The intentions of the mod are good. However, I've noticed that enemies are more focused on dodging after triggering Sandevistan ability and don't shoot as much as they should. Sometimes they don't even shoot at all.
Technically, this is not difficult, I have implemented it in the newboss mod, and the biggest problem that cannot be solved is copyright, and I have to respect the work of other modders
i think lorewise sandevistan is difficult to use as not many people have high tolerance to that level of cyberware hence the 'humanity' stat, i dont think making a bunch of low level goons have it is a good idea if you care about immersion. but those who do have it, it should be more powerful and harder to fight against imo
to be fair, according to scanner 80% of enemies have "Kerenzikov" listed under their "abilities"
so i dont think the devs really thought about the fact that both kerenzikov and sandevistan are heavy on the nervous system and would likely kill most goons.
fully agree, if anything i'd reduce the overall use of both but make it stronger for those who have it since the combat in the base game is a bit of a joke if im being honest.
I agree with the sentiment, I feel like basic goons should make far less use of Kerenzikov, and especially Sandevistan (maybe a tier 1 here and there). Sandy being stronger, but reserved for high-tier enemies (bosses, mini-bosses, officers) would feel much more accurate and engaging imo.
Thanks to CDPR changing not just the way kerenzikov functions (at least for V) but where/how it's installed (it shouldn't be possible, or even necessary to have both it and a sandy) it's really difficult to make it work in any way that's lore accurate at all.
Frankly the cyberware system is one of if not the biggest issue with the game as it is. They should have used the TTRPG's cyberware reference as a base, because they made sure that the implants are all plausible with a little suspension of disbelief. Instead, most cyberware in 2077 is just gibberish. So instead of something like, having skin weave (or even multiple types of it) we have like, peripheral inverse lol
Not to mention just how many pieces of cyberware are completely useless regardless of your build.
1. This does not require the main mod - ABCdb111 has been releasing these "parts" of Combat Revolution separately and will (according to the desc.) add this mod to the main mod soon. 2. This will conflict with ENC. 3. Enemy Rarity fixes touches enemy archetypes so it's reasonable to think this is incompatible/will overwrite.
is it possible to make this work for the player specifically for the third person mod for Sandevistan and for dashing to help cover the wonky movements and it would just look cool
Hey! Awesome mod, I just tried it and it adds so much life to the combat. I was wondering: would it be possible to add the colorful trail effect that Adam Smasher uses with his Sandevistan to the enemies as well? It would look insanely cool when multiple enemies activate it. Thanks for the amazing work!
This all sounds really interesting, I'm excited to check it out! I'm just curious, do you know if this mod is compatible with ENC and New Game Plus - Native, since they modify combat and behaviour as well?
1+ was wondering the same. I don't use ENC, but I use NG+ mod and if I'm not mistaken, that mod already introduces some of these things through it's "Fast upgrade" and "Dodge enhancement" customizable options.
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so i dont think the devs really thought about the fact that both kerenzikov and sandevistan are heavy on the nervous system and would likely kill most goons.
Frankly the cyberware system is one of if not the biggest issue with the game as it is. They should have used the TTRPG's cyberware reference as a base, because they made sure that the implants are all plausible with a little suspension of disbelief. Instead, most cyberware in 2077 is just gibberish. So instead of something like, having skin weave (or even multiple types of it) we have like, peripheral inverse lol
Not to mention just how many pieces of cyberware are completely useless regardless of your build.
Does it conflict with the ENC AI file, or Enemy Rarity Fixes?
2. This will conflict with ENC.
3. Enemy Rarity fixes touches enemy archetypes so it's reasonable to think this is incompatible/will overwrite.
Amazing stuff