File information
Last updated
Original upload
Created by
RMKUploaded by
rmk1234Virus scan
Tags for this mod
Activity logs
This page was last updated on 10 January 2025, 10:23AM
- Changelogs
-
-
Version 4.3.1
- Updated for patch 2.2. I missed that some scripts changed in the patch. Changes should affect a few changes in the patch to quickhack abilities affecting RAM cost.
-
Version 4.3.0
- Added support for "New Lifepath Intro - Fresh Start". Since you have both Nomad and Corpo background, enemies associated with both those lifepaths will be considered familiar.
-
Version 4.2.4
- Fix scanner hacking/data tab not remembering previous selection.
-
Version 4.2.3
- Fix issue with some menu items duplicating when resetting defaults in menu.
-
Version 4.2.2
- Fixes compile error in last version. Sorry!
-
Version 4.2.1
- Added a font size slider to the mod's menu. Font size changes slightly based on the number of lines that will be added to an NPD's scanner info, but this slider adds or subtracts from that calculated value.
-
Version 4.2.0
- - Restore Defaults button fixed to set all gang/corps to defaults (defaults are the preset described on the mod page).
- Make sure to update Native Settings UI to version 1.96+
- Adds a Reset button that sets everything to "no effect", e.g. multipliers of 1.0, on/off effects turned off. Use that to create your own settings starting from a clean baseline.
- Changed default familiar lifepath upload time addition to 0, because shorter times can actually hit zero upload time depending on perks, etc.
- - Restore Defaults button fixed to set all gang/corps to defaults (defaults are the preset described on the mod page).
-
Version 4.1.3
- Updated for patch 2.1.
-
Version 4.1.2
- Fixed a bug with smart gun miss probability making all bullets miss if the % was not 0.
-
Version 4.1.1
- Fixed a crash bug when the player is acquiring certain status effects, and also fix some status effect immunities not applying for NPCs.
-
Version 4.1.0
- Added Russian translation thanks to e256!
-
Version 4.0.1
- - Fix some duplicated text in menu.
-
Version 4.0.0
- - Updated for patch 2.0+
- New Native Settings UI menu for configuring the mod
- rebalanced: reduced the number of effects on most gangs/corps
- made it easier for translators
- added Barghest, NUSA, and NCPD as factions that you can add properties for. I don't actually know what all the groups you can fight in PL are since I haven't been able to play it yet.
- - Updated for patch 2.0+
-
Version 3.6.0
- Removes a fix for a small bug with Icepick daemon (included previously because the fix had to be in same place as another feature of this mod). Better version of that fix is now included in Hacking Bug Fixes if you want it.
-
Version 3.5.3
- Fixed a bug where you wouldn't get bounty rewards (SC and money) from enemies unless you scanned them first.
-
Version 3.5.2
- Fix bug where you didn't get correct bounty rewards for some enemies, notably Sasquatch. Note that you need to scan enemies before incapacitating them to get the bounty.
-
Version 3.5.1
- New Axe, Machete, and Chainsword categories count as blades.
-
Version 3.5.0
- Small update for patch 1.6
-
Version 3.4.2
- - Fix bug with "EAIAttitude" showing up in the enemy description. This was due to a change in redscript 0.5.3. It's weird behaviour that will likely be fixed in redscript, but it's now fixed in this mod in any case.
- Removed StreetCred multiplier option from the "extra" config file. This was for compatibility with the old XP multiplier mod, but it's not needed with the new "Simple" one I made.
- - Fix bug with "EAIAttitude" showing up in the enemy description. This was due to a change in redscript 0.5.3. It's weird behaviour that will likely be fixed in redscript, but it's now fixed in this mod in any case.
-
Version 3.4.1
- Bug fix: Enemies with One-shot protection were invincible! Thanks Aurora555 for the quick bug report!
-
Version 3.4.0
- - Updated for patch 1.5
- This version will work with Kiroshi Opticals - Crowd Scanner if that one gets updated - no more alternate file needed.
- Made "Unaffiliated Corpo" affiliation familiar to Corpo lifepath.
- - Updated for patch 1.5
-
Version 3.3.0
- - Compatibility fix for Full Gameplay Rebalance v1.6. Requires redscript 0.4.2. If you have both mods the effects of both are preserved/combined in the parts of the code we both touch. Ignore any warning messages for damage_system.reds if you look at the redscript log. They don't matter.
- also a small change to detection multipliers for affiliated/non-affiliated lifepaths. Enemies from your lifepath now don't notice you as quickly. Enemies from opposed lifepath affiliation have no multiplier. Inspired by Streetstyle's latest update. In the future I want to change the effects in this mod to be more focused (less of them and a bit stronger).
- - Compatibility fix for Full Gameplay Rebalance v1.6. Requires redscript 0.4.2. If you have both mods the effects of both are preserved/combined in the parts of the code we both touch. Ignore any warning messages for damage_system.reds if you look at the redscript log. They don't matter.
-
Version 3.2.0
- Compatibility update for upcoming 0.4.x redscript release (this version works with 0.3.4 and 0.4.x)
-
Version 3.1.0
- Just combining some redundant texts to make things easier for translators, and some slight changes in wording since I was looking at that again.
-
Version 3.0.0
- - Patch 1.3 Compatibility. REQUIRES Redscript 0.3.1
- FOR TRANSLATORS: all text is now in a separate file for easy translation. Sorry I didn't do this from the start! <3
- Added a better check for if you're in the tutorial to disable the mod during it (otherwise you can get stuck because some tasks are impossible). It checks the currently tracked quest to check if it's the tutorial.
- Removed the Animals "immune to grapple" ability. It seems to frustrate a lot of people (including me!). I haven't come up with a better grapple-related affect (that I can implement), but still working on it. If you want to re-enable this, delete the "//" from line 210 of "config_gang_corp_traits.reds"
- Updated the Kiroshi Optics compatibility version as well, but that mod isn't updated for 1.3 yet, so don't use it.
- added a fix for a game bug because this mod touches the code where it can be done easily. ICEPick Daemon will now only reduce hack RAM costs by 1, like it says it does, instead of 2.
- - Patch 1.3 Compatibility. REQUIRES Redscript 0.3.1
-
Version 2.1.0
- Updated to include new armor fixes in my "Armor Fix for All Weapons" mod. Both mods modify the same original function, so people using this mod need the changes added here. There's a link in the description to the other mod to find out the details.
-
Version 2.0.1
- Fixed bug where upload time scaling by distance (controlled in "config_extra_features.reds") was doing nothing.
-
Version 2.0.0
- - Added checks to not apply any effects during T-Bug's VR Tutorial. In previous versions you would get stuck, unable to progress, if Arasaka enemies are immune to Ultimate Hacks (as in the provided config), have too high of a RAM cost, or are immune to grapple.
- Used some new features in redscript 0.2+ to reduce chance of conflicts with other future mods. redscript 0.2+ is now REQUIRED.
- - Added checks to not apply any effects during T-Bug's VR Tutorial. In previous versions you would get stuck, unable to progress, if Arasaka enemies are immune to Ultimate Hacks (as in the provided config), have too high of a RAM cost, or are immune to grapple.
-
Version 1.1.4
- Fixed bug with inconsistent application of lifepath effects and display of lifepath in scanner (lifepath was sometimes wrongly read as Corpo when it should be Nomad or Streetkid)
-
Version 1.1.3
- fixed bug causing headshot additional damage to always be 0.
-
Version 1.1.2
- The newest pre-release version of redscript decompiles some of the CDPR code better (had mistakes before) so I fixed a few small math errors in this mod. Probably the only noticeable change is that tech charge bonus might have been messed up. For running the mod, redscript v0.11.1 is still fine until there's a new release version.
-
Version 1.1.1
- - Fixed status effect immunities not applying to some weapons and grenades (I may not have caught everything so let me know if you find an issue)
- Electrocution immunity now includes EMP, and description in scanner reflects that
- Fixed some issues that may have resulted in rare crashes
- - Fixed status effect immunities not applying to some weapons and grenades (I may not have caught everything so let me know if you find an issue)
-
Version 1.1.0
- Modifiers active on enemies are listed in scanner details! See images for examples. Thanks to Reki72, author of Kiroshi Opticals - Crowd Scanner, for some adapted functions to make this work.
-
Version 1.0.4
- Crash fixed and all original features restored.
-
Version 1.0.3
- Reverting change from 1.01 and fully disabled that feature causing crashes, because it is still causing crashes. (From future: This version also crashed)
-
Version 1.0.2
- Disabled "scale upload time by distance" feature by default until there's a new redscript release to avoid issues with redscript versions. (From future: This version also crashed)
-
Version 1.0.1
- Fixes crash when scanning certain enemies. (From future: This version also crashed)
-
Version 1.0.0
- Initial upload
-
- Author's activity
-
January 2025
-
10 Jan 2025, 10:23AM | Action by: rmk1234
Changelog added
'Change log added for version 4.3.1'
-
10 Jan 2025, 10:22AM | Action by: rmk1234
File added
'Lifepath Bonuses and Gang-Corp Traits [version 4.3.1]'
-
06 Jan 2025, 12:24AM | Action by: rmk1234
Attribute change
'Description changed.'
December 2024
-
22 Dec 2024, 7:38PM | Action by: rmk1234
Changelog added
'Change log added for version 4.3.0'
-
22 Dec 2024, 7:37PM | Action by: rmk1234
File added
'Lifepath Bonuses and Gang-Corp Traits [version 4.3.0]'
July 2024
-
04 Jul 2024, 1:43AM | Action by: rmk1234
Changelog added
'Change log added for version 4.2.4'
-
04 Jul 2024, 1:43AM | Action by: rmk1234
File added
'Lifepath Bonuses and Gang-Corp Traits [version 4.2.4]'
March 2024
-
19 Mar 2024, 10:15AM | Action by: rmk1234
Changelog added
'Change log added for version 4.2.3'
-
19 Mar 2024, 10:14AM | Action by: rmk1234
File added
'Lifepath Bonuses and Gang-Corp Traits [version 4.2.3]'
-
16 Mar 2024, 5:09PM | Action by: rmk1234
Changelog added
'Change log added for version 4.2.2'
-
16 Mar 2024, 5:08PM | Action by: rmk1234
File added
'Lifepath Bonuses and Gang-Corp Traits [version 4.2.2]'
-
16 Mar 2024, 3:12PM | Action by: rmk1234
Changelog added
'Change log added for version 4.2.1'
-
16 Mar 2024, 3:11PM | Action by: rmk1234
File added
'Lifepath Bonuses and Gang-Corp Traits [version 4.2.1]'
January 2024
-
10 Jan 2024, 2:45AM | Action by: rmk1234
Attribute change
'Description changed.'
-
10 Jan 2024, 2:45AM | Action by: rmk1234
Changelog added
'Change log added for version 4.2.0'
-
10 Jan 2024, 2:41AM | Action by: rmk1234
File added
'Lifepath Bonuses and Gang-Corp Traits [version 4.2.0]'
-
06 Jan 2024, 1:16AM | Action by: rmk1234
Attribute change
'Description changed.'
December 2023
-
23 Dec 2023, 10:57AM | Action by: rmk1234
Attribute change
'Description changed.'
-
23 Dec 2023, 10:52AM | Action by: rmk1234
Attribute change
'Description changed.'
-
07 Dec 2023, 2:03AM | Action by: rmk1234
Changelog added
'Change log added for version 4.1.3'
-
- Mod page activity
-
May 2025
-
19 May 2025, 2:34AM | Action by: pipithatsmee
Untracked
'Lifepath Bonuses and Gang-Corp Traits'
-
19 May 2025, 2:15AM | Action by: Unkookerinho
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
18 May 2025, 1:23PM | Action by: samaraitiu
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
18 May 2025, 1:06PM | Action by: varenya97
Tracked
'Lifepath Bonuses and Gang-Corp Traits'
-
18 May 2025, 7:53AM | Action by: anilorak14
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
18 May 2025, 4:35AM | Action by: Quentin303
Tracked
'Lifepath Bonuses and Gang-Corp Traits'
-
18 May 2025, 1:49AM | Action by: sunandstarethosa
Tracked
'Lifepath Bonuses and Gang-Corp Traits'
-
18 May 2025, 12:16AM | Action by: Krx003
Tracked
'Lifepath Bonuses and Gang-Corp Traits'
-
17 May 2025, 10:39PM | Action by: YerliO92
Untracked
'Lifepath Bonuses and Gang-Corp Traits'
-
17 May 2025, 7:22PM | Action by: ofensivname
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
17 May 2025, 4:37PM | Action by: agronomdilligations
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
17 May 2025, 4:10PM | Action by: otaktay72
Tracked
'Lifepath Bonuses and Gang-Corp Traits'
-
17 May 2025, 8:58AM | Action by: tocomotion
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
17 May 2025, 8:07AM | Action by: precisemistake
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
17 May 2025, 7:24AM | Action by: kedisdead
Tracked
Lifepath Bonuses and Gang-Corp Traits
-
16 May 2025, 10:54PM | Action by: Sawtooth44
Tracked
'Lifepath Bonuses and Gang-Corp Traits'
-
16 May 2025, 7:18PM | Action by: ofensivname
Tracked
'Lifepath Bonuses and Gang-Corp Traits'
-
16 May 2025, 7:07PM | Action by: Ozir3
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
16 May 2025, 1:55PM | Action by: QuirinusofROME
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-
16 May 2025, 4:55AM | Action by: liukang88
Endorsed
'Lifepath Bonuses and Gang-Corp Traits'
-