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DJ_Kovrik

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djkovrik

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  1. djkovrik
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    Scenes which are not supported by the mod:
    - Nocturne Op55N1, pre-ending roof talk: the scene uses worldEntityNode to display the weapon model, so due to technical limitations it's not possible to swap it via scripts
    - 
    Killing Moon (PL King of Wands ending): partially supported. The scene uses worldEntityNode to display the weapon model, so due to technical limitations it's not possible to swap it via scripts. Though at the scene ending where you are forced to equip a pistol, the previously used Overture will be replaced with your actual weapon that matches the mod's logic criteria.


    F.A.Q.
    > Does it work with weapons added by other mods?
    Yes.
  2. djkovrik
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    Please let me know if you find another scenes where V uses hardcoded weapon.
  3. Shilendance
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    for some reason, the mod on my clean game breaks it. Any Cut scenes, such as at the beginning of the game after the showdown with the Maelstrom. Almost all cutscenes involving your character throw out their games. I set the graphics to a minimum. I put everything at a minimum. But because of the fashion, in cut scenes, the graphics card runs on ultra settings. The frames get up to 5 in C. And the GPU load is 99%. Card 4060 laptop version.
    1. djkovrik
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      Never got any reports like this before so not sure that can help you here. This mod starts working only when related quest scene file is loaded so it can't affect any other cutscenes. Maybe you have some core mods related issues on your system, like red4ext or codeware do not work as they should, dunno.
  4. IBIGWORMI
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    When I have it downloaded it only shows the chaos iconic pistol and nothing else and I dont even have the pistol in my inventory
    1. djkovrik
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      Don't see how that's possible, if you do not have any pistols then you'll get vanilla cutscene
    2. IBIGWORMI
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      I have no clue, Im trying to use liberty and it just keeps showing the red pistol and even if I scrap the pistols I have its still the red pistol. If I uninstall it goes back to the basic one. I have a pretty big modlist so im just assuming its some kind of mod conflict or something along that.
    3. djkovrik
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      If you have a savegame nearby the cutscene I can check what's happenin

       I have a pretty big modlist so im just assuming its some kind of mod conflict or something along that.
      Might be that, yeah. Like weapon replacers or something. Also check that you don't have this one installed
  5. 12twelveletter
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    This doesn't seem to be working for me. Would installing via MO2 be a problem? 
    1. djkovrik
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      Yeah it might be something mod manager or redmod related. Open Cyberpunk 2077\r6\logs\redscript_rCURRENT.log and check it has no errors at least (and has CutsceneWeaponSwapper.reds mentioned). Also try to delete everything inside Cyberpunk 2077\r6\cache\modded\ if you have that folder not empty
    2. 12twelveletter
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      No errors and is mentioned in the logs. Worth mentioning that the file path I need is inside the MO2 override and not install directory. 
  6. Stormline9811
    Stormline9811
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    Causes a crash during the Love Like Fire cutscene. Disabling the mod for the cutscene works.
  7. Lanceluq
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    Love the Mod!!!

    Not sure if this is an issue or not but each mission when playing as Johnny seems to have an "invisible" gun (Johnny's Malorian), Isit something to do with the character not having his gun in inventory?
    1. djkovrik
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      That's probably a vanilla game bug
  8. ZefyrekCZ
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    Getting crashes when meeting Jacob and Taylor in mission Lucretia My Reflection. 
    1. djkovrik
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      Don't see how that can be caused by this mod, bisect to find the conflicting ones maybe
    2. ZefyrekCZ
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      Doesn't matter, deactivated mod for that cutscene an turned it back on. Problem solved, I guess.
  9. Pro47xxx
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    Hi, I'm new to Cyberpunk modding. I've installed it but it doesn't seem to be working at the moment. I'm not sure if there's a conflict with the New Game Plus mod, but I'm currently at the ripperdoc scene and I've tried several weapons none of them appear in the cinematic where you're supposed to draw, including the one shown in one of the images. Maybe I installed it wrong or something? I'd appreciate any help. I extracted and moved the "r6" folder into the Cyberpunk folder and downloaded every other required
    1. djkovrik
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      Open the latest red4ext-2025- log in Cyberpunk 2077\red4ext\logs\ and check that it has no errors, then open Cyberpunk 2077\r6\logs\redscript_rCURRENT.log and check that it has no errors as well
    2. Pro47xxx
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      Oh, it worked, thanks! Although I'm already a bit advanced in the game, I tested it in the scene where you draw your weapon to cover Panam, and it works perfectly. Thanks again!
  10. D4TB0l
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    Hey, with the quest when Panam gets her ride back and has to deliver the package. When V covers her, he using his default gun behind the car door. The gun I had was a Unity and my unity did not display but rather his default gun. Is the mod not working or was this cutscene not supported by this mod? Just wondering
    1. djkovrik
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      That cutscene is supported and works as intended as far as I can see. You had Unity and you got default gun (which is also Unity) displayed? Don't see the issue then
    2. D4TB0l
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      Mine was a diff color Unity. It was the neon unity gun you get from killing gang members. That was the one I had equipped. When the cutscene played it was the dark default one 
    3. djkovrik
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      Just tried with Unity neon and everything worked as expected so no ideas here tbh
    4. D4TB0l
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      Thank you, maybe I got a mod conflict
  11. StiffyPumpkin
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    Always killing it in the "making the game how it should always have been" department, djkovrik. Love your work :)

    I'll probably just download the mod and check, but would the Senkoh LX be used in scenes requiring a handgun? Since it's classified as a SMG I'm guessing no, but it could totally work model-wise. Would that be something you'd be willing to include a specific override for, if it's not in there already?
    1. djkovrik
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      I can see more clipping issues with that model so probably no
  12. Lysril
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    I wish you could link this mod with Modular Military Pistol Holsters - ArchiveXL with automated EquipmentXL request to equip matching holster weapons to your drawn gun. Also unequip the holster gun when you draw and equip it back when you put your gun away.