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sosuinepsixuyu

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86 comments

  1. 9tfall
    9tfall
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    Do I need Cascade Shadow Fix any more after I installed this mod?
  2. OBSPhoenix
    OBSPhoenix
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    Hello! Can this be used with "E3 2018 Lighting MOD" without installing "Inplace Streamingsectrors Nulled"? I am asking because the author of that mod said that "Inplace Streamingsectrors Nulled" should no longer be used with their lighting mod but it is a requirement for this mod.

    Thanks in advance!
    1. sosuine
      sosuine
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      It can't be used without inplace streamingsectors nulled. But i also can't see how Inplace SN could conflict with e3 lighting mod. Even if it has some of those files modified - just give e3 mod higher priority to override whatever it needs. Everything else will work just fine
    2. wzj1206assassin
      wzj1206assassin
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      This should be a ray traced local shadow problem, I don't know if CDPR sets the distance of local shadows very close, at the moment only PT can solve this problem, or there is a mod to solve it but I didn't find it
  3. dodecadevin
    dodecadevin
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    If this mod requires Inplace Streamingsectors Nulled, and Inplace Streamingsectors Nulled requires Phantom Liberty, does this mod require Phantom Liberty to work properly?
    1. sosuine
      sosuine
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      Hello, i didn't actually test that. But now that i think about it - it should be fine without PL. 
    2. dodecadevin
      dodecadevin
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      thanks and cheers, it seems to be working fine without PL.

      is there any difference between the megabuilding meshes from here vs the ones from NextGenDistantLODS?
    3. sosuine
      sosuine
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      NextGenDistantLODs meshes are higher quality. They do cast shadows as well tho, so just give it higher priority
  4. Alyxu
    Alyxu
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    • 5 kudos
    Thank you so much for fixing all the problems that a multi-million dollar company doesn't want to fix. They always make excuses like it can't be fixed or the problem is the engine, but you modders have shown that it is possible. Seriously, thank you so much for all your fixes! <333
    1. CinnaChomik
      CinnaChomik
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      • 3 kudos
      I'm just gonna tell you upfront cause I'm sick of people saying "modders are better than devs at their own games" after CP77 and DL2.

      No, modders are not even the SAME as devs. They are 2 completely different jobs with entirely different workloads.

      Modders have an entire engine pre-constructed for them, often with plenty of documentation to work from. Modders don't have oppressive time / resource / manpower constraints that requires management to make sure none of it is unnecessarily wasted. Modders don't have to communicate with entirely different departments to ensure they're all making a cohesive central vision without stepping on each other's toes that may cause brutal set-backs + stagnation. 

      Most importantly... Modders have the luxury of hyper-focusing on very specific aspects of the game (again with little if any constraints other than personal free time they dictate themselves) whereas devs have to work together to make an ENTIRE PRODUCT. Modders can afford to work on their own visions, devs have to work on the public's + company's vision.

      This is why modders are rarely hired to become devs. And why devs rarely partake in modding. Because they're not the same job at all. Each with their own pros + cons. 

      Don't get me wrong, modders are talented and do amazing things. But they can afford to do those things because they're NOT developers of the actual product. I'm sure many of the devs would love to fix and refine every little detail about their work of passion. But they can't. It's not their job to. It's not cost-effective. It's simply not feasible for what is essentially only a few hundred people, many who arent actually coding, to do what a whole community of thousands of modders have taken years to do.

      And lets remember. A lot of these mods impact performance. Not good and downright illegal if not handled appropriately for a mass-market commercial product to have performance creep trying to fix every minor engine quirk.
    2. Blazelott
      Blazelott
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      Game is plagued by broken shadows and bad LOD since release, hell, it became even worse with time. Its not "hyper-focusing on very specific aspects of the game", it is a huge part of the game. Anyone spending 5-10 minutes moving around will notice those problems. 
    3. Tanzu15
      Tanzu15
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      • 6 kudos
      Oh please just stop. These issues are obvious and it’s gotten way way worst. 1.63 was leagues more stable than current day vanilla cyberpunk. Thank god we have modders to fix the obvious issues this game has.
    4. Alyxu
      Alyxu
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      Thank goodness we have Modders who love this game, fix the bugs and do a better job.

      Thanks Sosuine, Deceptious, DBK01, TheCyanidex, and modders!!! <3
  5. Denixerianer
    Denixerianer
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    archive conflict tool shows conflict between this and blur begone mod. Are they not compatible or which should win the conflict?
  6. chriszhxi
    chriszhxi
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    It causes some clouds, smoke, fog etc flickering. 
  7. Daemonjax
    Daemonjax
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    • 73 kudos
    The changes are so subtle I've not been able to spot the differences between screenshots in my game (yet?).
    Maybe it's only really detectable at sunrise and sunset, when the shadows are long?
  8. Phenomenum
    Phenomenum
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    • 35 kudos
    Another great mod!

    Do you have any tips about load order? Because i see conflicts with your other LOD mods.

    1. sosuine
      sosuine
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      • 667 kudos
      in general: give higher priority to other mods
    2. Phenomenum
      Phenomenum
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      Aha, i just test it. Higher priority of IDS nullefied your HextGen Distant LOD impomements.
      But, if IDS priority will be lower, does it mean, that modified buildings won't cast distant shadows?
    3. sosuine
      sosuine
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      yes, that's right. Not much i can do except updating my files to support shadows
    4. sosuine
      sosuine
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      i just realized my next gen distant lods file does have shadows for megabuildings*
  9. Paleblood45
    Paleblood45
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    getting constant crashing after installing this and another of your recent mods, I couldn't get a crash if I played for 2 hrs now I get one after 5 minutes on the regular after multiple system reboots. Even after uninstalling the mod. Not blaming you but boy is it frustrating
    1. ellios2normandie
      ellios2normandie
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      And how is your Vram ?
      Maybe it was already at the limit of saturation, and adding some mods was perhaps too much (texture mods are particularly heavy, as well as playing at 1440 or 2160p with RT enabled)
    2. Paleblood45
      Paleblood45
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      all I know is that I would play hours at a time, crashes were as common as they would be on console, after installing (and uninstalling) these mods, I can't last 5 minutes in the game, something random like bringing up the map, calling an elevator, or really just anything at all will cause a CTD. I'm reinstalling the game on steam as well as all my mods one by one
    3. HighTechV
      HighTechV
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      • 1 kudos
      I'm getting crashes with just adding this this mod on top of my others unfortunately.

      This is the first time I've gotten a crash in fact.

      Damn I really wanted to use this mod, looks great.

      Edit:
      Had only local RT shadows enabled and now I'm trying the mod with RT disabled completely. No crashes so far, fingers crossed.
    4. Is it still working?
  10. HighTechV
    HighTechV
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    • 1 kudos
    -deleted-