But can they be made optional, though. Respectfully I'd rather just not have them at all because they look so out of place compared to what the rest of the mod has done.
I have to agree. I like your stuff in general, man. But those ramps are the most awful thing in all of those location overhauls and they look completely ridiculous. It destroys the otherwise good atmosphere of those locations.
Took me a few minutes to find the repair panel, but other wise it is working flawlessly. Now we just gotta get the Ferris Wheel going and we will have nearly a full little park experience.
Every single time I come back to this site I see you adding new/reworked locations into the game, it's crazy! You're expanding Night City at a rate I haven't seen before. Thank you so much for all of your effort, you're amazing, choom!
Dude I absolutely love what you're doing, I've been on a streak of downloading most of your mods since I've found em, thank you! I still need to test them though ahah (classic), please don't stop!
I've got a potential location request/suggestion if you're interested? It's the location of the AMM Car Modification shop, would be cool to have a non-AMM version of this mod (https://www.nexusmods.com/cyberpunk2077/mods/4446), but that whole area has lots of space to add stuff.
Yes, they do work together but you need to change the .archive and .xl names so they don't replace each other. For example I renamed mine from Roller_Coaster.archive to Roller_Coaster_Expanded.archive
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I've got a potential location request/suggestion if you're interested? It's the location of the AMM Car Modification shop, would be cool to have a non-AMM version of this mod (https://www.nexusmods.com/cyberpunk2077/mods/4446), but that whole area has lots of space to add stuff.