327 comments

  1. DBK01
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    In this mod, i intend to fix as many "Anomalies" found around Night City and i want to involve as many players as possible in this.

    Lets fix Night City together !!!

    What you need to do: 

     - Head to Bugs Section
     - Open a New Bug for each entry (anomaly)
     - Description of the "Anomaly" as best as you can
     - Location on the map (see 2nd sticky post)
     - Some pics/video to reflect the "anomaly"
     - Make sure that the "anomaly" is from Vanilla Game
     - I am not fixing anything that is caused by another mod

    When i am done fixing it, i will close the bug and provide you the patch version for that fix.


    Happy Hunting !
  2. anygoodname
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    If you would like to report an anomaly along with your exact location using CET (Cyber Engine Tweaks), paste the following text into the CET console command field and press Enter to generate a teleportation command:
    pos = GetPlayer():GetWorldPosition();yaw = GetPlayer():GetWorldYaw();print('Game.GetTeleportationFacility():Teleport(GetPlayer(), Vector4.new('..pos.x..',', pos.y..',', pos.z..',', pos.w..'), EulerAngles.new(0, 0,', yaw..'))')It should produce a new line in the console window, like this one:
    Game.GetTeleportationFacility():Teleport(GetPlayer(), Vector4.new(-650.58544921875, -180.87434387207, 7.9659576416016, 1), EulerAngles.new(0, 0, -178.7151184082))
    Now, you can click on the line, select it all with the Ctrl+A shortcut, copy it with the Ctrl+C shortcut, and paste it here so the mod's authors can use it to move directly there.
  3. VNAZ42O
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    i've discovered this, i tried to put two different images the last time i commented on this post, but google photos seems to be only able to
    share one link instead of the two images, however i have discovered this
    little house on a rooftop from Westbrook, this area is unaccessible
    with no mods, nonetheless i would like to share it since its from the
    vanilla game and it seems like a area that needs repairment

    https://photos.app.goo.gl/jf4gbZoc99L7dRUH9

    please let me know if you are able to see this video, its on your hands to
    repair it or not, im just trying to help (sorry for my poor english)
    1. DBK01
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      I’ll have a look to see if i can come up with something, but next time … use the bugs section (read Description or Sticky posts on how to report them). 

      Thanks.
  4. Lysril
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    The BuckOSlice change looks so out of place, because the vendor inside still has frying pans and noodles. There is no pizza anything in that space, what is the point of this change? I can see the lack of pizza in the screenshot on this mod page and in game.
    1. DBK01
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      THIS is the point for all that

      www.youtube.com/watch?v=vjF9GgrY9c0&start=1439
    2. SomethingTacky
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      I'd leave the Buck-A-Slice sign as is. I think the E3 demo was really the definitive vision for Night City, and a lot of these details were scrapped or sloppily brushed over in the next two years of development (i.e, the thinned-out crosswalks in the H10 plaza, the deformed sidewalk/street geometry, likely from unfinished revisions). Please keep these restorations, even if there are some weird discrepancies like this!
    3. DBK01
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      You realize that whatever your theory is ... has nothing to do with Cyberpunk?

      If you think that BUCK-A-SLICE should ONLY sell pizza ... then, how bout the following picture?
      What they sell in that location? 
      And this is just one of many !!!

    4. Samuel4El
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      I would personally not include such changes in this mod. As the description states ("Let's fix Night City together!"), this mod is for fixing objective anomalies and errors; it's the primary reason people use it. Making subjective changes to non-errors, which in this case is the 'restoration' of features seen in the E3 demo, simply does not fit within the scope of this specific mod (again, according to its description).

      However, that doesn't mean there's no audience for it; so, my humble suggestion would be that you move these E3-related changes to a seperate mod from this one, to avoid the scenario where some people might decide against the use of the mod because of these changes unrelated to the mod's actual purpose (or instead spend hours trying to figure out how to disable those specific changes with zero prior modding experience... yup, that's me). I'm not trying to bash anyone's opinions, but I personally don't care for the E3demo at all and therefore changing a logical asian billboard for a noodle shop to a... pizza one? is very unappealing to me. I do get why others might want it though, so a seperate mod would be ideal, I think.
    5. DBK01
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      Have you look at the picture above your post?
      I can add another 20+ locations with that Buck-A-Slice where is totally different than you would expect.

      With that in mind, having one more ... will not kill anyone.
      But people are people and they have to say something about it.

      FYI, before releasing it, a poll was done (around patch 0.8) and those that participated, they agreed with it.
      You should have had your say then, is to late now.
    6. LoneVit
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      Samuel4El, simple polite explanation, +1 to this.

      some people are just too emotional to that old demo. it's pretty obvious that it is better idea to make standalone mod for E3 (from mod's main idea and much easier searchability on site for those who interested in E3). well, let's give some more time for author come to this conclusion himself. :)

      DBK, i believe you will, eventually ;)
      you have quite a lot of mods already, why you hesitate to create another one for E3 is a big mystery to me, honestly.
    7. DBK01
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      As those changes Exits already, but people have no interest for them (that will be one).
      Second (personal opinion plus few gathered around and lots of them from Discord) ... it looks ok as is (no to much and no to little - if you know what i mean).

      Its literally me against the crowd, when over 1K people said that is fine and then i have 3-5 people on Nexus saying that is not ok ... what can i do?
      I know that i cant please everyone (its impossible) ... but also you guys, have to understand that pro and against difference is way to big to just consider few against the many.

      And as you well know, we had this discussion over and over, why do we have to get back to it all the time?

      On top of that, mod will not be spliced.
    8. Samuel4El
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      Well, it is your mod after all. However, 'what can I do?' is a bit of a silly question, respectfully; the solution is right in front of you. Simply add an optional standalone file for the E3 fixes instead of including them in the main mod. it takes about 5 extra clicks for the people who want them included and a spares those who don't a whole lot of frustration and/or finnicking. I'd say there's only winners there!

      Would absolutely love for you to make this happen in the next patch, but as I said: you're the author, you have the final say. I rest my case.
  5. scornthegreat
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    Oh wow, the turbo sign is a pretty glaringly obvious issue, considering how prominent the location is in Edgerunners. Great work on fixing an insane number of things in 0.13!
    1. DBK01
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      Thanks bud, enjoy your game!
  6. selfcontained55
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    the mod that keeps on giving, loving all these new updates, insane how the devs made so many mistakes and misplacements but judging by the game state at launch it doesnt surprise me, was obviously rushed and not finished in many ways. at this pace you might fix all of NC in a few months, thanks for all your effort
    1. DBK01
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      In this game, when you think you're done fixing ... i bet you can still find something else to fix
  7. DigitalVixen
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    0.13 -- that's a lot of fixes! Wow. Thank you so much for your continued work! :D

    One wonders how much in a rush the developers must have been on some of these things... Without knowing anything about the tools it seems some things are really minor. Either rushed or lazy, I guess.
    1. DBK01
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      If you look inside the XL file, in the header you'll see the exact numbers and total numbers of fixes so far
  8. drew708
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    Is Phantom Liberty an absolute requirement or would I be good using the mod without it?
    1. DBK01
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      Unfortunately the mod has been made with Phantom Liberty, you can try and see how it goes.
      In theory, nothing bad can happen and it might work … but you have to try it and report back, please!

      Thanks.
    2. drew708
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      It works for the most part, the one that's easiest to check is the water tower opposite of the V's mansion and it's half fixed.

      https://images.steamusercontent.com/ugc/56966916063998372/B280332E31703BBE8ED65B4F22851C13FA0E0212/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

      The only mods I have enabled are CET 1.35.0, RED4ext, Codeware, Appearance Menu Mod, ArchiveXL, TweakXL, input_loader.zip, redscript, mod_settings.zip, Native Settings UI 1.96, Equipment-EX, Material and Texture Override (Legacy), and then Immersive Night City Fixes. 

      It appears that Phantom Liberty is truly required for the full change.
    3. DBK01
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      Yea, somehow i was expecting that, as Phantom Liberty being the expansion ... nodes will shift/shuffle around.
      Unfortunately i cant help you there as this will mean to own both versions of the game and to do two versions of the mod ... for what is is, you are better of by paying 20 something bucks and grab Phantom Liberty on discount (that depends on your store).

      Sorry bud
    4. drew708
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      I was also expecting that, I'm just happy that is works somewhat without Phantom Liberty. I was also eventually going to get the DLC on sale. Thanks for the quick responses!
    5. DBK01
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      No worries, happy gaming !
    6. dodecadevin
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      @drew708 can you talk about Material and Texture Override and if it actually does anything? I've never been able to tell from documentation/comments alone if it's actually a hard requirement for some of the mods it's listed in?
    7. DBK01
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      We are not talking about MTO (Material and Texture Override ) here, that got nothing to do with this mod.
  9. Tyler258
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    First of all, thanks for the mod.

    But it doesn't seem to be compatible with zE3bra. The crossings at H10 are only white at the beginning and end when the traffic light is green. In the middle, it remains red. I have no idea if it's due to this mod, but I strongly suspect it is, since it changes a lot in this area. I've already tried giving zE3bra priority, but the mod has priority anyway. Is this fixable, or is there nothing else I can do about it? Greetings from Germany.

    Edit: Never mind. A Restart this morning seems to fix the problem. 
    1. DBK01
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      I wanted at some point to bring back the zebra/crossing that was seen in E3, but people are reacting quite hard on these types of changes … 

      Maybe one day i will share with the community some pictures of my actual game look/feel … but i am not sure that people are ready for this …

      Anyway, i am glad that you got it sorted.

      Have fun and enjoy your game.
    2. Tyler258
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      I'd love to take a look. I'm always open to creative ideas. You can't please everyone.
      Especially not in the modding scene, where mods are practically free.
      I honestly feel sorry for anyone who expects that. Nobody is forced to use any mod.

      Cheers
  10. VNAZ42O
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    ive discovered this area

    https://photos.app.goo.gl/LDpBqHwP2rWAnQKK7

    https://photos.app.goo.gl/KYqcUGuwUGiVKT5LA
    1. DBK01
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      Look at the post above yours (sticky post) as i don't know what am i looking at beside a place on the map.
  11. DonSc5
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    does the e3 changes from 0.11 still included in 0.12 or you removed them?
    1. DBK01
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      Still included.
      You'll find if something has been removed from the Changelog.

      Have fun!
    2. DonSc5
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      ty <3
    3. DBK01
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      <(_ _)>
  12. Anthanael
    Anthanael
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    Hello, why did you remove the car and the container in version 0.12, these did not felt like things to "fix" ?
    1. euinte
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      Yeah, especially since all the containers in that area had the same issue, but only this one was removed. I think it might be better not to remove objects that aren’t clear anomalies based on a single request, most people can't constantly monitor the bug section to get their “no” in before changes are made.
      But again just my opinion, I'm grateful for the mod anyway.
    2. Alyxu
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    3. Alyxu
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      Also the car was clipping to the wall, thats why it was removed
    4. LoneVit
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      Alyxu, for large images, just in case
      Spoiler:  
      Show
       
       
    5. DBK01
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      The car was 1000000% clipping through the wall … the container … well … that can always can come back.

      Was annoying as you visit the AllFoods few times during a full game  … but not the other places where those types of containers are … that is why we agree to be an “anomaly” …

      Hope this will clarify “why” …

      EDIT:
      It seems that i missed the part where was agreed to leave it as is, i'll bring it back in 0.13.
      Sorry, but i have lots to follow and people are keep writing on them after i changed the status of the bug.

      Once i put a "category" on that bug, i don't turn back to it ...
    6. Alyxu
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      is okay BDK01! thanks for all your hard work and for always listening to the community, you and many more are very appreciated <3

      also thanks LoneVit for the recommendation!
    7. DBK01
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      If Every One Agrees to it, i can replace it with a different colour of the same type (that container i meant to say).

      I am not doing this just for me and you … i want everyone to be happy with the changes.

      I might have some form of OCD … but i can still live with things that are not there anymore, anyway … Should i put it back but use another colour?

      Yes ..  No. ??