FrederickBurnham is right. The colors are completely off. Overexposition of lightning, bland colors and useless effects. Have you ever seen and appreciated the real world colors as they evolve with certain weather states ?
Desaturating and overexposing colors doesn't mean " realistic".
For many this look works great, if you want realism, use future AI filters. I have yet to see a setup this close to something we see in the "real" world aka bodycam/gopro recreations.
You are limited by the game. The assets, the hardware capabilities (pathtracing is nice, but it is still not the same as in real life) etc
I think the go-pro body cam style setups are the way to unless new tech develops, like AI filters or insanely cheap Pathtracing that can be done in real time.
The colors look fine for the thing he seems to be aiming at, its just not for you i guess.
And the whole "realism" is a bit of an overused buzzword, but in my experience, the more you obscure and "corrupt" (low dynamic range, bad color reproduction like a cheaper camera) the more convincing it is to sell "realism".
Hi, I agree, I like to present colors that way, like the upcoming game unrecord. It would be really cool to add real color correction filters to the games. The whole point is how to convey a sense of reality without using a cinematic filter? You can make a lot of reshades that convey a cinematic image with different saturation and temperature, but it's still not a real camera recording.
Undersaturated like 99% of the " Photorealistic" reshades people post here. Since the day some guy with a 4000 bucks pc came out with a youtube video with over blown desaturation, bright white light, a huge FOV " professionnal photographer focal point" and a state of the art " Walking simulator amongst mirror galleries" (RTX reflective mirror cars) everyone has been copying the same here.
Well, it's just a shame that most of the players never prasied reshades like the "Blade Runner" giving out a real dystopian dark future vibe instead of a vision of " Kiroshis in a washing mashine ".
29 comments
Most of the shots are just car fapbait
no realism in light projection at all
still can't see the sky
Every time
FrederickBurnham is right. The colors are completely off. Overexposition of lightning, bland colors and useless effects.
Have you ever seen and appreciated the real world colors as they evolve with certain weather states ?
Desaturating and overexposing colors doesn't mean " realistic".
For many this look works great, if you want realism, use future AI filters. I have yet to see a setup this close to something we see in the "real" world aka bodycam/gopro recreations.
You are limited by the game. The assets, the hardware capabilities (pathtracing is nice, but it is still not the same as in real life) etc
I think the go-pro body cam style setups are the way to unless new tech develops, like AI filters or insanely cheap Pathtracing that can be done in real time.
The colors look fine for the thing he seems to be aiming at, its just not for you i guess.
And the whole "realism" is a bit of an overused buzzword, but in my experience, the more you obscure and "corrupt" (low dynamic range, bad color reproduction like a cheaper camera) the more convincing it is to sell "realism".
Since the day some guy with a 4000 bucks pc came out with a youtube video with over blown desaturation, bright white light, a huge FOV " professionnal photographer focal point" and a state of the art " Walking simulator amongst mirror galleries" (RTX reflective mirror cars) everyone has been copying the same here.
Well, it's just a shame that most of the players never prasied reshades like the "Blade Runner" giving out a real dystopian dark future vibe instead of a vision of " Kiroshis in a washing mashine ".