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dnbnhlp

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dnbnhlp

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45 comments

  1. pale77
    pale77
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    Have this weird issue where 2 (randomly top 2 or bottom two on different weapons) slots only show my vanilla weapon mods not any of my modded stuff, tried to use more mods more fun like creator suggested to someone else, didn't fix it.
    1. dnbnhlp
      dnbnhlp
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      • 184 kudos
      Can you explain more your modded stuffs, like code example?
  2. Mediphias
    Mediphias
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    There seems to be a weird interaction in which the two slots work fine, but the first two slots are only reserved for certain mods. The only mod that worked with the slot was a legendary spinetickler. I've got no idea why it's happening, but if you can find out, it'd be awesome.
    1. dnbnhlp
      dnbnhlp
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      The first 2 mod slots is vanilla and I don't think I've made any change to them within this mod. Can you try using my More Mods More Fun - Any Weapon Any Mod and see if you can put other mods into your first 2 slots?
  3. DOOM9780
    DOOM9780
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    Thank you so very much for this mod, It certainly made the game more immersive, What's the point of being in the future if you can't have your weapons modified as you like. 
  4. LuxDragon
    LuxDragon
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    • 13 kudos
    Thank you SO much for this. Ah, the possibilities just became endless and I'm all for it!

    This might be a bit of a big ask, but is it possible to add a slot to the barrel attachment as well? The only reason I ask if because Sabbath created a unique attachment here: Pistol Pack at Cyberpunk 2077 Nexus - Mods and community and LAM/Suppressor. He legit made an LAM standalone rail attachment and I really want to slap that onto my suppressed pistol, but since it takes a barrel attachment, it's either one or the other. :(

    I mean, there is a LAM/suppressor combo, but the look and stats are meh on it.
  5. BarnieSandlers69
    BarnieSandlers69
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    How do I add more weapons to this list to give them mod slots? I tried to include this mod by adding the code below into "iconic - assign.yaml":

    Items.$(instance):
        $instances:
            - { instance: Preset_v13_thompson_submachine_gun_default }
        blueprint: Items.Iconic__Power_AR_SMG_LMG_Blueprint

    But when I redeployed with Vortex and loaded the game, it was still the same, no mod or attachment slots added.
    1. dnbnhlp
      dnbnhlp
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      I'm not familliar with creating a brand new weapon, and the example of your mod is quite hard to understand but replace from line 13 to line 48 of "r6/tweaks/v13/thompson_submachine_gun.yaml" to below work for me:
      # Game.AddToInventory("Items.v13_thompson_submachine_gun_default")
      Items.v13_thompson_submachine_gun_default:
        $base: Items.Preset_Saratoga_Maelstrom
        ammo: Ammo.HandgunAmmo
        crosshair: Crosshairs.Power_Saratoga
        audioName: wea_set_guillotine
        appearanceResourceName: v13_thompson_smg_appfile
        visualTags: [ thompson_submachine_gun ]
        displayName: LocKey("TS_gun_name")
        blueprint: Items.Iconic__Power_AR_SMG_LMG_Blueprint
        localizedDescription: LocKey("TS_gun_description")
        tags:
          - !append-once IconicWeapon
        hudIcon:
          atlasPartName: thompson_submachine_gun_hudicon
          atlasResourcePath: v13\weapons\firearms\thompson_submachine_gun\textures\_thompson_low_hudicon.inkatlas
        icon:
          atlasResourcePath: v13\weapons\firearms\thompson_submachine_gun\textures\_thompson_low_preview_icons.inkatlas
          atlasPartName: v13_thompson_submachine_gun_default
        slotPartListPreset:
        - !append
          $type: SlotItemPartPreset
          itemPartPreset: Items.v13_thompson_submachine_gun_mod
          slot: AttachmentSlots.IconicWeaponModLegendary
        - !remove Items.Preset_Saratoga_Maelstrom_inline7


        statModifierGroups:
          - !append-once StatGroups.v13_thompson_submachine_gun_default_Technical_Stats
          - !append-once StatGroups.v13_thompson_submachine_gun_default_Aim_Stats
    2. BarnieSandlers69
      BarnieSandlers69
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      It somewhat worked; the Thompson can be fitted with a muzzle and scope, but still no weapon mods. I also can't upgrade it anymore, it's stuck on Tier 1++, which isn't a tier in the game.

      EDIT: It worked after I added the linequality: Quality.Legendary
      between lines 27 and 29.
  6. nyaaong
    nyaaong
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    Is it possible to support HMG weapons as well?
    The mods below are related to HMG.
    Better HMGs - Heavy Machine Guns
    1. dnbnhlp
      dnbnhlp
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      • 184 kudos
      Do they show on your inventory page so you can interact/equip them with mods?
      Edit: Uploaded in Optional Files section.
    2. nyaaong
      nyaaong
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      • 1 kudos
      Thank you for your hard work.
  7. exploiteddna
    exploiteddna
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    dang! never thought i'd see this mod again!!... or a remake of it. I remember when the original died and they said it wouldn't be possible to add more slots again.. well, guess 'they' were wrong. thanks bud, much appreciated
  8. Greeniewolf
    Greeniewolf
    • supporter
    • 0 kudos
    any chance of adding muzzle slots for the iconic snipers?  Like foxhound? 
  9. PredatorTerroru
    PredatorTerroru
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    Nexus says the mod is updated but i can't see newer version on mod site.
    1. dnbnhlp
      dnbnhlp
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      • 184 kudos
      It'a the optional file to unlock all slot at common tier.
  10. NERO324
    NERO324
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    Iconic throwable weapons has only one usable slot, other three dosn't work
    1. dnbnhlp
      dnbnhlp
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      What tier it currently is? Some slot require higher tier to show.
    2. ThorwaldNebelung
      ThorwaldNebelung
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      • 4 kudos
      Install the mod Unlock Me A Slot 2.1, and improve as much as possible - then it will work!
    3. NERO324
      NERO324
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      They are 5++, the problem is UI shows 4 slots, but when i equip mod in second/third/fourth slot it always places a mod in the first slot instead
    4. dnbnhlp
      dnbnhlp
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      My guess is you're using some mod which edit same redscript functions as this mod and have higher priority.