[info] Reading "..\..\..\Need More Smoke FX\r6\tweaks\NeedMoreSmoke\fxWheelsList_for_player_cars.yaml"...[2025-04-24 18:13:17.982] [16428] [error] v_sport2_quadra_type66_rowley: Ambiguous definition. The value type cannot be determined.
While updating the mods in my collections I saw that the Medium version was no longer available for download. Would it be possible to unblock the download at least for version 2.21.1 please ? Thanks !
Hi. I remove Mid coz i rename files. You can make Mid ver from Main mod. Just remove 2 files: fxWheelsList_for_player_cars.yaml fxWheelsParticles_for_player_cars.yaml
Hi. Ah ok, that's good to know ;) I don't have a problem with it, but I wonder if ordinary users who only use Vortex will dare to go poking around in the files ^^
Is the smoke texture overhaul mod a required mod? I'm asking because I'm concerned that using this required mod will result in increased VRAM usage and performance degradation.
I still can't get this mod to work again. I use Vortex, I've installed the requirements, but I'm still getting no smoke. I'll probably never figure it out. It worked briefly at first.
Well, I've given up. It's not because I had Redmod enabled, even though I don't use it at all. Yesterday, I thought this was the solution. If I save and load back and forth a few times, the mod would work again for a short time. But it doesn't take long. Then I do this and that, get in a car, and suddenly, completely randomly, it stops working on the save. If I load a previous save, it works again for a while, etc. I don't feel like reinstalling my entire game with 250 mods just because of this. It's a shame, the mod is really great, but it's not worth it.
Hey! I love the mod! About the trail FX, don't if this the intention or not, but in a lot of places that shouldn't have sand in the city, the "sandwall" appears. Ex: The parking part of Mox club, or some similar street-adjacent parts in the city.
Would it be possible to have a 'high version' for 'player cars only' please?
(I found that the 'NIGHT CITY ALIVE' mod can cause NPC vehicles to go a little too nuts very easily with the tire smoke when the gang violents kick off!)
I need to figure out which surfaces to add dust FX to and which ones I shouldn't. In wastelands, dust FX is increased compared to the surface - concrete and sand. Or leave it as it is at the moment in Trail FX file version 2.21.1
Oh, that's really cool! I'll try the add-ons to see how it works. Thanks for the great work.
I don't know if it's much more complicated, but since it's somewhat in the spirit, I'll make a small suggestion: would it be possible to add a water spray effect raised by the wheels when it rains?
EDIT: Sorry, my suggestion was unclear. I was talking about adding this effect to NPC vehicles (a "spray effect" is already applied to the player's vehicle by default).
My default vehicle has disappeared from the Call list. Please let me know about this possibility. I have tested the middle size. The main folder contains VehiList.yaml, but it is not included with the high and middle sizes. I was also instructed to remove VehiList.yaml when testing middle after Main, so I decided that installing only middle would not be a problem. Is it possible that loading the game without VehiList is the cause of the Default vehicle disappearing from the Call list? We have not identified this mod as the cause, we are just currently investigating.
I am not blaming you in any way as it may be another mod or I may have made a mistake in the process. I am not a native English speaker, but I hope I am getting the idea across.
Hi. Main mod change type of Wheels on moded for some player cars. I not shure but mb if you delit vehiList mb you can ruin your vehi list call. (i not tested this case) File vehiList need for main version. Withoult it main mod doesnt work at all. work only - Trail FX if you use it. If you use Mid vetsion or High or Trail FX this type of mod just cant ruin somee in game.
57 comments
Would it be possible to unblock the download at least for version 2.21.1 please ?
Thanks !
I remove Mid coz i rename files.
You can make Mid ver from Main mod. Just remove 2 files:
fxWheelsList_for_player_cars.yaml
fxWheelsParticles_for_player_cars.yaml
But if it realy needed i make new one.
I don't have a problem with it, but I wonder if ordinary users who only use Vortex will dare to go poking around in the files ^^
Smoke-T.O. no hard required. Just good mod.
You can use my withoult it.
I use Vortex, I've installed the requirements, but I'm still getting no smoke.
I'll probably never figure it out. It worked briefly at first.
It's not because I had Redmod enabled, even though I don't use it at all. Yesterday, I thought this was the solution.
If I save and load back and forth a few times, the mod would work again for a short time. But it doesn't take long. Then I do this and that, get in a car, and suddenly, completely randomly, it stops working on the save.
If I load a previous save, it works again for a while, etc.
I don't feel like reinstalling my entire game with 250 mods just because of this. It's a shame, the mod is really great, but it's not worth it.
Ex: The parking part of Mox club, or some similar street-adjacent parts in the city.
So I keep the other file? fxWheelsParticles_N4S.yaml and fxWheelsParticles_NMS.yaml
_N4S.yaml old file. If you need new smoke FX for all vehi just use High or Mid version and remove other version if you use it.
I make new version with AIO later.
Would it be possible to have a 'high version' for 'player cars only' please?
(I found that the 'NIGHT CITY ALIVE' mod can cause NPC vehicles to go a little too nuts very easily with the tire smoke when the gang violents kick off!)
Use main version for it. I add more later.
But for some moded cars mb need a tweak foir it.
In wastelands, dust FX is increased compared to the surface - concrete and sand.
Or leave it as it is at the moment in Trail FX file version 2.21.1
Thanks for the great work.
I don't know if it's much more complicated, but since it's somewhat in the spirit, I'll make a small suggestion: would it be possible to add a water spray effect raised by the wheels when it rains?
Please let me know about this possibility.
I have tested the middle size.
The main folder contains VehiList.yaml, but it is not included with the high and middle sizes.
I was also instructed to remove VehiList.yaml when testing middle after Main, so I decided that installing only middle would not be a problem.
Is it possible that loading the game without VehiList is the cause of the Default vehicle disappearing from the Call list?
We have not identified this mod as the cause, we are just currently investigating.
I am not blaming you in any way as it may be another mod or I may have made a mistake in the process.
I am not a native English speaker, but I hope I am getting the idea across.
Thanks.
File vehiList need for main version. Withoult it main mod doesnt work at all. work only - Trail FX if you use it.
If you use Mid vetsion or High or Trail FX this type of mod just cant ruin somee in game.
It was helpful.