Lighting redux! Bringing back the lighting that should have been with accurate emission from each source, removed fake GI bounces and random sources to bring a more grounded look to Night City. Yes, it removes artistic vision.
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Changelogs
Version 1.1.2r
Increased autohide distance for some light sources in the garage
Version 1.1.2al
Converted more spotlights to capsules
Removed additional fake lighting
Added new sources to entrance
Fixed offset fan mesh in meeting room
Fixed raster render bug with lights at 180 degrees
Version 1.1.1r
Fixed incorrect garage wall light color
Reduced outside elevator light intensity
Removed smoke particles, replacing with soft variant
Adjusted entrance monitor specular values
Version 1.1.1al
Fixed raster issues by modifying outer light values.
Replaced spotlights with new capsule sources.
Added missing light sources (like exit signs).
Version 1.1.0r
ReLUX'd the garage during the initial stages of the quest
Removed a few missed fakes lights from the entrance kitchen and added new sources
Version 1.1.0misc
Removed a few fake lights from Heywood weapons vendor
Version 1.1.0al
ReLUX'd the apartment.
ReLUX'd the roof.
Fixed misaligned ceiling fans (outside the scope of ReLUX but I don't feel like putting them in Preem Fixes).
Version 1.0.5j
Added missing source lights in doorway
Replaced orange/yellow hallway light mesh and source to more accurately cast on the wall
Version 1.0.4j
Fixed contact shadow issues in raster on the roof
Adjusted all sources in the living room to better interact with the environment
Swapped fish tank light to blue source to closer match the original fake lights
Removed a few missed fake sources in the living room/kitchen
Added new sources to the kitchen table
Version 1.0.3j
Reduced fog scale on ceiling fan light to avoid nuke in foggy weather.
Version 1.0.2j
Fixed hidden city skyline lights.
Version 1.0.1wvh
Fixed issues with lights flickering in raster mode.
Replaced spotlights with area capsule spots.
Added fog to vendor sources.
Fixed 'weapon' spelling.
Version 1.0.1vik
Uploaded correct, new version -- the lights should now show up.
Version 1.0.1t
Reduced radius of terminal lights in Little China to fix light leaking in non-PT modes (ie. V's apartment)
Version 1.0.1r
Added new window sources to match with the Stefan quest
Added ceiling lights that disappear between rescue/Stefan
ReLUX'd the surgical lights in the freezer room
Removed outside fake lights during Stefan quest
Added flicker to holograms
Removed more fake lights and added real sources
Version 1.0.1j
Fixed living room wall lights not casting outward on the wall.
Added light from the city skyline on the exterior of the building to light up Judy's face.
Version 1.0.0wvh
Initial release of weapons vendors addon featuring Heywood
Originally part of Nova City 2, ReLUX has been moved to its own project as it has grown beyond its original scope into much more than simple tweaks.
If you're using the version from Nova City 2, please remove them when downloading these files.
Changes will be provided as modular downloads, mostly on a per-mission basis aside from global tweaks like fast travel points:
Click image below to see video comparison:
ReLUX redefines level design lighting with a focus on realism and immersion, removes fake lights and baked global illumination, replacing them with carefully placed light sources that enhance the natural feel of the environment. Emissive lights have been added to all fast travel points in the game, ensuring they are properly illuminated and visually distinct. This project will continue to evolve, with future updates planned to expand emissive lighting to additional locations. ReLUX complements Nova City 2.0 by elevating the visual experience through thoughtful and handcrafted lighting design.
Comparisons (before & after):
Lizzie's COMING SOON!
Path Tracing Accessibility: This mod was designed specifically with path tracing in mind, harnessing its capabilities to create visuals that are immersive and true to life. I understand that not everyone has access to the hardware required to fully experience path tracing, and that's perfectly okay. While ReLUX may still function in RT or raster modes, these are not its primary focus, and any issues arising in those modes won’t be addressed simply due to time restrictions. It is what it is—but I hope that regardless of your setup, you’ll still find enjoyment in the creativity and enhancements this mod offers.
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Huge thank you to Wheeze for World Builder and psiberx for RedHotTools!