Spent an evening playing around with World builder and it works very very well.
I am guessing that many of your users would like to use AMM props, but the documentation for importing doesn't provide enough information to really be able to import them. Despite that there seems to be a function for that... It's always grayed out.
I got around this problem by using wolven kit to generate a list of all prop associated ent files, and them added them to the spawnables list, like in the tutorial.
The only thing really missing now is a way to directly and simply set the scale of any spawned items ...
How is AMM affect the whole game? AMM doesn't do anything when you install it. You have to pull out the menu on CET to make it do things (like turn on preset).
Hello. I’m trying to resize objects using the shortcut keys as explained in the mod description, but it’s not working. 😢 I checked the comments here, and it seems like it’s not a problem with the mod itself—I just might be doing it wrong. According to the instructions, I pressed the R/G/S shortcut keys and tried to drag the object, but resizing doesn’t seem to work. Could someone kindly explain how to do it correctly?
Also, thank you so much for creating such an amazing mod—it's absolutely the best!!
+)Sorry if my message sounds strange—I used a translator.
I figured it out. As I suspected, the conclusion was that I was just being stupid. You don't need to pay attention to this comment.
Try updating WolvenKit to the latest version, and try updating the scripts (Tools -> Script Manager -> Update Scripts). Also noticed that when you open the import dialog / dropdown before your project is fully loaded, it will be grayed out (And stay grayed out)
I spent a lot of time doing Skyrim modding and I can appreciate the magnitude of what you've done here..
I'm not saying this is possible, but if you could get Worldbuilder to output an archiveXL file, your potential user base would grow exponentially.
Another place where you could invest some time would be to make a tutorial or add the capability to modify other people's mods. Beginner and intermediate modders tend to gravitate towards taking someone else's mod and customizing it just the way they like. If this is already possible, creating a tutorial about how to load someone else's mod into woven kit and work your magic to make and archive XL file would be a good idea in my opinion. (Tested .... Works perfectly as is)
Another place where you could clarify things is with respect to mod organizer. 2. Managing a install of CP 2077 without this tool is an absolute nightmare in my opinion .... Everything seems to work fine on my end using mod organizer, World builder and woven kit, but I'm not savvy enough to know whether it's actually working (Tested .... Works perfectly with MO2)
Thank you! This tool is absolutely amazing, and I can only begin to imagine what will come from it. It opens up so many new doors. Honestly, thank you so much for creating and sharing it with the community.
Hi. Thank you for this mod and for continuing to work on it. I have one small request. Could you please make a tab on the mod page with a list of changes. It's much easier to notice a change if you know about it. I know that this information can be viewed on github, but it is very inconvenient. Github is convenient for developers, but not very clear and convenient for regular people.
May i ask, how do i get those small desktop photo frames (the smart frame capable ones)? been looking all night and could't find it in the list, or is it a WolvenKit custom made item O .O???
The smartframe for Jackie is a little by-product of my learning to add SmartFrame, because there are some real prime mods out there, but nothing fits my needs 100% 😅
If you need it, i can quickly knock up a file for it and work out how to upload and stuff LOL.
It's a shame mods like this didn't exist when Cyberpunk modding was in its prime. I feel like this tool is going to be severely underutilized at this point.
Cyberpunk is the 5th most popular modded game, it will most likely take NV's spot at some point as well. There will be surges of popularity, along with WB's usage. I for one am happy we have it now, as it will contribute to extending the games life all that much more.
Rumors that another update is incoming adding more missions to the game. Besides the game has never been better than it is right now. This is prime modding time for Cyberpunk. And i'm sure the game makers are watching us and getting ideas.
I really hope so. The game is actually fun to play now and in a good place for modding. I just hope that the caliber of mods like this one can make a comeback, because at the moment most of the stuff I'm seeing right now are just clothing and pose packs.
I remember the days of 1.63 and would never go back, even though it was fun. The mods then were ambitious but very janky, nothing came close to the quality of things like Deceptious mods. The golden age is only starting now.
158 comments
Please provide the following information:
- What is not working
- What would you expect to happen
- When does the bug occur (Ideally step by step on how you can recreate the bug)
- Build file, if bug is related to specific build, found in
- Game version, tool version, requirements versions
- Any images or videos of the bug
Some Basic TroubleshootingCyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\entSpawner\entSpawner.log
fileCyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\entSpawner\data\objects
I am guessing that many of your users would like to use AMM props, but the documentation for importing doesn't provide enough information to really be able to import them. Despite that there seems to be a function for that... It's always grayed out.
I got around this problem by using wolven kit to generate a list of all prop associated ent files, and them added them to the spawnables list, like in the tutorial.
The only thing really missing now is a way to directly and simply set the scale of any spawned items ...
Maybe if you know if AMM is at the point where you can play through the entire game with it active?
Hello. I’m trying to resize objects using the shortcut keys as explained in the mod description, but it’s not working. 😢I checked the comments here, and it seems like it’s not a problem with the mod itself—I just might be doing it wrong.
According to the instructions, I pressed the R/G/S shortcut keys and tried to drag the object, but resizing doesn’t seem to work.
Could someone kindly explain how to do it correctly?
Also, thank you so much for creating such an amazing mod—it's absolutely the best!!
+)Sorry if my message sounds strange—I used a translator.
I figured it out. As I suspected, the conclusion was that I was just being stupid. You don't need to pay attention to this comment.
I made a modification of a a game area and exported it as a json ..... no problem.
However I am missing something during the import process to WolvenKit.
Open your WolvenKit project (Make a new one if you do not have one yet)In the top menu bar, navigate toFile -> Import -> Object Spawner .json
Object Spawner .json is greyed out in Wolvenkit and will not let me click it.
I updated to latest GitHub version of Wolvenkit .... still greyed out
I tried loading up Worldbuilder as a context of Mod Organizer 2 and it was no longer greyed out and I could run the native edit ... win
However the log gave sector errors but this may be because I was attempting an edit on a modded location.
I will try a straight vanilla edit shortly.
I'm not saying this is possible, but if you could get Worldbuilder to output an archiveXL file, your potential user base would grow exponentially.
Another place where you could invest some time would be to make a tutorial or add the capability to modify other people's mods. Beginner and intermediate modders tend to gravitate towards taking someone else's mod and customizing it just the way they like. If this is already possible, creating a tutorial about how to load someone else's mod into woven kit and work your magic to make and archive XL file would be a good idea in my opinion. (Tested .... Works perfectly as is)
Another place where you could clarify things is with respect to mod organizer. 2. Managing a install of CP 2077 without this tool is an absolute nightmare in my opinion .... Everything seems to work fine on my end using mod organizer, World builder and woven kit, but I'm not savvy enough to know whether it's actually working (Tested .... Works perfectly with MO2)
I can confirm that everything works perfectly for me even using MO2.
I made my first mod and it loaded up as did exact what it was supposed to.
You have made native edits so easy ..... the trickiest part is in Wolvenkit but its not all that tricky.
Bravo ....
been looking all night and could't find it in the list, or is it a WolvenKit custom made item O .O???
Thanks~
LOL I spend all night trying to work it out and missed this function, what a gonk 😂
Thanks choom!
it worked!!
Thank you again choom!!!
If you need it, i can quickly knock up a file for it and work out how to upload and stuff LOL.
Thanks for making this
at this point.