There is a light issue with the "little mule" which makes a huge bright light appear on the windshield. its difficult to see when in first person as well. just wanted to let you know!
That may be caused by light refractions since the FOV is now lower. Please, screencap your graphic settings and upload them to file.io or any other web hosting - I'll try to replicate and fix the issue.
Actually, scratch that. If attached screencap illustrates your issue, I will not be able to help. It is a graphic issue and it is not caused by this mod.
Possible to increase the tire size on the Vulture? It's almost false advertising that the in-game screen shot of the Vulture in Auto Fixer shows it with bigger tires but then in person it's tires are comically small in comparison.
Is there a chance for having the mod split for Colby and Mackinaw, so that only one or the other will have suspension lowered? (Or for that matter, can it be done for just the Little Mule/Nomad Colby?)
Known Issues The second of these is a huge problem. If the story had at least stayed in Night City, the modders would have had a little less trouble. Or it wouldn't have strayed so far from the lore and would have maintained immersion.
The car models in the first and second pictures have slightly floating tires when the mod is applied. The reason it looked a little floaty in the photo was because it was also floaty in the actual play.
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That's f*#@ing random.
(Or for that matter, can it be done for just the Little Mule/Nomad Colby?)
The second of these is a huge problem.
If the story had at least stayed in Night City, the modders would have had a little less trouble.
Or it wouldn't have strayed so far from the lore and would have maintained immersion.
Sorry, I got heated over something unrelated.
The reason it looked a little floaty in the photo was because it was also floaty in the actual play.
Please check it out.
Thanks.