a guy in the original talk to me mod's comment section said the following and i wonder if it's the same thing with this refined version:
"I turned this mod off for a while, and it made me realize that this mod was making me miss out on so many interesting and humorous ambient dialogues between NPCs because it just forces NPCs to play their boring greeting message, which overrides whatever they were going to say. If you've had this mod on for a long time like I have, then you've missed out on like half of all the dialogue in the entire game.
Maybe this mod made the game seem more alive in 2022, but in 2025 it makes it less alive. I strongly recommend that everyone who currently uses it try the game with this mod off and see what you've been missing."
Small underrated mod. For me the trigger is too aggressive, but that's not a problem, everyone can edit the settings (TalkToMeConfig.reds). I use this settings:
public static func npcFov() -> Float = 135.0; public static func minDistance() -> Float = 3.0; public static func maxDistance() -> Float = 6.0; public static func triggerProb() -> Float = 30.0;
Seems to be playing nice together. NPC's say more phrases as V passes them. No crashes and I haven't seen anything that would indicate that they aren't compatible.
Responsive npcs do different things. They react to things you do like what you wear, drive, they do not talk to you just like that, they are reacting to your actions and the things i said above.
Is there anyway to give the crowd NPC's a chance to talk to you in another language as well? So if my language is set to English, there may be a chance the NPC talks to me in French, or German, and any of the other recorded languages. That would really mix up the phrases you hear all the time in your selected language. I have heard "whats up in the big world" and "you'll swallow a fly" a million times in English, would be nice to hear it in other languages for variation.
Cosmo only affects story NPCs unfortunately buuut there is a new DIY version coming that'll allow users to make their own choices for NPC voices - maybe it'll include world NPCs
19 comments
"I turned this mod off for a while, and it made me realize that this mod was making me miss out on so many interesting and humorous ambient
dialogues between NPCs because it just forces NPCs to play their boring
greeting message, which overrides whatever they were going to say. If
you've had this mod on for a long time like I have, then you've missed
out on like half of all the dialogue in the entire game.
Maybe this mod made the game seem more alive in 2022, but in 2025 it makes it
less alive. I strongly recommend that everyone who currently uses it try
the game with this mod off and see what you've been missing."
public static func npcFov() -> Float = 135.0;
public static func minDistance() -> Float = 3.0;
public static func maxDistance() -> Float = 6.0;
public static func triggerProb() -> Float = 30.0;
THX for reanimating this jewel.
But now we need a mod that adds more NPC dialog. It's always the same lines they say and it gets old fast.
If (ActorValue [StreetCred] <xx
)
(I don't know a lot about coding, especially not for cyberpunk, but this is some loosely JS based scripting based on my limited experience with it.)