After seeing the thumbnail, I was about to leave a comment saying you needed to dupe the tire mesh and flip the normals.
then I saw that the inner rim is CRYSTALDOME and then I realized that you’re a f*#@ing genius. Absolutely brilliant, love this thing.
Seriously. As one of the “OG”s in this game’s car modding space, I tip my hat to you, friend! Cannot overstate how awesome it is to see modders making ORIGINAL designs with the vehicles. Pretty much everything else is just conversions of IRL vehicles, absolutely love to see things outside that trend.
Regarding the weaaponised version, pre-release it did have weapons, which turn with the handle bars, however I had a bug I couldn't resolve before my release deadline. (If I don't set an end date I'd never release any of my vehicles lol.)
All l can say is be patient, a weaponised version is coming..........
I saw a comment earlier about weaponizing this vehicle. All I ask is if it's possible to have the mounted guns be attached to the rim of the wheel and travel along it to follow the camera like in bl3 cause i think that would go hard
Preem ride, my dude, though it handles like I'm driving a beach ball at speed with how easily I bounce around (though I don't know if that's a thing for this mod or just motorcycles in general.)
That's true, I'm really pushing the physics of what's possible in the game, so it can be like a riding in a hamster ball of death in a pinball machine.
Lol, exactly! I just came here to say that there's no doubt this is some next-level creativity, Mr.Oranje. So far I'm just smirking at the "crystal dome" concept - but I will probably join in with the "it's genius!" praise.
Of course, your fans are not only expecting a weaponized version now, but the whole shebang - CVO profile, Crystal Coat, at least 45 different colour combinations (I want mine in "crystal dome" if possible), fold-out grenade launchers, ramps that can spawn in at the sides of the road to go flying, ocassional spawn-ins by Chuck Norris with some exclusive audio, Nitrous support etc.
I have a slight issue i was hoping you could help with? each time i try to summon it it keeps crashing my game, id love to use it but it just doesn't like to work
Which version of the mod, the original or BMF or both? & version 1.0.2? Did you purchase it through the car dealer mod, or just use the CET code? Does it appear in your summon list with the icon? Do you have any of the following installed?: Kusanagi or Arch bike mods. Vehicle or bike handling mods. Bike camera mods. Better bike anims mod.
I am using the original v 1.0.2, got it through car dealer, i believe there is some improved handling mod i have, the icon shows up too. no camera/anim mods. no kusanagi or bike mods that are not standalone vehicles. hope this helps a bit
In fact, I have the same problem. 1.01 1.02 is the same for me. You can see the icon when you buy it through the Internet. As long as you choose to confirm the game, it will flash back. I have checked it in many ways, but I still don't know where the problem is. I really like this MOD. Can you provide some help
There shouldn't be anything in my mods that would cause a game crash. I don't add additional mod scripts or do anything custom.
Game version should be 2.21 as I've created them with that game content, which includes the Phantom Liberty DLC. I don't test in earlier verisions or in pirate copies of the game.
However all my mesh items are custom and unique to the mods, so vanilla files shouldn't be being used at runtime.
If you could message me on the forums, with some game logs, I can try and see what's occurring.
113 comments
then I saw that the inner rim is CRYSTALDOME and then I realized that you’re a f*#@ing genius. Absolutely brilliant, love this thing.
Seriously. As one of the “OG”s in this game’s car modding space, I tip my hat to you, friend! Cannot overstate how awesome it is to see modders making ORIGINAL designs with the vehicles. Pretty much everything else is just conversions of IRL vehicles, absolutely love to see things outside that trend.
Regarding the weaaponised version, pre-release it did have weapons, which turn with the handle bars, however I had a bug I couldn't resolve before my release deadline. (If I don't set an end date I'd never release any of my vehicles lol.)
All l can say is be patient, a weaponised version is coming..........
3
https://www.nexusmods.com/cyberpunk2077/mods/21331
3
Wouldn't mind some tyre glow color options. That'll be fun.
Amazing turning circle!
3
Of course, your fans are not only expecting a weaponized version now, but the whole shebang - CVO profile, Crystal Coat, at least 45 different colour combinations (I want mine in "crystal dome" if possible), fold-out grenade launchers, ramps that can spawn in at the sides of the road to go flying, ocassional spawn-ins by Chuck Norris with some exclusive audio, Nitrous support etc.
You know the drill, bro HAHA.
Did you purchase it through the car dealer mod, or just use the CET code?
Does it appear in your summon list with the icon?
Do you have any of the following installed?:
Kusanagi or Arch bike mods.
Vehicle or bike handling mods.
Bike camera mods.
Better bike anims mod.
3
3
TweakXL
ArchiveXL
Codeware
Cyber Engine Tweaks
Redscript
Redext
Do you have the Phantom Liberty DLC?
3
There shouldn't be anything in my mods that would cause a game crash. I don't add additional mod scripts or do anything custom.
Game version should be 2.21 as I've created them with that game content, which includes the Phantom Liberty DLC.
I don't test in earlier verisions or in pirate copies of the game.
However all my mesh items are custom and unique to the mods, so vanilla files shouldn't be being used at runtime.
If you could message me on the forums, with some game logs, I can try and see what's occurring.
I'm sorry this is happening.
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3
HAHAHA
(I tried to be as obnoxious as possible, I think I succeeeded.)
Enjoy the rockstar life!