantly this mod/utility!!
I've got something like 5,000 saves at this point as I basically use each save game as a screenshot of a specific moment that I can go back and immediately replay so this mod and its organizing/timestamping capabilities are a huge help with managing all of that!!!