I'm enjoying the mod, and it definitely makes the car handling better, but bikes turn into a massive gamble to ride. When you turn sharply on any bike, the bike will suddenly do a full 360 spin and skid to a halt. Doesn't seem to matter what speed you're going, any sharp, sudden turn will cause a full spin to a stop.
*** Further edit ***
I just played through The Killing Moon quest and this mod caused a soft-lock where the conversation with So Mi wouldn't progress in the van after you pull up to the spaceport. So Mi gets into the front, starts the conversation, but when she asks you to hand her your weapons, the game just gets stuck. Not a freeze, but the conversation prompts don't appear. Tried reloading at different stages of the quest and nothing fixed it.
Uninstalled this mod and everything progressed as it should.
Good mod in terms of what it's attempting to do, but if it borks a quest, I gotta uninstall for now.
I wonder if it's suitable for Xbox Conctrller. I add this mod but it seems nothing better? Or if there is something I need to do for this mod after I add it to the right file and install CET?
For years I tried driving mods, but none of them fixed the issues I noticed with the vehicles: too much skidding, bad center of mass, and lack of weight.Your mod solves this completely! Great job. I used the Mizutani and the Type 66 as references, which previously had these problems, but now they're really fun to drive. Now I enjoy driving and escaping from the police, even in heavy traffic and against the flow, weaving through vehicles without crashing. +1 endorse, +1 vote. Your mod need more recognize.
EDIT: I’m not sure if all Type 66s share the same platform, but the following model still has that clumsy or slippery handling. Could you include it? If possible, I’d also appreciate a version of the 66 Hoon with your adjustments. Please!
Thank you for the update. It’s clear that you’re refining each vehicle’s condition by considering its design and body type. Now they feel more special within their category.
Now mod feels good i like fact that cars are not so stiff when shifting and they stay on power even when i lift of throttle so they remain smooth also if someone finds steering to be way to sensitive lower it to 40-45% to feel steering to be around 85-90% on vanilla but i have found bug with bikes they shake at low speeds well at least those that Tyger Claws use haven't got far into story with this mod to know
Cheers, ShinyaON! Fantastic work on your mods. Quick side note: Would it be possible to get a version of Driver Combat 2.0 without the camera edits? They cause a visual bug in first person on my body for me.
Back on topic: Agreed, a compatibility list for this mod would be great!
yea a list of changes would be great, user-friendly. "more like gta" is a rather vague description...^^
generally its always appreciated if mods are developed with compatibility in mind - especially in context of driving where a lot of great mods already exist and fix certain issues.
i took a look and this mod seems to only make changes to specific vanilla cars - which would mean its compatible with global handling mods like True Grip and most of ShinyaOn's mods which make general changes affecting every vehicle.
CyberHandling_SteerFix generates tons of logs (and perhaps cause game crash?idk) The log file keeps repeating these lines [2880] [TweakDB::SetFlat] Type for <TDBID:21CCE7EA:1C> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:63CAFEAA:20> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:2608C255:1B> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:53484E0E:1C> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:0D9A0375:20> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:4C48F224:1A> is ambiguous, use third parameter to specify the type I counted there are 6 lines and I found 6 lines of code in a similar format TweakDB:SetFlat(dm..".turnUpdateMaxSpeedThreshold", ((spd * 1) * 0.75)); TweakDB:SetFlat(dm..".turnUpdateMaxSpeedTurnChangeMul", 1); TweakDB:SetFlat(dm.."..turnUpdateMaxSpeedTurnMul", 0.33);
TweakDB:SetFlat(dm..".turnUpdateMidSpeedThreshold", ((spd * 1) * 0.5)); TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnChangeMul", 1); TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnMul", 0.66);I removed these lines and the log no longer generates,what does these lines do? or how do I fix the log-spamming problem instead of just simply removing them?
In the base game, as your car goes faster, the steering-angle decreases. Those values dictate how much it decreases, and at what speed it decreases.
People with the older iteration of the mod were having problems with their cars not steering. Thus, I wrote those lines of code in an attempt standardized the rate in which the steering-angle decreases for all cars in the game. I'm not sure why its throwing errors, but I'll try to look into it tonight.
I am currently overhauling this mod, so that the handling data of the GTA IV/V physics model can be converted to the handling data of the Cyberpunk physics model. In addition, I can now load simplified handling data from a handling.dat file, very similar to GTA's. This will make editing the handling much faster and easier.
Also, I have no idea what what the f*#@ I'm doing.
30 comments
*** Further edit ***
I just played through The Killing Moon quest and this mod caused a soft-lock where the conversation with So Mi wouldn't progress in the van after you pull up to the spaceport. So Mi gets into the front, starts the conversation, but when she asks you to hand her your weapons, the game just gets stuck. Not a freeze, but the conversation prompts don't appear. Tried reloading at different stages of the quest and nothing fixed it.
Uninstalled this mod and everything progressed as it should.
Good mod in terms of what it's attempting to do, but if it borks a quest, I gotta uninstall for now.
Or if there is something I need to do for this mod after I add it to the right file and install CET?
+1 endorse, +1 vote. Your mod need more recognize.
EDIT: I’m not sure if all Type 66s share the same platform, but the following model still has that clumsy or slippery handling. Could you include it? If possible, I’d also appreciate a version of the 66 Hoon with your adjustments. Please!
You will see the following:
Vehicle.v_sportbike1_yaiba_kusanagi0.0, 0.12, 0.18
Change the 0.18 to 0.02 to eliminate the shaking.
Corrected:
Vehicle.v_sportbike1_yaiba_kusanagi0.0, 0.12, 0.02
Better if autor make a list what aspeects of vehi changed.
Back on topic: Agreed, a compatibility list for this mod would be great!
"more like gta" is a rather vague description...^^
generally its always appreciated if mods are developed with compatibility in mind - especially in context of driving where a lot of great mods already exist and fix certain issues.
At one point I had adjusted the steering settings where it was controllable, then I had to re-install the game.
This mod gets steering under control, thanks!
The log file keeps repeating these lines
[2880] [TweakDB::SetFlat] Type for <TDBID:21CCE7EA:1C> is ambiguous, use third parameter to specify the type
I counted there are 6 lines and I found 6 lines of code in a similar format[2880] [TweakDB::SetFlat] Type for <TDBID:63CAFEAA:20> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:2608C255:1B> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:53484E0E:1C> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:0D9A0375:20> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:4C48F224:1A> is ambiguous, use third parameter to specify the type
TweakDB:SetFlat(dm..".turnUpdateMaxSpeedThreshold", ((spd * 1) * 0.75));
I removed these lines and the log no longer generates,what does these lines do? or how do I fix the log-spamming problem instead of just simply removing them?TweakDB:SetFlat(dm..".turnUpdateMaxSpeedTurnChangeMul", 1);
TweakDB:SetFlat(dm.."..turnUpdateMaxSpeedTurnMul", 0.33);
TweakDB:SetFlat(dm..".turnUpdateMidSpeedThreshold", ((spd * 1) * 0.5));
TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnChangeMul", 1);
TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnMul", 0.66);
People with the older iteration of the mod were having problems with their cars not steering. Thus, I wrote those lines of code in an attempt standardized the rate in which the steering-angle decreases for all cars in the game. I'm not sure why its throwing errors, but I'll try to look into it tonight.
Also, I have no idea what what the f*#@ I'm doing.