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ZenSualEt

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24 comments

  1. tcazevedo
    tcazevedo
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    Im kinda new in modding CP2077 how do i add a new hand slot that don't require a specific perk unlocked, im doing a build that don't unlock these perks.
    1. ZenSualEt
      ZenSualEt
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      Hey. I have no clue how to add slots without needing perks. what kind of build are you doing? I can tell u the lines to add slots for perks on that skill tree
    2. tcazevedo
      tcazevedo
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      im doing a netrunner build, with no points in technical 20 in power 18 in cool and 20 in reflex. 
    3. CartiEnjoyer5
      CartiEnjoyer5
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      you could just give yourself attribute/perks through the base CET console. just an option
    4. ZenSualEt
      ZenSualEt
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      i put this together with the lines already in the code. if u think u get too much slots now u can remove the ones u dont want

      ---------------------------- Copy from below here ---------------------------------


      module CyberwareEx.Customization
      import CyberwareEx.*

      public class UserConfig extends DefaultConfig {
          public static func SlotExpansions() -> array<ExpansionArea> = [
              ExpansionArea.Create(gamedataEquipmentArea.SystemReplacementCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2)
              ]),
              ExpansionArea.Create(gamedataEquipmentArea.FrontalCortexCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Central_Milestone_3, 3),
                  ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Left_Milestone_3, 2),
                  ExpansionSlot.Create(gamedataNewPerkType.Tech_Master_Perk_3, 1),
                  ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Master_Perk_3, 1)
              ]),
              ExpansionArea.Create(gamedataEquipmentArea.CardiovascularSystemCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Tech_Left_Perk_2_3, 1),
                  ExpansionSlot.Create(gamedataNewPerkType.Tech_Left_Perk_2_3, 1),
              ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Milestone_1, 1),
                  ExpansionSlot.Create(gamedataNewPerkType.Body_Master_Perk_3, 1)
              ]),
              ExpansionArea.Create(gamedataEquipmentArea.NervousSystemCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2),
              ExpansionSlot.Create(gamedataNewPerkType.Cool_Left_Milestone_3, 3),
                  ExpansionSlot.Create(gamedataNewPerkType.Cool_Central_Milestone_3, 3)
              ]),
              ExpansionArea.Create(gamedataEquipmentArea.IntegumentarySystemCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Milestone_3, 1),
                  ExpansionSlot.Create(gamedataNewPerkType.Cool_Inbetween_Left_3, 1),
              ExpansionSlot.Create(gamedataNewPerkType.Tech_Central_Perk_3_3, 1),
                  ExpansionSlot.Create(gamedataNewPerkType.Tech_Master_Perk_3, 1)
              ]),
              ExpansionArea.Create(gamedataEquipmentArea.HandsCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Central_Milestone_3, 3),
                  ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Left_Milestone_3, 2),
                  ExpansionSlot.Create(gamedataNewPerkType.Intelligence_Master_Perk_3, 1)
              ]),
              ExpansionArea.Create(gamedataEquipmentArea.LegsCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_3, 3)
              ]),
              ExpansionArea.Create(gamedataEquipmentArea.MusculoskeletalSystemCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Perk_3_4, 1),
              ExpansionSlot.Create(gamedataNewPerkType.Body_Right_Milestone_2, 2),
                  ExpansionSlot.Create(gamedataNewPerkType.Body_Master_Perk_3, 1)
              ])
          ];

          public static func CombinedAbilityMode() -> Bool = false
      }
  2. fefil
    fefil
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    Hey thank for this! Could you maybe tell us a little more on what it does specifically in the description? Unlocks cyberware slots as you level up?

    Also care to share what extra cyberware mods you are using? Those screenshots look sick, V is chromed tf up, love it haha. I already have black chrome and a couple other small ones.

    Thank you!
    1. ZenSualEt
      ZenSualEt
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      Heya. If u scroll a bit further down i already reacted my mods on another guy. Besides those i dont really know what mods im using again. If i find another one to add to the list ill do that. ill eventually start listing the mods in the description. as for what the mod does is exactly whats shown. adds more perks thats it.
  3. Isra01
    Isra01
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    Hi, I really like your mod, but I was wondering if there was any way an arm slot could be added.
    if it's not too much trouble, could you tell me how I could do that? I want to try doing it myself, as long as it isn't a problem, of course. Thanks.
    1. ZenSualEt
      ZenSualEt
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      Hey, so its pretty simple to figure out. i recommend u mess with it a little. Here is the line to add more arm slots

              ]),
              ExpansionArea.Create(gamedataEquipmentArea.ArmsCW, [

      Make sure this is pasted properly and check the , on the ends of the lines before so u know where the comma's should be placed
      as for what should be below (example)

              ]),
              ExpansionArea.Create(gamedataEquipmentArea.ArmsCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Perk_3_4, 1)

      would work. if u wanna add 2 then it should be like this (example)

              ]),
              ExpansionArea.Create(gamedataEquipmentArea.ArmsCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Body_Central_Perk_3_4, 1),   <--make_sure_u_place_this
                  ExpansionSlot.Create(gamedataNewPerkType.Body_Master_Perk_3, 1)

      If u want ill release a new one with 2 added arm slots which also make sense which perks they are allocated to.
      Hope this helps u figure it out. Sorry for spelling mistakes / bad english
    2. Isra01
      Isra01
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      so I tried playing around with it and id worked, thanks!
      now I'm just trying to figure out if I can add Face slots
    3. ZenSualEt
      ZenSualEt
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      Available areas:
      gamedataEquipmentArea.ArmsCW
      gamedataEquipmentArea.CardiovascularSystemCW
      gamedataEquipmentArea.EyesCW
      gamedataEquipmentArea.FrontalCortexCW
      gamedataEquipmentArea.HandsCW
      gamedataEquipmentArea.IntegumentarySystemCW
      gamedataEquipmentArea.LegsCW
      gamedataEquipmentArea.MusculoskeletalSystemCW
      gamedataEquipmentArea.NervousSystemCW
      gamedataEquipmentArea.SystemReplacementCW
    4. Isra01
      Isra01
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      thank you so much, that was a great help! I managed to add the slots with no problems.
      (and don't worry about spelling mistakes (at least with me), english is not my main language either)
  4. bunnyius
    bunnyius
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    Not working with latest update its saying the mod is outdated and needs an update. Tried both vortex and manual install still not working.
    1. bunnyius
      bunnyius
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      Had to reinstall Cyberware Ex and then install mod after
    2. ZenSualEt
      ZenSualEt
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      • 1 kudos
      So its working now? If not reinstall all dependencies
  5. MrHebert
    MrHebert
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    • 1 kudos
    Great config for real! I've been using a similar one but with too many slots, there's no build anymore, just jack-of-all-trades. Got a question though. Let's say I want to add one OS slot, how does the line of code work? For ex: 

    ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2)

    I assume the additional ''ExpansionSlot.Create'' creates a new slot and ''2, 2'' directs to what perk unlocks it? If so, duplicating that line would create another slot linked to that same perk? I'd really appreciate the help, thanks!
    1. ZenSualEt
      ZenSualEt
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      Duplicating the line would indeed work. Dont forget to add a , to the one that is at the top. otherwise the game wont like it
    2. ZenSualEt
      ZenSualEt
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      Example:

              ExpansionArea.Create(gamedataEquipmentArea.SystemReplacementCW, [
                  ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2),
                  ExpansionSlot.Create(gamedataNewPerkType.Reflexes_Central_Milestone_2, 2)
  6. GETH1120
    GETH1120
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    why does it say its outdated:(
    1. ZenSualEt
      ZenSualEt
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      i dont know why. it works 2.21
  7. MartinesDevid
    MartinesDevid
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    а откуда новые импланты,и фоновая картинка,подскажи название этих модов пожалуста
    1. vanillagod
      vanillagod
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      Here:
      https://www.nexusmods.com/cyberpunk2077/mods/13008?tab=description
    2. ZenSualEt
      ZenSualEt
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      Hey there. these are some of the mods i could quickly pull for you. this should include almost all of my cyberware
      https://www.nexusmods.com/cyberpunk2077/mods/16314
      https://www.nexusmods.com/cyberpunk2077/mods/13391
      https://www.nexusmods.com/cyberpunk2077/mods/16031
      https://www.nexusmods.com/cyberpunk2077/mods/10852
      https://www.nexusmods.com/cyberpunk2077/mods/5489
      https://www.nexusmods.com/cyberpunk2077/mods/9547
      https://www.nexusmods.com/cyberpunk2077/mods/15571
      https://www.nexusmods.com/cyberpunk2077/mods/6761
      https://www.nexusmods.com/cyberpunk2077/mods/10476
      https://www.nexusmods.com/cyberpunk2077/mods/13008
    3. ZenSualEt
      ZenSualEt
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      As for my hud. The following mods i use

      https://www.nexusmods.com/cyberpunk2077/mods/3315
      https://www.nexusmods.com/cyberpunk2077/mods/14935
      https://www.nexusmods.com/cyberpunk2077/mods/17602
      https://www.nexusmods.com/cyberpunk2077/mods/4011
      https://www.nexusmods.com/cyberpunk2077/mods/17584
      https://www.nexusmods.com/cyberpunk2077/mods/10285