I noticed that. I'll try to fix it. If you will try again, make a save where we get out of the bathtub under the Pacifica church. In case of another unforeseen event.
Hello, I've also removed the mod from my mod folder and am not getting a call from Songbird. The "Phantom Liberty" quest is not in my log. Any advice to start via console?
How soon should it work after entering that console command? I have tried entering it and just playing, entering the code then saving and reloading, but the call still doesn't come through
In all fairness i don't mind having song call after transmission since i have live a little with immersive fixers you i can delay meet with VDB's but i would like Hands call delay with gate access and car to few hours if such a thing is possible?
Very simple. I just remove the file from the Archive folder and get a call. Previously, I did not immediately begin the mission. First, I made friends with Johnny, did the secondary quests of my friends, contracts, raised the level, skills and then went to the main gate. But it was just that the game took a lot of time and the phone call was a long time ago. A little illogical for my view of the plot of the game. So I decided to tweak it a little.
No it isn't. When you decide, according to your vision of the plot, that it's time, just delete the file from the archive and start the DLC.. Yes. It's inconvenient to exit the game, but from a newbie in modding - it's ok, 50/50.
Hey, pretty cool! I agree, it can be a little immersion breaking to get that urgent call from Songbird then delay doing anything for so many hours with zero consequences haha
If it's not entirely logical that they call you early, why not placing conditions in the questphase that all of the three main quest branches need to be completed? You can do that using the game facts. You can also use a Pause condition to delay the call by a few hours or days
I understand, but I planned to make a mod like ON/OFF, in a table, like in "Native settings". As it should be, I turned on sleep mode, when necessary, turned it off and everything goes as usual as it is written in the phase. But I didn't succeed and made it simpler.
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Game.GetQuestsSystem():SetFactStr("ep1_active", 1)
Previously, I did not immediately begin the mission. First, I made friends with Johnny, did the secondary quests of my friends, contracts, raised the level, skills and then went to the main gate.
But it was just that the game took a lot of time and the phone call was a long time ago. A little illogical for my view of the plot of the game. So I decided to tweak it a little.
Thanks for the mod!