
- Games
- Cyberpunk 2077
- Mods
- Visuals and Graphics
- Immersive Night City Fixes
Immersive Night City Fixes
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version0.13
- Download:
- Manual
File information
Last updated
Original upload
Created by
DBKUploaded by
DBK01Virus scan
Safe to use
327 comments
Lets fix Night City together !!!
What you need to do:
- Head to Bugs Section
- Open a New Bug for each entry (anomaly)
- Description of the "Anomaly" as best as you can
- Location on the map (see 2nd sticky post)
- Some pics/video to reflect the "anomaly"
- Make sure that the "anomaly" is from Vanilla Game
- I am not fixing anything that is caused by another mod
When i am done fixing it, i will close the bug and provide you the patch version for that fix.
Happy Hunting !
pos = GetPlayer():GetWorldPosition();yaw = GetPlayer():GetWorldYaw();print('Game.GetTeleportationFacility():Teleport(GetPlayer(), Vector4.new('..pos.x..',', pos.y..',', pos.z..',', pos.w..'), EulerAngles.new(0, 0,', yaw..'))')
It should produce a new line in the console window, like this one:Game.GetTeleportationFacility():Teleport(GetPlayer(), Vector4.new(-650.58544921875, -180.87434387207, 7.9659576416016, 1), EulerAngles.new(0, 0, -178.7151184082))
Now, you can click on the line, select it all with the Ctrl+A shortcut, copy it with the Ctrl+C shortcut, and paste it here so the mod's authors can use it to move directly there.
share one link instead of the two images, however i have discovered this
little house on a rooftop from Westbrook, this area is unaccessible
with no mods, nonetheless i would like to share it since its from the
vanilla game and it seems like a area that needs repairment
https://photos.app.goo.gl/jf4gbZoc99L7dRUH9
please let me know if you are able to see this video, its on your hands to
repair it or not, im just trying to help (sorry for my poor english)
Thanks.
www.youtube.com/watch?v=vjF9GgrY9c0&start=1439
If you think that BUCK-A-SLICE should ONLY sell pizza ... then, how bout the following picture?
What they sell in that location?
And this is just one of many !!!
However, that doesn't mean there's no audience for it; so, my humble suggestion would be that you move these E3-related changes to a seperate mod from this one, to avoid the scenario where some people might decide against the use of the mod because of these changes unrelated to the mod's actual purpose (or instead spend hours trying to figure out how to disable those specific changes with zero prior modding experience... yup, that's me). I'm not trying to bash anyone's opinions, but I personally don't care for the E3demo at all and therefore changing a logical asian billboard for a noodle shop to a... pizza one? is very unappealing to me. I do get why others might want it though, so a seperate mod would be ideal, I think.
I can add another 20+ locations with that Buck-A-Slice where is totally different than you would expect.
With that in mind, having one more ... will not kill anyone.
But people are people and they have to say something about it.
FYI, before releasing it, a poll was done (around patch 0.8) and those that participated, they agreed with it.
You should have had your say then, is to late now.
some people are just too emotional to that old demo. it's pretty obvious that it is better idea to make standalone mod for E3 (from mod's main idea and much easier searchability on site for those who interested in E3). well, let's give some more time for author come to this conclusion himself. :)
DBK, i believe you will, eventually ;)
you have quite a lot of mods already, why you hesitate to create another one for E3 is a big mystery to me, honestly.
Second (personal opinion plus few gathered around and lots of them from Discord) ... it looks ok as is (no to much and no to little - if you know what i mean).
Its literally me against the crowd, when over 1K people said that is fine and then i have 3-5 people on Nexus saying that is not ok ... what can i do?
I know that i cant please everyone (its impossible) ... but also you guys, have to understand that pro and against difference is way to big to just consider few against the many.
And as you well know, we had this discussion over and over, why do we have to get back to it all the time?
On top of that, mod will not be spliced.
Would absolutely love for you to make this happen in the next patch, but as I said: you're the author, you have the final say. I rest my case.
One wonders how much in a rush the developers must have been on some of these things... Without knowing anything about the tools it seems some things are really minor. Either rushed or lazy, I guess.
In theory, nothing bad can happen and it might work … but you have to try it and report back, please!
Thanks.
https://images.steamusercontent.com/ugc/56966916063998372/B280332E31703BBE8ED65B4F22851C13FA0E0212/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
The only mods I have enabled are CET 1.35.0, RED4ext, Codeware, Appearance Menu Mod, ArchiveXL, TweakXL, input_loader.zip, redscript, mod_settings.zip, Native Settings UI 1.96, Equipment-EX, Material and Texture Override (Legacy), and then Immersive Night City Fixes.
It appears that Phantom Liberty is truly required for the full change.
Unfortunately i cant help you there as this will mean to own both versions of the game and to do two versions of the mod ... for what is is, you are better of by paying 20 something bucks and grab Phantom Liberty on discount (that depends on your store).
Sorry bud
But it doesn't seem to be compatible with zE3bra. The crossings at H10 are only white at the beginning and end when the traffic light is green. In the middle, it remains red. I have no idea if it's due to this mod, but I strongly suspect it is, since it changes a lot in this area. I've already tried giving zE3bra priority, but the mod has priority anyway. Is this fixable, or is there nothing else I can do about it? Greetings from Germany.
Edit: Never mind. A Restart this morning seems to fix the problem.
Maybe one day i will share with the community some pictures of my actual game look/feel … but i am not sure that people are ready for this …
Anyway, i am glad that you got it sorted.
Have fun and enjoy your game.
Especially not in the modding scene, where mods are practically free.
I honestly feel sorry for anyone who expects that. Nobody is forced to use any mod.
Cheers
https://photos.app.goo.gl/LDpBqHwP2rWAnQKK7
https://photos.app.goo.gl/KYqcUGuwUGiVKT5LA
You'll find if something has been removed from the Changelog.
Have fun!
But again just my opinion, I'm grateful for the mod anyway.
Was annoying as you visit the AllFoods few times during a full game … but not the other places where those types of containers are … that is why we agree to be an “anomaly” …
Hope this will clarify “why” …
EDIT:
It seems that i missed the part where was agreed to leave it as is, i'll bring it back in 0.13.
Sorry, but i have lots to follow and people are keep writing on them after i changed the status of the bug.
Once i put a "category" on that bug, i don't turn back to it ...
also thanks LoneVit for the recommendation!
I am not doing this just for me and you … i want everyone to be happy with the changes.
I might have some form of OCD … but i can still live with things that are not there anymore, anyway … Should i put it back but use another colour?
Yes .. No. ??