Have this weird issue where 2 (randomly top 2 or bottom two on different weapons) slots only show my vanilla weapon mods not any of my modded stuff, tried to use more mods more fun like creator suggested to someone else, didn't fix it.
There seems to be a weird interaction in which the two slots work fine, but the first two slots are only reserved for certain mods. The only mod that worked with the slot was a legendary spinetickler. I've got no idea why it's happening, but if you can find out, it'd be awesome.
The first 2 mod slots is vanilla and I don't think I've made any change to them within this mod. Can you try using my More Mods More Fun - Any Weapon Any Mod and see if you can put other mods into your first 2 slots?
Thank you so very much for this mod, It certainly made the game more immersive, What's the point of being in the future if you can't have your weapons modified as you like.
Thank you SO much for this. Ah, the possibilities just became endless and I'm all for it!
This might be a bit of a big ask, but is it possible to add a slot to the barrel attachment as well? The only reason I ask if because Sabbath created a unique attachment here: Pistol Pack at Cyberpunk 2077 Nexus - Mods and community and LAM/Suppressor. He legit made an LAM standalone rail attachment and I really want to slap that onto my suppressed pistol, but since it takes a barrel attachment, it's either one or the other. :(
I mean, there is a LAM/suppressor combo, but the look and stats are meh on it.
I'm not familliar with creating a brand new weapon, and the example of your mod is quite hard to understand but replace from line 13 to line 48 of "r6/tweaks/v13/thompson_submachine_gun.yaml" to below work for me: # Game.AddToInventory("Items.v13_thompson_submachine_gun_default") Items.v13_thompson_submachine_gun_default: $base: Items.Preset_Saratoga_Maelstrom ammo: Ammo.HandgunAmmo crosshair: Crosshairs.Power_Saratoga audioName: wea_set_guillotine appearanceResourceName: v13_thompson_smg_appfile visualTags: [ thompson_submachine_gun ] displayName: LocKey("TS_gun_name") blueprint: Items.Iconic__Power_AR_SMG_LMG_Blueprint localizedDescription: LocKey("TS_gun_description") tags: - !append-once IconicWeapon hudIcon: atlasPartName: thompson_submachine_gun_hudicon atlasResourcePath: v13\weapons\firearms\thompson_submachine_gun\textures\_thompson_low_hudicon.inkatlas icon: atlasResourcePath: v13\weapons\firearms\thompson_submachine_gun\textures\_thompson_low_preview_icons.inkatlas atlasPartName: v13_thompson_submachine_gun_default slotPartListPreset: - !append $type: SlotItemPartPreset itemPartPreset: Items.v13_thompson_submachine_gun_mod slot: AttachmentSlots.IconicWeaponModLegendary - !remove Items.Preset_Saratoga_Maelstrom_inline7
It somewhat worked; the Thompson can be fitted with a muzzle and scope, but still no weapon mods. I also can't upgrade it anymore, it's stuck on Tier 1++, which isn't a tier in the game.
EDIT: It worked after I added the linequality: Quality.Legendary between lines 27 and 29.
dang! never thought i'd see this mod again!!... or a remake of it. I remember when the original died and they said it wouldn't be possible to add more slots again.. well, guess 'they' were wrong. thanks bud, much appreciated
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This might be a bit of a big ask, but is it possible to add a slot to the barrel attachment as well? The only reason I ask if because Sabbath created a unique attachment here: Pistol Pack at Cyberpunk 2077 Nexus - Mods and community and LAM/Suppressor. He legit made an LAM standalone rail attachment and I really want to slap that onto my suppressed pistol, but since it takes a barrel attachment, it's either one or the other. :(
I mean, there is a LAM/suppressor combo, but the look and stats are meh on it.
Items.$(instance):
$instances:
- { instance: Preset_v13_thompson_submachine_gun_default }
blueprint: Items.Iconic__Power_AR_SMG_LMG_Blueprint
But when I redeployed with Vortex and loaded the game, it was still the same, no mod or attachment slots added.
# Game.AddToInventory("Items.v13_thompson_submachine_gun_default")
Items.v13_thompson_submachine_gun_default:
$base: Items.Preset_Saratoga_Maelstrom
ammo: Ammo.HandgunAmmo
crosshair: Crosshairs.Power_Saratoga
audioName: wea_set_guillotine
appearanceResourceName: v13_thompson_smg_appfile
visualTags: [ thompson_submachine_gun ]
displayName: LocKey("TS_gun_name")
blueprint: Items.Iconic__Power_AR_SMG_LMG_Blueprint
localizedDescription: LocKey("TS_gun_description")
tags:
- !append-once IconicWeapon
hudIcon:
atlasPartName: thompson_submachine_gun_hudicon
atlasResourcePath: v13\weapons\firearms\thompson_submachine_gun\textures\_thompson_low_hudicon.inkatlas
icon:
atlasResourcePath: v13\weapons\firearms\thompson_submachine_gun\textures\_thompson_low_preview_icons.inkatlas
atlasPartName: v13_thompson_submachine_gun_default
slotPartListPreset:
- !append
$type: SlotItemPartPreset
itemPartPreset: Items.v13_thompson_submachine_gun_mod
slot: AttachmentSlots.IconicWeaponModLegendary
- !remove Items.Preset_Saratoga_Maelstrom_inline7
statModifierGroups:
- !append-once StatGroups.v13_thompson_submachine_gun_default_Technical_Stats
- !append-once StatGroups.v13_thompson_submachine_gun_default_Aim_Stats
EDIT: It worked after I added the line
quality: Quality.Legendary
between lines 27 and 29.The mods below are related to HMG.
Better HMGs - Heavy Machine Guns
Do they show on your inventory page so you can interact/equip them with mods?Edit: Uploaded in Optional Files section.