Now mod feels good i like fact that cars are not so stiff when shifting and they stay on power even when i lift of throttle so they remain smooth also if someone finds steering to be way to sensitive lower it to 40-45% to feel steering to be around 85-90% on vanilla but i have found bug with bikes they shake at low speeds well at least those that Tyger Claws use haven't got far into story with this mod to know
Cheers, ShinyaON! Fantastic work on your mods. Quick side note: Would it be possible to get a version of Driver Combat 2.0 without the camera edits? They cause a visual bug in first person on my body for me.
Back on topic: Agreed, a compatibility list for this mod would be great!
yea a list of changes would be great, user-friendly. "more like gta" is a rather vague description...^^
generally its always appreciated if mods are developed with compatibility in mind - especially in context of driving where a lot of great mods already exist and fix certain issues.
CyberHandling_SteerFix generates tons of logs (and perhaps cause game crash?idk) The log file keeps repeating these lines [2880] [TweakDB::SetFlat] Type for <TDBID:21CCE7EA:1C> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:63CAFEAA:20> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:2608C255:1B> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:53484E0E:1C> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:0D9A0375:20> is ambiguous, use third parameter to specify the type [2880] [TweakDB::SetFlat] Type for <TDBID:4C48F224:1A> is ambiguous, use third parameter to specify the type I counted there are 6 lines and I found 6 lines of code in a similar format TweakDB:SetFlat(dm..".turnUpdateMaxSpeedThreshold", ((spd * 1) * 0.75)); TweakDB:SetFlat(dm..".turnUpdateMaxSpeedTurnChangeMul", 1); TweakDB:SetFlat(dm.."..turnUpdateMaxSpeedTurnMul", 0.33);
TweakDB:SetFlat(dm..".turnUpdateMidSpeedThreshold", ((spd * 1) * 0.5)); TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnChangeMul", 1); TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnMul", 0.66);I removed these lines and the log no longer generates,what does these lines do? or how do I fix the log-spamming problem instead of just simply removing them?
In the base game, as your car goes faster, the steering-angle decreases. Those values dictate how much it decreases, and at what speed it decreases.
People with the older iteration of the mod were having problems with their cars not steering. Thus, I wrote those lines of code in an attempt standardized the rate in which the steering-angle decreases for all cars in the game. I'm not sure why its throwing errors, but I'll try to look into it tonight.
I am currently overhauling this mod, so that the handling data of the GTA IV/V physics model can be converted to the handling data of the Cyberpunk physics model. In addition, I can now load simplified handling data from a handling.dat file, very similar to GTA's. This will make editing the handling much faster and easier.
Also, I have no idea what what the f*#@ I'm doing.
19 comments
Better if autor make a list what aspeects of vehi changed.
Back on topic: Agreed, a compatibility list for this mod would be great!
"more like gta" is a rather vague description...^^
generally its always appreciated if mods are developed with compatibility in mind - especially in context of driving where a lot of great mods already exist and fix certain issues.
At one point I had adjusted the steering settings where it was controllable, then I had to re-install the game.
This mod gets steering under control, thanks!
The log file keeps repeating these lines
[2880] [TweakDB::SetFlat] Type for <TDBID:21CCE7EA:1C> is ambiguous, use third parameter to specify the type
I counted there are 6 lines and I found 6 lines of code in a similar format[2880] [TweakDB::SetFlat] Type for <TDBID:63CAFEAA:20> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:2608C255:1B> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:53484E0E:1C> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:0D9A0375:20> is ambiguous, use third parameter to specify the type
[2880] [TweakDB::SetFlat] Type for <TDBID:4C48F224:1A> is ambiguous, use third parameter to specify the type
TweakDB:SetFlat(dm..".turnUpdateMaxSpeedThreshold", ((spd * 1) * 0.75));
I removed these lines and the log no longer generates,what does these lines do? or how do I fix the log-spamming problem instead of just simply removing them?TweakDB:SetFlat(dm..".turnUpdateMaxSpeedTurnChangeMul", 1);
TweakDB:SetFlat(dm.."..turnUpdateMaxSpeedTurnMul", 0.33);
TweakDB:SetFlat(dm..".turnUpdateMidSpeedThreshold", ((spd * 1) * 0.5));
TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnChangeMul", 1);
TweakDB:SetFlat(dm..".turnUpdateMidSpeedTurnMul", 0.66);
People with the older iteration of the mod were having problems with their cars not steering. Thus, I wrote those lines of code in an attempt standardized the rate in which the steering-angle decreases for all cars in the game. I'm not sure why its throwing errors, but I'll try to look into it tonight.
Also, I have no idea what what the f*#@ I'm doing.