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Pascal

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123TTT

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35 comments

  1. BlackFlameGhost
    BlackFlameGhost
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    Any chance on color options in the future? I aint mad at the bronze and green but a sleek silver/black or black/blue would be utterly preem
  2. Don3steban
    Don3steban
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    Somehow, the ingame model in my game is a normal katana, but the Inventory icon shoes the odachi. Any idea how I could fix this?

    Edit: Also the description says LocKey#17193838193678947106
    1. 123TTT
      123TTT
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      I'm personally not sure, perhaps check if you have any mods affecting Byakko? If not I'd suggest joining the 2077 modding server and asking there.
    2. Don3steban
      Don3steban
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      Thanks for the suggestion I'll look for a solution on the server then :D
  3. vampiregoat69
    vampiregoat69
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    compared to 99% of melee weapons I see this weapon is SUPER weak. I have a cottonmouth that does 179 damage as well as SEVERAL effects
    1. 123TTT
      123TTT
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      It has higher base damage than all other katanas, can infinitely combo, and is on par with machetes whilst being faster and costing less stamina. If that's still not powerful enough for you, go ahead and adjust the .yaml yourself. 
  4. bmurph101
    bmurph101
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    Is the reach of the weapon extended too? Or is it just a visual change?
    1. 123TTT
      123TTT
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      Just a visual change.
    2. bmurph101
      bmurph101
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      It's a stellar model and the stats look solid. I absolutely will be downloading this for my next playthrough!

      Do you happen to know if there is any way to extend the reach? I'm unsure if you can do something like that with CET (like how you can do so with xEdit for Bethesda games).
    3. 123TTT
      123TTT
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      Byakko's hitbox already extends way beyond its model size, so reach won't be a problem (in fact, the reach feels perfect when using the weapon ingame)
      And no, CET can't be used to extend the hitbox, the hitbox is determined by the model itself however due to the Odachi being significantly longer than Byakko, the hitbox doesn't change all that much (not that it's a problem, anyway - the hitbox is even longer than the model)
    4. LightSkully
      LightSkully
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      You can extend the reach using this block of code in the odachi.yaml file under the StatGroups.Odachi_Damage declaration, and inside of the section titled StatsModifier:
      - $type: gamedataConstantStatModifier_Record
      value: 100000
      modifierType: Additive
      statType: BaseStats.Range

      By default on Byakko the Additive value is only 1, I changed it to 100000 to actually see if it works. It might already be increased but messing around with stat/property inheritance from Iconics is kind of jank. Trying to implement the infinite combo on other weapons is kind of obtuse and I'm surprised the OP figured out how to do it lol. Your mileage may vary.
  5. iavyiavy
    iavyiavy
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    is it also possible to edit the baseattackspeed of all the default katanas in game? like in this mod which is 1.6
  6. Petertherad
    Petertherad
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    Amazing mod, what is the bike from 4 screenshot?
    1. 123TTT
      123TTT
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  7. Divinehero
    Divinehero
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    any chance of adding a mod slot or 2?
  8. harunpasa
    harunpasa
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    If you can somehow turn its moveset into a two handed hammer this might as well be the end-all-be-all mod for me. Still though nice work choom i love it!
  9. InkyTheSquid
    InkyTheSquid
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    Sword looks preem AF choom! Any chance of adding it to a vendor, Atelier or drop somewhere? Amazing work!
  10. Kanajo777
    Kanajo777
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    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS