Cyberpunk 2077

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256 comments

  1. Godbearsupermax
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    Someone needs to somehow fix the traffic with the appearing and disappearing cars. Apparently its not possible (yet)?! A damn shame seeing all these customized V bulls*** mods here and not the super important stuff. But apparently only the devs can fix that which wont happen for weeks or months :(
    I was hoping there is some kind of trigger. Like if too many cars appear or the pc is too weak in the engines mind then other cars disappear and we might be able to fix that?!
    1. sjbox
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      Yeah unfortunately there's no levers to pull for this from the ini's side.
      There's hope Cyber Engine tweaks may unravel something at some point.
  2. amgbzis
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    I don't see the difference. I tried to set different values, but this mod don't work on my PC. Can anyone help me?
  3. LeDoggo
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    Will this reduce that terrible pop-in from Contact Shadows? It's especially noticeable around the edges when you move around.
    Edit : It doesn't for now

    But Im hoping you can add that feature somehow. I think there was a setting called "contactshadowsclamp" or something similar to that, maybe that could be what's causing the issue
  4. NEONgamingYoutube
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    There's a user on nexus called deffpkr1234 that's uploading other's mods without permission, not sure if he asked you but thought I'd let you know just in case as he's uploaded your mod crediting you, but unsure if he asked permission.
    Here's his mod https://www.nexusmods.com/cyberpunk2077/mods/902
    1. sjbox
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      I dont think its an issue. It's silly to claim ownership over simple game config tweaks.
    2. NEONgamingYoutube
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      I'm sorry but if it's silly then why do your permissions say you gotta ask for permission to reupload and use your mod/assets?
      That makes no sense, if your mod can't be altered and uploaded without your permission...are you not claiming ownership of the game config tweaks you made?
    3. sjbox
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      Sure, thats a fair point, I fixed it.
    4. refusedzero
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      @NEONgamingYoutube you literally cannot claim ownership of config tweaks as you cannot copyright CDPR's API.

      @sjbox Kudos for being cool.
  5. khaliljpg
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    Forgive me, as there's over 250 comments lol
    I'm on a AMD 5600 XT with 16gb of ram. Will I experience much of a performance drop with this?
  6. Killville
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    I have a GPU with 11Gb of Vram and I play in 4K and with this tweak to increase the distance as soon as I return to the city center and there are a lot of PNJs, their clothing texture is having problems loading correctly so it's blinking, so I check my Vram consumption and I'm at 99% of my graphics memory capacity and that's crazy.

    Anyone who has GPUs with only 6 / 8Gb of VRAM does not tweak, it requires too much VRAM.

    This tweak should be used only for GPUs with minimum 10Gb of Vram.

    BTW I discovered a command line which improves and decreases the blinking of the clothing textures of the PNJs.

    Add this line in the .ini: EditorThrottledMaxNodesPerFrame = 1000 just below DistanceBoost, in the vanilla version the setting is at 300, this setting allows more nodes to be changed per frame before the game engine chokes.

    But once again I insist on one point, if your GPU does not have a minimum of 10Gb of VRAM do not use this tweak, otherwise it will saturate your VRAM and therefore cause loading lengths of various textures and or impossibility to loaded correctely.
    1. Elkatar
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      Tried the 1000 setting change in the ini and it helps a lot more so thanks for the tweak. Titan RTX here, on a I7 7700. Btw I have the DistanceBoost set at 55 to reduce flickering in general. There's still a little bit of flickering but it's not a big deal. But don't want to reduce the IQ of the mod by going lower than 55 or 50 assuming that logic is correct as far as flickering goes or the overall graphics.
    2. Elkatar
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      Happy with the game because I can enjoy the graphics with the pc system I have. Not much for the story or gameplay in games these days. If I can be classified as a type of gamer I guess it would be an adventure gamer. And anyway the visuals mods in Nexus can keep graphics freaks busy for weeks. Until the next big open world games comes out, and starts the whole mods process all over again. More to the topic for this reply, look at all the ini and xml file tweaks to fix or improve this game.
    3. Killville
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      Thanks for the feedback!

      I also really like this game, moreover CDP has not locked all the parameters of its graphics engine like other developers do so it leaves the field free for future mods, tweaks etc .. And that's great! :D
    4. Elkatar
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      A couple questions for you about the 1000 setting -
      Now that I'm checking out more of the game graphics do you know if the 1000 setting for Nodes Per Frame tweak improves the overall graphics? Don't know if I'm just imagining it or maybe the visuals improved from some other setting. Is the 1000 setting just for certain clothes or does it make a lot of visuals better?

      Edit - One more question. Can you find a way to remove the red triangle with the strange numbers inside it from the lower right corner of the screen? Other mods have disabled some other parts of the HUD but not that dang red triangle. It's just to the right of the crouch indicator in the lower right. At least I got rid of the crouch indicator with a mod. Hoping someone can disable the red triangle.
    5. Vikn
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      Hey, great and easy tweak I'm hoping to try but I have only 8GB of ram. I read what you said about 6-8gb systems but I wasn't sure if you meant "don't tweak to 1000" or "dont tweak ever". 

      I can play the game with ultra on everything except Screen space reflections is on high and the ray tracing clicked on but no shadows, reflections or lighting (IDK if it even does anything but not sure why the separate option would exist otherwise) and that photorealistic reshade or the autonomous one.

      The draw distance, weird texture on people not loading fast enough and the strange disappearing cars when moving closer are the biggest issues to persist despite performance and bug issues vastly improving since launch. TBH, it'd be damn near perfect if those were gone imo.

      Even with all the launch bulls***, this game blew me away to the level few games have before. Witcher 3, RDR2 and I was lucky enough to be able to run Crysis on high back in the day. The rampant whining feels unfair, Night City is wildly impressive and maybe the most technically impressive and dense open world ever. Feels like people should have known buying it for last gen systems would be a bad idea. But the angry crying fans would have commited sepukko if they didn't, so no real winning. 

      Hope I can use this tweak in some capacity! Sometimes this issue can pull me out of the most immersive game I've played. I would guess that 8gb would be able to turn it to 800, but I am not too knowledgeable with this sort of thing. If you think it's safe i'll increase it. 
    6. Killville
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      @Elkatar This parameter allows to display more nodes before the game engine goes into throttling mode and the nodes are the points of convergence of the polygons displayed in a frame (to summarize) so i guess it acts on other polygon nodes. And regarding the red triangle, it's more of a graphic designer who can do I guess, what you desire...

      @Vikn When I advised not to use this tweak I was not talking about the node limiter but about the author's tweak which increases the visible distance of certain objects in the scenery, the DistanceBoost parameter. With 8gb of Vram you can probably use it but at a resolution which requires less Vram like 1080P or maybe 1440P maximum, in this case add it on the line just below DistanceBoost = 42 and not more than 42, EditorThrottledMaxNodesPerFrame = 1000

      To summarize the author's tweak is very greedy in Vram, and the more you play in a high resolution the more you also need Vram, so you have to find the right compromise between your display resolution and this tweak.
    7. Elkatar
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      Thanks, now I know why the game looks better. It's kind of like a new game with the IQ boost. Playing in 4k btw. Another mod has updates every few days which work on trying to hide HUD elements. And it got rid of the red triangle in their last patch.
    8. Killville
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      Your welcome and Happy New Year, it's 1:07 here :)
    9. Elkatar
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      Killville, a poster over in Guru3d forums says Editor lines of code probably don't work in the base game, that they just work when in a editor mode. Wonder what that means if you know.
      Edit: Never mind, I just double checked and there is a big improvement in graphics with the 1000  setting. So don't need to be in editor mode to use it. The reflections are much better and so is the overall lighting. Need to note that I'm using the highest ray tracing settings and the Distance Boost setting at 55, in addition to using a reshade that removes blur and adds clarity.
    10. Killville
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      Of course it works, before posting here I did several tests to be sure, maybe some parameters don't work in an .ini file, I don't know which ones but all the ones I try they all work.

      Here is the list of all the modifiable parameters via an .ini file https://pastebin.com/mg5Mh3sV but I advise you to do nothing if you are not sure what to modify, it can make the game very ugly or unplayable!

      It's the list 1107 default INI-settings used in Cyberpunk2077.
    11. 5kyr1m
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      @Killville Whatever your EditorThrottledMaxNodesPerFrame = 1000 tweak did to my game, it gave me 10-15 more FPS on average and it completely got rid of any flickering issues I was getting. I was at ~45 FPS, but now I'm at 55-60 with this.

      Can you explain this massive performance boost from having this tweak enabled? Or perhaps my previous configuration/save with only DistanceBoost = 42.000000 was somehow broken/misconfigured.

      Either way, thanks seriously.
    12. Nick2Shy
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      Thank you sooo much!
      My PC is not weak at all but with DistanceBoost to 55 I had some stuttering here and there. Now with EditorThrottledMaxNodesPerFrame = 1000 the game runs smooth af again! So thank you!
    13. Killville
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      Thanks for your feedback guys, it's always a pleasure for me to be able to help the community.
    14. Elkatar
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      Thanks for all the testing Killville. I wish I could get word of this out more like in a mod with a name like Combined Graphics Boost, a combination of 3 mods. It could include with credits if permitted the Draw Distance Boost mod, your 1000 tweak, and the Enhanced Night City Reshade which has been removed. For video cards over 8gb.

      Edit: There is a Night City Enhanced Reshade, very similar mod name, just a word or two reversed but it's not the same mod, their ini files are different. The one I'm using does a wonderful job of removing blur and giving clarity. The other one may work just as well but I haven't tried it. And I won't actually try to release a mod because of the arguments still going on here in the Draw Distance Boost comments.

      I tried over in Guru3D forums to see what they'd say by posting the ini file with the draw distance line set at 55-60 and the 1000 setting Editor line but it didn't get much interest. Maybe I'm just an isolated case of great IQ possibly helped in part by the removed reshade I'm using, definitely by the Editor 1000 tweak, or other combinations such as my Nvidia control panel sharpening set to max. And maybe the list could go on like my monitor and so forth.
    15. AriZ
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      Any ideas as to what EditorThrottledMaxNodesPerFrame actually does?
    16. Killville
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      The paramater increases the number of nodes that the polygons contain before the game engine goes into throttling mode, the best is to read everything from the beginning.
      However if you don't have a gpu with a lot of Vram it will be useless.
    17. AriZ
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      Thanks and I definitely feel stupid now...

      I'm following a couple of conversation and I thought I read this one entirely as well, but clearly this wasn't the case. Sorry.

      Now I'm wondering if this setting could improve performance in general.
      [Streaming]
      EditorThrottledMaxNodesPerFrame = 1000
      And how high this could/should be pushed. My GPU is a 3090, so VRAM shouldn't be an issue. That being said, I'm worried of unintentionally making something stick to my save which I notice far later. This keeps me from trying out different ini related things.
    18. Killville
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      @ AriZ
      To answer your last question.

      I think to some extent the setting EditorThrottledMaxNodesPerFrame = 1000 may allow less stuttering when loading some textures, but not all. I think the one that benefits the most are those with a high level of geometry, with a lot of polygons.

      But the main purpose of this parameter is to avoid the flickering of certain textures of PNJs and certain ground surfaces. There is such a high level of geometry in Night City that CD Projekt had to compromise between performance and quality to make the game work more or less correctly on a large number of different GPUs.
    19. AriZ
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      Thanks again. I will probably fiddle around with these settings in the future.
    20. Killville
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      No worrie, have fun!
    21. Vikn
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      Oh awesome! I'll give it a try now. I totally misunderstood the original message and got minorly depressed. The Draw Distance is the only issue that seems to have persisted until now (for my system at least). I mean, this game is unbelievable. I knew the bitching and moaning by the pseudo-discerning gamer crowd was early and a bit petulant. If any company is gonna REALLY listen to their fans, based on their, admittedly short, but exceptional history, it's them. 

      Thanks for the fix! I mean, the game is so incredible, in my opinion, that even the occasionally egregious pop-in does little to detract from how incredible the experience is...but now it seems there's a fix. Why is the pseudo-discerning critic crowd so prevalent in gaming... so quick to try and be the first one's to complain. Anyway, can't wait to try it. Thanks again!
    22. Vikn
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      I guess I'm really borderline simpleton with computer technical info. Which am I supposed to go into and edit?
    23. Vikn
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      i've done this sort of thing several times before but I take long gaming breaks and it's never on the same game post break, so all the information is lost when I start another game. Never was one for technical learning on computers...I just want the end result, the esoteric information is like the brain equivalent to the whole "car batteries+nipples" style torture. 

      I truly think I get so bored or am so incapable that my brain starts having minor strokes to defend itself from learning very rudimentary processes on computers. I've got the whole "dangerous simpleton" oeuvre going on, I try and evoke the image of a real Lenny-style guy, Of Mice and Men ofc...idk another Lenny. I know I edited another game's ini file a cpl months back and it's just out of my head. My slow learning COULD be due to my tendency to become suddenly very violent (Only to computers and small animals/people, don't worry) as a way to mask my halfwit frustration.

      Nobody wants to teach me because I have choke slammed three computers this week, but it was in self defense, they were being to confusing and disrespecting my notion that I am a computer genius. When a computer acts all complex, it's telling me that I'm NOT a computer genius. The computer outright disobeying its master "me" is essentially a personal and borderline physical attack. Hopefully the next computer will learn to tread lightly and not confuse my easily confused brain, I will suffer no fool PCs in my house.
      I need to be taught in a more "The Cow goes...?" and I say "Baaaaa!" method. Just the folder location SHOULD be enough for me with this situation. If it's not, well that's my computer's problem, isn't it? 
    24. Vikn
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      Oh s*** wait..I just make my own, if I remember correctly? I don't wanna mess with it if im not sure but I just looked back in my phone photos and the last time I did it i had to make an .ini file...same or different here?
    25. GGMrMoe
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      I tried this anyway for my GTX 1660ti 6GB (heavily overclocked) and honestly I didn't see any new issues and, it could just be my imagination, I feel my fps improved slightly.  All I did was add the line above to the downloaded .ini
    26. bobyslick
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      I read all the comments regarding this part, but please help understand in which .ini file should I add EditorThrottledMaxNodesPerFrame = 1000. Do I need to create a file called user.ini, run the game and it will be populated with the settings? Or just add the line in the DrawDistanceBoost.ini?

      L.E: I did read again and again and my conclusion is to add the EditorThrottledMaxNodesPerFrame = 1000 just below DistanceBoost = 42.000000. So the result is like this:

      [Streaming]
      DistanceBoost = 42.000000
      EditorThrottledMaxNodesPerFrame = 1000

      Then from what I saw, some peeps are using DistanceBoost at 55. I didn't try yet. I am running an 1080Ti (11 GB VRAM) on 1440p and will like to try the default one first. However, I need to backup saves at first, because I read they can get corrupted.

      Do you know if by just adding: 

      [Streaming]
      EditorThrottledMaxNodesPerFrame = 1000

      will increase performance of the game with the default setting?
    27. Killville
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      Guys to add this command line you can just do it if you have downloaded the file from this page and in this case just add it below, otherwise you will have to create a simple user.ini.

      in any case it should look like this:

      [Streaming]
      DistanceBoost = 42.000000
      EditorThrottledMaxNodesPerFrame = 1000

      I tried increasing the distance parameter to 55 but my Vram saturates after 5 minutes in the city center, because there are too many polygons to display for my Vram (11Gb and i play in 4K)

      So for cards with 8Gb and 10 / 11Gb I recommend leaving on 42 !


      Then as you will understand the more you play in a high resolution, the more your GPU needs a lot of Vram, so if you are limited in Vram and you add this tweak to increase the display distance of certain objects , you will observe several texture display bugs because your Vram will be saturated, it's up to you to experiment based on the resolution you are playing and the Vram of your GPU.

      HWiNFO64 is a very good program to see the maximum consumption of Vram, among the many other measures it offers.
  7. DavidKillerZombie
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    MUCHISIMAS  gracias <3 
  8. Rivarez
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    del
  9. birdmanshepard
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    Changing the drawdistance value to any number above 0 I experience more than usual flickering in some areas, specifically light-related objects like signs and ads. Setting the value to 0 got rid of some flickering, although I see still see flickering, even with a new install and new save. It appears that there is something causing flickering related to RT, because I can push the drawdistance value to 500 without any additional flickering with RT off. Using a 3090. 
    1. AriZ
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      Have you tried my suggestions below? Also, does the setting recommended above result on any improvements in that regard?

      Since above/below isn't entirely clear since posts are shifting I'm referring to:
      [Streaming]
      EditorThrottledMaxNodesPerFrame = 1000

      [RayTracing/BottomLevelCache}
      Budget = 3221225472

      As well as having a look at:
      https://www.nexusmods.com/cyberpunk2077/mods/491
    2. birdmanshepard
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      "EditorThrottledMaxNodesPerFrame = 1000" does appear to help, yes. Thanks for that! 

      [RayTracing/BottomLevelCache}
      Budget = 3221225472 This may also be helping. Vram is still hovering around 50%, although I saw it jump to 55% for the first time ever so something might be happening with this command.

      I did install the "Optimized Raytracing Setting" mod as well, and I changed some settings around to take advantage of the 3090. Between that and setting the drawdistance value back to 0 with the above commands does seem to help significantly with RT pop/flicker. 

      I will do further testing and come back with something more useful/practical.
    3. AriZ
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      That's cool! I'm glad I could help.
      Also, keep in mind that as far as I can tell the Optimised RT mod should reduce the RT quality a bit.
  10. bax1992
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    I had a weird bug occur with this mod where if you start Panam's quest where you leave the motel garage to hit the Kang Tao AV, you are hit with an infinite loading screen. Just remove the mod and load the quest and add it back in the next autosave and load back in.

    Seems to only happen at the point where u leave the garage in Panam's car.