UPDATE: It works for actual quest rewards, but the multiplier on access point hacks seems to be gone. Any chance the mod author might look into this? Thanks :-).
Thx it work really well on 1.63+ Very usefull if you want to change your buying power The mod also affect hacking rewards
Open .lua With notepad++ .lua must be like this :
-- f*#@ this took me a while to figure out and do
registerForEvent("onInit", function() for _, currencyReward in pairs(TweakDB:GetRecords("gamedataCurrencyReward_Record")) do if currencyReward:Currency():GetID() == TweakDBID.new("Items.money") then local quantityModifier = TweakDB:GetFlat(currencyReward:GetID() .. ".quantityModifiers") if quantityModifier ~= nil and type(quantityModifier) == "table" then for _, tweakdb in pairs(quantityModifier) do if TweakDB:GetFlat(tweakdb .. ".value") ~= nil then TweakDB:SetFlat(tweakdb .. ".value", TweakDB:GetFlat(tweakdb .. ".value") * 2) end end end end end end)
still works for 1,63h1 (make sure update the mod requirement such as CET or redscript), also you can customize your own value in: Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\double_rewards and edit the "init.lua" file, change the value from 2 to whatever you'd like (it's in the bottom right in my screen)
anyway this mod is superb, finally i feel rewarded when i did these quests, i personally use 1,8 tho
Doesn't seem to work for me since the last hotfix :(
If this happens to someone else ---> EDIT : Went into the .lua file and edited the reward multiplier, just used notepad to do it. Saved it, restarted the game twice and it worked again.
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It should work with all game version to come.
doesnt seem to work on 2.12a, im trying to 5x the rewards but it doesnt actually do that
Edit: nvm it works perfectlyUPDATE: It works for actual quest rewards, but the multiplier on access point hacks seems to be gone. Any chance the mod author might look into this? Thanks :-).
Very usefull if you want to change your buying power
The mod also affect hacking rewards
Open .lua With notepad++
.lua must be like this :
-- f*#@ this took me a while to figure out and do
registerForEvent("onInit", function()
for _, currencyReward in pairs(TweakDB:GetRecords("gamedataCurrencyReward_Record")) do
if currencyReward:Currency():GetID() == TweakDBID.new("Items.money") then
local quantityModifier = TweakDB:GetFlat(currencyReward:GetID() .. ".quantityModifiers")
if quantityModifier ~= nil and type(quantityModifier) == "table" then
for _, tweakdb in pairs(quantityModifier) do
if TweakDB:GetFlat(tweakdb .. ".value") ~= nil then
TweakDB:SetFlat(tweakdb .. ".value", TweakDB:GetFlat(tweakdb .. ".value") * 2)
end
end
end
end
end
end)
Just change this line to ur liking :
TweakDB:SetFlat(tweakdb .. ".value", TweakDB:GetFlat(tweakdb .. ".value") * 10)
and edit the "init.lua" file, change the value from 2 to whatever you'd like (it's in the bottom right in my screen)
anyway this mod is superb, finally i feel rewarded when i did these quests, i personally use 1,8 tho
If this happens to someone else --->
EDIT : Went into the .lua file and edited the reward multiplier, just used notepad to do it. Saved it, restarted the game twice and it worked again.