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sabbath7991

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sabbath7991

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15 comments

  1. Skullexus
    Skullexus
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    • 2 kudos
    Please consider making FN F2000 sometime in the future 
    1. breron5
      breron5
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      fr fr
    2. sabbath7991
      sabbath7991
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      I'll check it out
    3. Will the author make a large-caliber precision rifle in the future? Like MK14 EBR or something?
  2. ModlistMania
    ModlistMania
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    I would love to see a shotgun like a benelli m4 from you some day
  3. zilljah
    zilljah
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    "Hansen, huh? If he'd stuck to making preem guns, things would have been a lot easier"
  4. Terra2129
    Terra2129
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    Great work as always. was just looking for a one handed smg and then this turned up!
  5. NaytNavare
    NaytNavare
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    Is this an iconic or no? Gonna grab it but it looks so danged cool!!!
    1. sabbath7991
      sabbath7991
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      yes
  6. dorkasaurusrex
    dorkasaurusrex
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    • 5 kudos
    my mans has yet to miss!!! another BANGER!
  7. HUGE FAN OF YOUR WORK! I love the Taipan ones you have done and hope to see more in the future. Thanks for another awesome weapon. 
  8. UberMcTuber
    UberMcTuber
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    i am begging you to please figure out how to add your weapon mods to npcs 
    1. HardyPilgrim
      HardyPilgrim
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      That would be wild. The  DR-10 Wormhole Smart Revolver does this; I pick it up off enemies all the time. I wonder what's in the code for that mod that allows for enemy NPCs to use it. 
    2. tfrosteeee
      tfrosteeee
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      I found the code. It's in Wormhole_NPC.yaml

      Looks like you just have to define the drop pool:

      Character.AnimalsPrimaryHandgunPool:
         pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.TygerClawsPrimaryHandgunPool:
         pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.VoodooboysSecondaryHandgunPool:
         pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.VoodooboysPrimaryHandgunPool:
         pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.EP1VoodooboysPrimaryHandgunPool:
         pool:
          - !append Character.Base_Wormhole_Pool_inline0
      #Voodoo boys
      Character.ep1_voodooboys_grunt1_ranged2_saratoga_ma_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_grunt1_ranged2_saratoga_wa_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_grunt1_ranged2_sidewinder_ma_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_grunt1_ranged2_sidewinder_wa_inline5:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_grunt1coat_shotgun2_palica_ma_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_grunt3coat_shotgun3_zhuo_ma_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_grunt3coat_shotgun3_zhuo_wa_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_netrunner3_netrunner3_quasar_ma_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_netrunner3_netrunner3_quasar_ma_elite_inline5:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_netrunner3_netrunner3_quasar_wa_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_netrunner3_netrunner3_quasar_wa_elite_inline5:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_grunt1_ranged2_saratoga_ma_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_grunt1_ranged2_saratoga_wa_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_grunt1_ranged2_sidewinder_ma_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_grunt1_ranged2_sidewinder_wa_inline5:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_grunt1coat_shotgun2_palica_ma_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_grunt2coat_shotgun2_palica_wa_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_grunt3coat_shotgun3_zhuo_ma_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_netrunner2_netrunner2_lexington_ma_rare_inline5:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_netrunner2_netrunner2_lexington_wa_rare_inline5:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_netrunner3_netrunner3_quasar_wa_elite_inline5:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_netrunner2_netrunner2_lexington_ma_rare_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_netrunner2_netrunner2_lexington_wa_rare_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.voodooboys_netrunner3_netrunner3_quasar_wa_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_netrunner3_netrunner3_quasar_wa_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.ep1_voodooboys_netrunner3_netrunner3_quasar_ma_elite_inline3:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      #animals
      Character.animals_bouncer1_ranged1_kenshin_mb_inline1:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.animals_bouncer1_ranged1_omaha_mb_inline1:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.animals_bouncer2_ranged2_burya_mb_inline1:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.animals_bouncer2_ranged2_omaha_mb_inline1:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.animals_elite2_ranged3_burya_mba_rare_inline1:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.animals_grunt1_ranged1_nova_mb_inline1:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
      Character.animals_grunt2_ranged2_overture_mb_inline1:
        pool:
          - !append Character.Base_Wormhole_Pool_inline0
       and there's one more chunk for the tygers
    3. tfrosteeee
      tfrosteeee
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      • 0 kudos
      It should be possible to use this .yaml document to simply append the other weapons.