Im kinda new in modding CP2077 how do i add a new hand slot that don't require a specific perk unlocked, im doing a build that don't unlock these perks.
Hey. I have no clue how to add slots without needing perks. what kind of build are you doing? I can tell u the lines to add slots for perks on that skill tree
Hey thank for this! Could you maybe tell us a little more on what it does specifically in the description? Unlocks cyberware slots as you level up?
Also care to share what extra cyberware mods you are using? Those screenshots look sick, V is chromed tf up, love it haha. I already have black chrome and a couple other small ones.
Heya. If u scroll a bit further down i already reacted my mods on another guy. Besides those i dont really know what mods im using again. If i find another one to add to the list ill do that. ill eventually start listing the mods in the description. as for what the mod does is exactly whats shown. adds more perks thats it.
Hi, I really like your mod, but I was wondering if there was any way an arm slot could be added. if it's not too much trouble, could you tell me how I could do that? I want to try doing it myself, as long as it isn't a problem, of course. Thanks.
Make sure this is pasted properly and check the , on the ends of the lines before so u know where the comma's should be placed as for what should be below (example)
If u want ill release a new one with 2 added arm slots which also make sense which perks they are allocated to. Hope this helps u figure it out. Sorry for spelling mistakes / bad english
thank you so much, that was a great help! I managed to add the slots with no problems. (and don't worry about spelling mistakes (at least with me), english is not my main language either)
Great config for real! I've been using a similar one but with too many slots, there's no build anymore, just jack-of-all-trades. Got a question though. Let's say I want to add one OS slot, how does the line of code work? For ex:
I assume the additional ''ExpansionSlot.Create'' creates a new slot and ''2, 2'' directs to what perk unlocks it? If so, duplicating that line would create another slot linked to that same perk? I'd really appreciate the help, thanks!
Hey there. these are some of the mods i could quickly pull for you. this should include almost all of my cyberware https://www.nexusmods.com/cyberpunk2077/mods/16314 https://www.nexusmods.com/cyberpunk2077/mods/13391 https://www.nexusmods.com/cyberpunk2077/mods/16031 https://www.nexusmods.com/cyberpunk2077/mods/10852 https://www.nexusmods.com/cyberpunk2077/mods/5489 https://www.nexusmods.com/cyberpunk2077/mods/9547 https://www.nexusmods.com/cyberpunk2077/mods/15571 https://www.nexusmods.com/cyberpunk2077/mods/6761 https://www.nexusmods.com/cyberpunk2077/mods/10476 https://www.nexusmods.com/cyberpunk2077/mods/13008
24 comments
---------------------------- Copy from below here ---------------------------------
module CyberwareEx.Customization
import CyberwareEx.*
public class UserConfig extends DefaultConfig {
public static func SlotExpansions() -> array<ExpansionArea> = [
ExpansionArea.Create(gamedataEquipmentArea.SystemReplacementCW, [
ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2)
]),
ExpansionArea.Create(gamedataEquipmentArea.FrontalCortexCW, [
ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Central_Milestone_3, 3),
ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Left_Milestone_3, 2),
ExpansionSlot.Create(gamedataNewPerkType.Tech_Master_Perk_3, 1),
ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Master_Perk_3, 1)
]),
ExpansionArea.Create(gamedataEquipmentArea.CardiovascularSystemCW, [
ExpansionSlot.Create(gamedataNewPerkType.Tech_Left_Perk_2_3, 1),
ExpansionSlot.Create(gamedataNewPerkType.Tech_Left_Perk_2_3, 1),
ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Milestone_1, 1),
ExpansionSlot.Create(gamedataNewPerkType.Body_Master_Perk_3, 1)
]),
ExpansionArea.Create(gamedataEquipmentArea.NervousSystemCW, [
ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2),
ExpansionSlot.Create(gamedataNewPerkType.Cool_Left_Milestone_3, 3),
ExpansionSlot.Create(gamedataNewPerkType.Cool_Central_Milestone_3, 3)
]),
ExpansionArea.Create(gamedataEquipmentArea.IntegumentarySystemCW, [
ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Milestone_3, 1),
ExpansionSlot.Create(gamedataNewPerkType.Cool_Inbetween_Left_3, 1),
ExpansionSlot.Create(gamedataNewPerkType.Tech_Central_Perk_3_3, 1),
ExpansionSlot.Create(gamedataNewPerkType.Tech_Master_Perk_3, 1)
]),
ExpansionArea.Create(gamedataEquipmentArea.HandsCW, [
ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Central_Milestone_3, 3),
ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Left_Milestone_3, 2),
ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Master_Perk_3, 1)
]),
ExpansionArea.Create(gamedataEquipmentArea.LegsCW, [
ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_3, 3)
]),
ExpansionArea.Create(gamedataEquipmentArea.MusculoskeletalSystemCW, [
ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Perk_3_4, 1),
ExpansionSlot.Create(gamedataNewPerkType.Body_Right_Milestone_2, 2),
ExpansionSlot.Create(gamedataNewPerkType.Body_Master_Perk_3, 1)
])
];
public static func CombinedAbilityMode() -> Bool = false
}
Also care to share what extra cyberware mods you are using? Those screenshots look sick, V is chromed tf up, love it haha. I already have black chrome and a couple other small ones.
Thank you!
if it's not too much trouble, could you tell me how I could do that? I want to try doing it myself, as long as it isn't a problem, of course. Thanks.
]),
ExpansionArea.Create(gamedataEquipmentArea.ArmsCW, [
Make sure this is pasted properly and check the , on the ends of the lines before so u know where the comma's should be placed
as for what should be below (example)
]),
ExpansionArea.Create(gamedataEquipmentArea.ArmsCW, [
ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Perk_3_4, 1)
would work. if u wanna add 2 then it should be like this (example)
]),
ExpansionArea.Create(gamedataEquipmentArea.ArmsCW, [
ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Perk_3_4, 1), <--make_sure_u_place_this
ExpansionSlot.Create(gamedataNewPerkType.Body_Master_Perk_3, 1)
If u want ill release a new one with 2 added arm slots which also make sense which perks they are allocated to.
Hope this helps u figure it out. Sorry for spelling mistakes / bad english
now I'm just trying to figure out if I can add Face slots
gamedataEquipmentArea.ArmsCW
gamedataEquipmentArea.CardiovascularSystemCW
gamedataEquipmentArea.EyesCW
gamedataEquipmentArea.FrontalCortexCW
gamedataEquipmentArea.HandsCW
gamedataEquipmentArea.IntegumentarySystemCW
gamedataEquipmentArea.LegsCW
gamedataEquipmentArea.MusculoskeletalSystemCW
gamedataEquipmentArea.NervousSystemCW
gamedataEquipmentArea.SystemReplacementCW
(and don't worry about spelling mistakes (at least with me), english is not my main language either)
ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2)
I assume the additional ''ExpansionSlot.Create'' creates a new slot and ''2, 2'' directs to what perk unlocks it? If so, duplicating that line would create another slot linked to that same perk? I'd really appreciate the help, thanks!
ExpansionArea.Create(gamedataEquipmentArea.SystemReplacementCW, [
ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2),
ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2)
https://www.nexusmods.com/cyberpunk2077/mods/13008?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/16314
https://www.nexusmods.com/cyberpunk2077/mods/13391
https://www.nexusmods.com/cyberpunk2077/mods/16031
https://www.nexusmods.com/cyberpunk2077/mods/10852
https://www.nexusmods.com/cyberpunk2077/mods/5489
https://www.nexusmods.com/cyberpunk2077/mods/9547
https://www.nexusmods.com/cyberpunk2077/mods/15571
https://www.nexusmods.com/cyberpunk2077/mods/6761
https://www.nexusmods.com/cyberpunk2077/mods/10476
https://www.nexusmods.com/cyberpunk2077/mods/13008
https://www.nexusmods.com/cyberpunk2077/mods/3315
https://www.nexusmods.com/cyberpunk2077/mods/14935
https://www.nexusmods.com/cyberpunk2077/mods/17602
https://www.nexusmods.com/cyberpunk2077/mods/4011
https://www.nexusmods.com/cyberpunk2077/mods/17584
https://www.nexusmods.com/cyberpunk2077/mods/10285