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Arealis

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Arealis48

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19 comments

  1. GeorgeCorbul
    GeorgeCorbul
    • member
    • 15 kudos
    This this. Good on paper, but in practice it's kind of annoying because everybody around you just starts yammering.
  2. Noahela
    Noahela
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    • 0 kudos
    a guy in the original talk to me mod's comment section said the following and i wonder if it's the same thing with this refined version:

    "I turned this mod off for a while, and it made me realize that this mod was making me miss out on so many interesting and humorous ambient
    dialogues between NPCs because it just forces NPCs to play their boring
    greeting message, which overrides whatever they were going to say. If
    you've had this mod on for a long time like I have, then you've missed
    out on like half of all the dialogue in the entire game.

    Maybe this mod made the game seem more alive in 2022, but in 2025 it makes it
    less alive. I strongly recommend that everyone who currently uses it try
    the game with this mod off and see what you've been missing."
    1. BorisMur
      BorisMur
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      curious too! Did you figured out, does it remove or not letting npcs talk their script speach?? 
  3. biomax
    biomax
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    • 6 kudos
    Small underrated mod. For me the trigger is too aggressive, but that's not a problem, everyone can edit the settings (TalkToMeConfig.reds). I use this settings:

    public static func npcFov() -> Float = 135.0;
    public static func minDistance() -> Float = 3.0;
    public static func maxDistance() -> Float = 6.0;
    public static func triggerProb() -> Float = 30.0;

    THX for reanimating this jewel.
  4. Moolokki
    Moolokki
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    This is very nice, thanks.
    But now we need a mod that adds more NPC dialog. It's always the same lines they say and it gets old fast.
  5. BorisMur
    BorisMur
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    • 0 kudos
    Hello! does it work with any language of client or only English?
  6. zilljah
    zilljah
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    How does this work with Responsive NPCs?
    1. Snowhard211006
      Snowhard211006
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      +1
    2. Elban1973
      Elban1973
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      I've uninstalled Responsive NPCs, just in case.
    3. Burnout122812
      Burnout122812
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      Seems to be playing nice together. NPC's say more phrases as V passes them. No crashes and I haven't seen anything that would indicate that they aren't compatible. 
    4. Norvystor
      Norvystor
      • member
      • 2 kudos
      Responsive npcs do different things. They react to things you do like what you wear, drive, they do not talk to you just like that, they are reacting to your actions and the things i said above.
  7. Cp2077patch213jj
    Cp2077patch213jj
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    The other Version of "Talk to Me" does already take FOV into account, no?
  8. LiquidBronze
    LiquidBronze
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    Is there anyway to give the crowd NPC's a chance to talk to you in another language as well? So if my language is set to English, there may be a chance the NPC talks to me in French, or German, and any of the other recorded languages. That would really mix up the phrases you hear all the time in your selected language. I have heard "whats up in the big world" and "you'll swallow a fly" a million times in English, would be nice to hear it in other languages for variation.
    1. zeBalto
      zeBalto
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      • 14 kudos
      This mod alongside Cosmopolitan should achieve that I think? Haven't tested it yet.
    2. dframed
      dframed
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      • 5 kudos
      Cosmo only affects story NPCs unfortunately buuut there is a new DIY version coming that'll allow users to make their own choices for NPC voices - maybe it'll include world NPCs
    3. LiquidBronze
      LiquidBronze
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      Aye, Cosmopolitan is only for story NPC's not random crowd NPC's.
  9. ThatEmoIdiot
    ThatEmoIdiot
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    • 0 kudos
    would be cool if there was a script that activated this at like <40 street cred or something

    If (ActorValue [StreetCred] <xx

    )

    (I don't know a lot about coding, especially not for cyberpunk, but this is some loosely JS based scripting based on my limited experience with it.)
  10. Sirandar888
    Sirandar888
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    • 23 kudos
    Looked at the script .... and it is quite elegant but still can't discriminate the nuances of the interaction.