Cyberpunk 2077

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sjbox

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sjbox

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317 comments

  1. reptiloid12345
    reptiloid12345
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    hi , what specific works  RadiusNearInvMult = 0.99999 ? 
    and what is the default value  RadiusNearInvMult   . 

    thanks
  2. Guest2945
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    not working 1.5 
    1. WhyAreLess
      WhyAreLess
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      It does work
    2. Wspirit82
      Wspirit82
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      proof?
  3. TritonsWrath
    TritonsWrath
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    any way to fix the draw distance in first person? i find that the mod helps only in 3rd person but when i switch to first person the world building pop in and it looks terrible.
  4. SotiCoto
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    Does this do anything with buildings at extreme ranges? 

    I'm not really bothered by whether screens display anything at medium range in-game...  but when I did the Nomad start in the southern badlands and was coming towards Night City for the first time, I couldn't help but notice that I couldn't even see the city... and then bits of the landscape started popping in, and it was really conspicuous and ugly.  
    So I just went to the southern Badlands again to check and... sure enough... I can theoretically see for miles, but there is nothing out there.  Just whatever cares to pop in once I get near enough to render something other than the skybox. 

    So does this remedy that?  I mean does it make huge buildings visible in any way, shape or form from miles away? 

    [Edit]:  Nevermind.  THAT issue was caused by the "General Optimizations" mod and I didn't realise until I had to remove it to make a gig play out properly.
    1. AriZ
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      Interesting...you don't happen to know which setting of the mod was causing the issue?
    2. SotiCoto
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      Not in the slightest, sorry.  
      I'd be going in blind, with no idea what I was doing... and I don't much want to do that. 
  5. impala444
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    I still get car pop outs in the distance.
    Like you see headlights from a distance but as you get closer they just disappear. sometimes one sometimes 6, especially in the dessert 
    1. Firuu
      Firuu
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      You need this: https://www.nexusmods.com/cyberpunk2077/mods/1282
    2. SotiCoto
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      The Badlands are now made of cake and ice-cream. 
  6. pinct
    pinct
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    I can't seem to get this to work with patch 1.31. It seems like no matter what I change the setting to, I still have objects popping in just a few feet away from me. I even verified it is installed correctly using CET and using GameOptions.Print("Streaming", "DistanceBoost"). Can someone verify that this still works in patch 1.31?
    1. AriZ
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      As far as I know, this setting didn't influence every asset. Thus, the pop-ins you experience might be unrelated to this configuration.

      You can test if the mod still works by using CET to set it to different values, take a sceenshot and then compare both of them.
    2. pinct
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      I tried changing the setting in the game, but as shown in these screenshots, it doesn't seem to help much. Maybe my expectations are too high.
      Set at 0:
      ?
      Set at 46:

      After taking a step closer:


      Example 2: Set at 0

      Set at 46:

      Stepping Closer:


      These were both taken right outside the afterlife. Can someone confirm that theirs works the same way? Maybe my expectations were too high about what kind of pop ins this fixes.
    3. ImmortalDisciple1
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      I did a comparison.
      I noticed a slight change.
      In the first two pictures(Example 1), look at the building in the back right. On the first picture it shows two illuminated windows on the 0 setting and three on the 46 setting.
      Curious though as Example 2, when looking at the two pictures I notice in the back left building window lights on the 0 setting and they are gone on the 46 setting. Which is odd as the higher setting should be showing those window lights.
      The difference is slight, but it is there.
    4. AriZ
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      Yeah, as ImmortalDisciple1 has mentioned there are differences, albeit small ones. You will see a bit more if you choose a different location where more of the city is seen.
    5. noxide1234
      noxide1234
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      it still works, even up to about 200 or so, although at that high it breaks many other things when reloading saves. it's really only useful below 50, if you choose a scene that is high up with a far look out like out over a cliff, you can really see what this change does much easier than in the city. doesn't 100% fix pop-in, and even makes some of it worse, but it definitely does load in most assets from further away and in more detail
    6. nobody91blues
      nobody91blues
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      window lights turn on and off, even while in photo mode
  7. mrspongeworthy
    mrspongeworthy
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    Trying to resolve the awful sign-resolution issue when driving with no luck. This tweak definitely does not help that issue at all. It very clear the CP is programmed not to even attempt to load HD sign textures when you are driving or riding, regardless of your settings and performance. You can demonstrate this easily by hopping on a motorcycle in a sign-heavy section of NC. Then ride around slowly - slower than you can run. You can see that every sign will load at an incredibly crappy resolution. The only way to fix this is to stop, or at least very nearly stop, and look around,  at which point the sign textures will eventually load while they are out of sight and the be available next time you look at any given sign. Now reload in that same area so you know you aren't seeing textures cached from your ride-about and run as fast as you can around that same area; faster than you were just riding. All the signs will be the high-res version, even though you are moving past them faster than when you rode by them slowly.

    I think what we need is a mod that tricks CP into thinking that, when you are in or on a vehicle, you are just walking or running. So it never activates whatever idiotic code is responsible for 'don't load textures when driving or riding.' It's so bad, and such a shame. I'll just run everywhere I guess.
    1. Killf4ce
      Killf4ce
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      I find they seem to load faster when in 3rd person while driving, for some reason.
    2. NudasPriest
      NudasPriest
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      This is what I was hoping for. I'd rather not draw comparisons to GTA but in that game, driving around and being able to see the road signage definitely increases immersion and makes the city feel more tangible, helps recognition and navigation without using the HUD. If anybody has found a way to fix this issue that would be a great addition for the game.
  8. impala444
    impala444
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    so will this work with v1.5? Because there are still pop-ins in the latest patch
    1. sjbox
      sjbox
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      Yes, but it doesnt affect everything, its generally smaller things that you wouldn't notice as much.
  9. iDenisYTT
    iDenisYTT
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    Is it possible to reduce the draw distance?
    1. joihnkohhh
      joihnkohhh
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      You can always just adjust the value in the .ini file.
      Should be in your game folder/engine/config/platform/pc
      Change the value from 42 (default for this mod) to a lesser number. 0 is default.
  10. TecnoQuantum
    TecnoQuantum
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    i accidently deleted my "Cyberpunk 2077\engine\config\platform\pc" folder :( is there anybody out there have the folder with version 1.23 upload for me ? no modded version please :(
    1. AriZ
      AriZ
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      Just let GOG or Steam repair your game. This should restore everything!
    2. LoneWolfy2
      LoneWolfy2
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      just look up how to verify integrity of game files on gog/steam whichever platform you bought it on and it will go through your files automatically and repair/replace them